New Screenshots!
Here are some new shots of the game. Which is your favourite?
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on Sunday, November 1st, 2009 at 4:29 pm.
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Are you going to release a test version before the actual release? I can’t wait to get my hands on this, and I would be happy to test things and report bugs beforehand. I’m actually working on a bit similar, but much simpler (in terms of graphics) game project right now, and I can’t but admire you as I know how much work it is to do something like this… And those graphics, wow.
Thanks for the kind words Tuomas! It’s been a huge project for us, but also very rewarding. I’m definitely interested in seeing your project if it’s public already.
My current plan is to have a closed beta sometime soon, and there hopefully will be a public demo sometime next year, likely months before release. If you’re interested in joining the closed beta group, which will only be a handful of very select people, then be sure to join the mailing list.
I joined the mailing list. =) My project can be found here: http://www.suomipelit.com/keskustelu/v191549#v191549, I’ve been lazy and skipped making a homepage for that project (it might be coming though).
Best of luck to you with it then. I love that story you’ve got there.
They are just great ville! (oh, and guess which screenshot I looked at first? the night in Bobby´s island!… Also thanks for including our suggestions for Bobby´s talk… )
I just can not wait for the game to be released… I do not think I will be in the closed Beta, thought, but I am going to report bugs/crashes/issues whenever I find them.
Anyway, good luck (I know you will not need it but I ran out of phrases-to-say-in-the-situation.)
Bobby has about a 100 lines now. And I added the hermit crab, he’s sitting there just near Bobby.
Panther! It has a tail! We-e-e-e!!!
P.S. A turtle o_O
Good job, Ville. It’s been a long time since Notrium and this shows some big improvements!
Looking forward to the end product.
From the screenies, I have deduced with my sharp mental powers that a librarian has lost a NOTE and a HAT! Yes! It’s amazing! Truly amazing!
Feedback:
Consider this:
Side quests. It helps add incentive to the exploration part of the game. I mean that there will be more side quests the deeper you go and.. yeah.
For Bobby: I couldn’t help but yell “Wilson!”.
Once again, good job!
Side quests are a definite, we’ll have lots of those. Some of them will be traditional quests, where someone tells you to do something, and others will be more up to you to figure out. The main focus will obviously be on the story, but to really level up and for example to get all the followers you will have to do side quests.
Once again, there’s some beautiful imagery here; things are looking fantastic. I can’t wait to see either the closed or public beta!
A few questions/suggestions. In the first screen-shot I’m seeing a few inconsistent shadows, for example the berry bush and sticks have a dark drop-shadow, while the turtle and the rocks around the fireplace appear to not. Is this just because it’s early in production? Even a slight grey shading around objects like the turtle would make it look a lot better IMO.
The terrain types blending is fantastic, particularly the tiles and grass in the third screen-shot.
In the watery areas, could we have schools of fish swimming around in the water? One of the things I have always loved in games is the little ambient details that may not add anything in terms of actual gameplay, but yet make the game come alive. Things like birds and hermit crabs would also be fantastic.
That’s all I can think of for the moment! I’m loving the regular updates on the progress of this game, things are looking amazing!
The shadows are due to the fact that I haven’t paid the slightest attention to them yet. I hope to have a system that would make the shadows automatically, but it remains to be seen.
The fish is a wonderful idea, and I’d certainly love to see little critters zooming around from bush to bush on the ground. I’ll definitely have to add this to my todo list.
Dayam! This is awesome!
If you do implement the fish idea, it would awesome if when you disturb the fish (i.e Walk and brush up against them) they dart away…
Question:
Can you swim in the game?
Swimming is not possible. I would like it to be, but time probably will prevent me from doing it.
I wonna map editor. Please tell me how I get map editor.
If you have a question about Notrium, please use the Notrium forum.
As for the editor in Driftmoon, it will come out sometime next year.
Well, I took time to look again at all the screenshots, and they look (no mather how many times I look at them, they allways do) fantastic!
.
I noticed that in the dialogs there is some text grayed out. What is it, some question you “can not ask for the moment?”
The dialog options seem interesting, if this is possible to edit with the editor, then the possibilities are pretty much limitless (okay, I might find myself running out of “imaginative” dialog, but that´s all).
The graphics are just awesome. I mean, I like Notrium, but Driftmoon outshines it by a LOT.
The engine seems to have potential, definetly much more than Notrium (not to offend, Notrium´s engine is good, but this one seems a lot better).
And when the editor is out, I guess modding will be a more common practice, compared to the one in Notrium (To be frank, before Dorten´s N.M.V. modding was really hard… at least for me.)
So, all in all, I think Driftmoon will be great, and as things seem to be going, looks like it will be better than simply “great”
Thanks DRL!
The grayed out texts are dialogue paths you have visited before. It is possible to disable dialogue replies by using simple conditions in the game, but the disabled ones don’t ever show up while talking.
Uh-oh… That narrows it a bit. You know, having different stats like intellect, charisma and blah-blah-blah, affecting on what your character can say…
It is actually already possible in Driftmoon to use conditions, such as “Present dialogue option Y if intelligence is more than X”. At the moment the reply options that are not available to the player (because e.g. of their stats), are not visible on the screen, though.
In the last screenie with the talking wolf,
What is the significance of the red coloured text?
Also, the shield looks a bit… wierd. The perspective doesn’t seem right.
The numbered red ones are your options, one of them is white because the mouse is over it.
Yeah the shield is a bit difficult to do with the engine, since it should actually be angled and not just stretched like it is. I am hoping to add a way to rotate the sprites in more than one dimension, that should fix it.