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> <channel><title>Comments on: Driftmoon Preview Video</title> <atom:link href="http://www.instantkingdom.com/2009/10/driftmoon-preview-video/feed/" rel="self" type="application/rss+xml" /><link>http://www.instantkingdom.com/2009/10/driftmoon-preview-video/</link> <description>Independent Games</description> <lastBuildDate>Wed, 28 Jul 2010 17:12:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.0</generator> <item><title>By: Erkki</title><link>http://www.instantkingdom.com/2009/10/driftmoon-preview-video/comment-page-1/#comment-292</link> <dc:creator>Erkki</dc:creator> <pubDate>Fri, 06 Nov 2009 19:00:12 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=503#comment-292</guid> <description>Nice project, but the shadow and light of the rotating thing at the beginning...</description> <content:encoded><![CDATA[<p>Nice project, but the shadow and light of the rotating thing at the beginning&#8230;</p> ]]></content:encoded> </item> <item><title>By: Ed</title><link>http://www.instantkingdom.com/2009/10/driftmoon-preview-video/comment-page-1/#comment-180</link> <dc:creator>Ed</dc:creator> <pubDate>Mon, 26 Oct 2009 08:36:46 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=503#comment-180</guid> <description>Incredible.
I especially love the part where you move the barrel - I love physics!Ya know what would be awesome?
If there was a ballista you had to load by mouse - e.g picking up the bolt, dragging the bolt back and then clicking the winch to release the bolt - flying into a bunch of enemy dudes, or just for fun.It makes the game feel so much more in depth...
Kinda like how GTA : China Town Wars made simple interactions with the pen thingy, and it was highly praised for being interactible.</description> <content:encoded><![CDATA[<p>Incredible.<br
/> I especially love the part where you move the barrel &#8211; I love physics!</p><p>Ya know what would be awesome?<br
/> If there was a ballista you had to load by mouse &#8211; e.g picking up the bolt, dragging the bolt back and then clicking the winch to release the bolt &#8211; flying into a bunch of enemy dudes, or just for fun.</p><p>It makes the game feel so much more in depth&#8230;<br
/> Kinda like how GTA : China Town Wars made simple interactions with the pen thingy, and it was highly praised for being interactible.</p> ]]></content:encoded> </item> <item><title>By: Ville</title><link>http://www.instantkingdom.com/2009/10/driftmoon-preview-video/comment-page-1/#comment-157</link> <dc:creator>Ville</dc:creator> <pubDate>Thu, 15 Oct 2009 05:27:22 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=503#comment-157</guid> <description>I agree that the game should not be too bloody. This is not a full blown action game like Crimsonland, it&#039;s more like the RPG games of old like Baldur&#039;s Gate or the Ultima series. Having said that, there will be some blood just to show that you did hit someone with your weapon. It&#039;s there for visual feedback, not for bathing in. :)The system requirements are pretty low. I think a 1600 MHz CPU, with 512MB of memory and pretty much any 3D card will run the game at an almost playable framerate. I haven&#039;t optimized the code too much, so I don&#039;t really know the requirements before that. I may add some optional shader effects later on, but at the moment the game uses none of them. Oh, and Windows XP is the minimum requirement.My computer (bought this year at a very low price) is getting around 1300 fps in most of the more open areas.</description> <content:encoded><![CDATA[<p>I agree that the game should not be too bloody. This is not a full blown action game like Crimsonland, it&#8217;s more like the RPG games of old like Baldur&#8217;s Gate or the Ultima series. Having said that, there will be some blood just to show that you did hit someone with your weapon. It&#8217;s there for visual feedback, not for bathing in. <img
src='http://www.instantkingdom.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p>The system requirements are pretty low. I think a 1600 MHz CPU, with 512MB of memory and pretty much any 3D card will run the game at an almost playable framerate. I haven&#8217;t optimized the code too much, so I don&#8217;t really know the requirements before that. I may add some optional shader effects later on, but at the moment the game uses none of them. Oh, and Windows XP is the minimum requirement.</p><p>My computer (bought this year at a very low price) is getting around 1300 fps in most of the more open areas.</p> ]]></content:encoded> </item> <item><title>By: DRL</title><link>http://www.instantkingdom.com/2009/10/driftmoon-preview-video/comment-page-1/#comment-156</link> <dc:creator>DRL</dc:creator> <pubDate>Thu, 15 Oct 2009 00:47:21 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=503#comment-156</guid> <description>I would like, however, that you vill *please* ignore this coment mady by $LEp()y:
&quot;[...]A’d like to see more meat, blood and violence inside Driftmoon :][...]&quot;
