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> <channel><title>Comments on: Ambient sounds</title> <atom:link href="http://www.instantkingdom.com/2009/10/ambient-sounds/feed/" rel="self" type="application/rss+xml" /><link>http://www.instantkingdom.com/2009/10/ambient-sounds/</link> <description>Independent Games</description> <lastBuildDate>Wed, 28 Jul 2010 17:12:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.0</generator> <item><title>By: Ville</title><link>http://www.instantkingdom.com/2009/10/ambient-sounds/comment-page-1/#comment-186</link> <dc:creator>Ville</dc:creator> <pubDate>Mon, 26 Oct 2009 11:32:03 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=511#comment-186</guid> <description>Sounds like a plan! Currently my audio library doesn&#039;t allow echoes, but I&#039;m hoping on switching to XAudio which allows many such effects out of the box.</description> <content:encoded><![CDATA[<p>Sounds like a plan! Currently my audio library doesn&#8217;t allow echoes, but I&#8217;m hoping on switching to XAudio which allows many such effects out of the box.</p> ]]></content:encoded> </item> <item><title>By: Ed</title><link>http://www.instantkingdom.com/2009/10/ambient-sounds/comment-page-1/#comment-181</link> <dc:creator>Ed</dc:creator> <pubDate>Mon, 26 Oct 2009 08:39:30 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=511#comment-181</guid> <description>Awesome!You could make it that when the PC enters an area marked &#039;cave&#039; (or whatever) reverb and echo are added to the sounds.That way you dont have to have too many differing sounds...If that makes sense.</description> <content:encoded><![CDATA[<p>Awesome!</p><p>You could make it that when the PC enters an area marked &#8216;cave&#8217; (or whatever) reverb and echo are added to the sounds.</p><p>That way you dont have to have too many differing sounds&#8230;</p><p>If that makes sense.</p> ]]></content:encoded> </item> <item><title>By: Spoons</title><link>http://www.instantkingdom.com/2009/10/ambient-sounds/comment-page-1/#comment-170</link> <dc:creator>Spoons</dc:creator> <pubDate>Fri, 23 Oct 2009 00:48:29 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=511#comment-170</guid> <description>sounds like work. eww, work is hardd.though i admire your dedication for attention to detail.</description> <content:encoded><![CDATA[<p>sounds like work. eww, work is hardd.</p><p>though i admire your dedication for attention to detail.</p> ]]></content:encoded> </item> <item><title>By: $LEp()y</title><link>http://www.instantkingdom.com/2009/10/ambient-sounds/comment-page-1/#comment-168</link> <dc:creator>$LEp()y</dc:creator> <pubDate>Wed, 21 Oct 2009 17:46:21 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=511#comment-168</guid> <description>Good News!</description> <content:encoded><![CDATA[<p>Good News!</p> ]]></content:encoded> </item> <item><title>By: Ville</title><link>http://www.instantkingdom.com/2009/10/ambient-sounds/comment-page-1/#comment-163</link> <dc:creator>Ville</dc:creator> <pubDate>Mon, 19 Oct 2009 16:26:40 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=511#comment-163</guid> <description>Your assumption is correct. The game calculates all of the distances of each visible soundscape area to the camera, and adjusts the volumes accordingly. So the sounds go smoothly while you move from your dark cave into the open forest.</description> <content:encoded><![CDATA[<p>Your assumption is correct. The game calculates all of the distances of each visible soundscape area to the camera, and adjusts the volumes accordingly. So the sounds go smoothly while you move from your dark cave into the open forest.</p> ]]></content:encoded> </item> <item><title>By: Redemption</title><link>http://www.instantkingdom.com/2009/10/ambient-sounds/comment-page-1/#comment-159</link> <dc:creator>Redemption</dc:creator> <pubDate>Mon, 19 Oct 2009 02:20:23 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=511#comment-159</guid> <description>Sounds pretty cool. I assume there&#039;ll be some sort of fading for edges?</description> <content:encoded><![CDATA[<p>Sounds pretty cool. I assume there&#8217;ll be some sort of fading for edges?</p> ]]></content:encoded> </item> <item><title>By: Pete</title><link>http://www.instantkingdom.com/2009/10/ambient-sounds/comment-page-1/#comment-158</link> <dc:creator>Pete</dc:creator> <pubDate>Sat, 17 Oct 2009 18:58:52 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=511#comment-158</guid> <description>Eeeeeenteresting.</description> <content:encoded><![CDATA[<p>Eeeeeenteresting.</p> ]]></content:encoded> </item> </channel> </rss>
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