I dislike the idea. Somehow &quot;blood&quot; disrupts the fantasy world feeling... Which is essential in an RPG like this one.Anyways, Driftmoon looks exellent by now :cool:</description> <content:encoded><![CDATA[<p>I would like, however, that you vill *please* ignore this coment mady by $LEp()y:<br
/> &#8220;[...]A’d like to see more meat, blood and violence inside Driftmoon :][...]&#8221;<br
/> I dislike the idea. Somehow &#8220;blood&#8221; disrupts the fantasy world feeling&#8230; Which is essential in an RPG like this one.</p><p>Anyways, Driftmoon looks exellent by now <img
src='http://www.instantkingdom.com/blog/wp-includes/images/smilies/icon_cool.gif' alt=':cool:' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: DRL</title><link>http://www.instantkingdom.com/2009/10/driftmoon-preview-video/comment-page-1/#comment-155</link> <dc:creator>DRL</dc:creator> <pubDate>Thu, 15 Oct 2009 00:42:18 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=503#comment-155</guid> <description>EXELLENT ville! I can not say anything else :wink:</description> <content:encoded><![CDATA[<p>EXELLENT ville! I can not say anything else <img
src='http://www.instantkingdom.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=':wink:' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Bink</title><link>http://www.instantkingdom.com/2009/10/driftmoon-preview-video/comment-page-1/#comment-154</link> <dc:creator>Bink</dc:creator> <pubDate>Wed, 14 Oct 2009 23:31:12 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=503#comment-154</guid> <description>Looks great! So, eh, what kind of system requirements are we looking at, at the moment?</description> <content:encoded><![CDATA[<p>Looks great! So, eh, what kind of system requirements are we looking at, at the moment?</p> ]]></content:encoded> </item> <item><title>By: Ville</title><link>http://www.instantkingdom.com/2009/10/driftmoon-preview-video/comment-page-1/#comment-151</link> <dc:creator>Ville</dc:creator> <pubDate>Tue, 13 Oct 2009 15:12:50 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=503#comment-151</guid> <description>An excellent point! I&#039;ll have to put in more attack animations as well, as the attack does look a bit monotonous. Maybe I&#039;ll throw in a sort of attack stance animation that makes the player look more like attacking even if not directly swinging the weapon.</description> <content:encoded><![CDATA[<p>An excellent point! I&#8217;ll have to put in more attack animations as well, as the attack does look a bit monotonous. Maybe I&#8217;ll throw in a sort of attack stance animation that makes the player look more like attacking even if not directly swinging the weapon.</p> ]]></content:encoded> </item> <item><title>By: Albert</title><link>http://www.instantkingdom.com/2009/10/driftmoon-preview-video/comment-page-1/#comment-150</link> <dc:creator>Albert</dc:creator> <pubDate>Tue, 13 Oct 2009 14:54:15 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=503#comment-150</guid> <description>Beautiful game, but I agree with the last replier. Attacks have to be a little more fluid and seem too slow.</description> <content:encoded><![CDATA[<p>Beautiful game, but I agree with the last replier. Attacks have to be a little more fluid and seem too slow.</p> ]]></content:encoded> </item> <item><title>By: Pimda</title><link>http://www.instantkingdom.com/2009/10/driftmoon-preview-video/comment-page-1/#comment-149</link> <dc:creator>Pimda</dc:creator> <pubDate>Tue, 13 Oct 2009 14:23:47 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=503#comment-149</guid> <description>Wow, this looks really cool, great job :DOnly thing I think is not so good is the attack animation, it looks as if the player wants to point at something that&#039;s behind the enemy. I think it would be better if he made more of a left to right (right to left, whatever you want) sweeping motion, or a stab but then more to the middle.
I hope you can use my comment.Keep up the good work ;)</description> <content:encoded><![CDATA[<p>Wow, this looks really cool, great job <img
src='http://www.instantkingdom.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p><p>Only thing I think is not so good is the attack animation, it looks as if the player wants to point at something that&#8217;s behind the enemy. I think it would be better if he made more of a left to right (right to left, whatever you want) sweeping motion, or a stab but then more to the middle.<br
/> I hope you can use my comment.</p><p>Keep up the good work <img
src='http://www.instantkingdom.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Ville</title><link>http://www.instantkingdom.com/2009/10/driftmoon-preview-video/comment-page-1/#comment-148</link> <dc:creator>Ville</dc:creator> <pubDate>Tue, 13 Oct 2009 13:15:40 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=503#comment-148</guid> <description>Not as far as I know. It’s mostly useful for the light. But I can see how it might be a cool feature. :)</description> <content:encoded><![CDATA[<p>Not as far as I know. It’s mostly useful for the light. But I can see how it might be a cool feature. <img
src='http://www.instantkingdom.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> </channel> </rss>
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