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> <channel><title>Comments on: New Screenshots!</title> <atom:link href="http://www.instantkingdom.com/2009/11/new-screenshots/feed/" rel="self" type="application/rss+xml" /><link>http://www.instantkingdom.com/2009/11/new-screenshots/</link> <description>Independent Games</description> <lastBuildDate>Wed, 28 Jul 2010 17:12:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.0</generator> <item><title>By: 2BeeGames &#8211; Game &#8211; Driftmoon &#171; The Comrade´s Log</title><link>http://www.instantkingdom.com/2009/11/new-screenshots/comment-page-1/#comment-341</link> <dc:creator>2BeeGames &#8211; Game &#8211; Driftmoon &#171; The Comrade´s Log</dc:creator> <pubDate>Thu, 12 Nov 2009 00:30:23 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=557#comment-341</guid> <description>[...] was good, but Driftmoon&#8230; I shall quote myself from a comment I did on this page. By the way, do not be lazy and view the screenshots, they are even better that simply [...]</description> <content:encoded><![CDATA[<p>[...] was good, but Driftmoon&#8230; I shall quote myself from a comment I did on this page. By the way, do not be lazy and view the screenshots, they are even better that simply [...]</p> ]]></content:encoded> </item> <item><title>By: Anne</title><link>http://www.instantkingdom.com/2009/11/new-screenshots/comment-page-1/#comment-298</link> <dc:creator>Anne</dc:creator> <pubDate>Sat, 07 Nov 2009 12:45:41 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=557#comment-298</guid> <description>It is actually already possible in Driftmoon to use conditions, such as &quot;Present dialogue option Y if intelligence is more than X&quot;. At the moment the reply options that are not available to the player (because e.g. of their stats), are not visible on the screen, though.</description> <content:encoded><![CDATA[<p>It is actually already possible in Driftmoon to use conditions, such as &#8220;Present dialogue option Y if intelligence is more than X&#8221;. At the moment the reply options that are not available to the player (because e.g. of their stats), are not visible on the screen, though.</p> ]]></content:encoded> </item> <item><title>By: Ville</title><link>http://www.instantkingdom.com/2009/11/new-screenshots/comment-page-1/#comment-294</link> <dc:creator>Ville</dc:creator> <pubDate>Sat, 07 Nov 2009 07:08:35 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=557#comment-294</guid> <description>The numbered red ones are your options, one of them is white because the mouse is over it.Yeah the shield is a bit difficult to do with the engine, since it should actually be angled and not just stretched like it is. I am hoping to add a way to rotate the sprites in more than one dimension, that should fix it.</description> <content:encoded><![CDATA[<p>The numbered red ones are your options, one of them is white because the mouse is over it.</p><p>Yeah the shield is a bit difficult to do with the engine, since it should actually be angled and not just stretched like it is. I am hoping to add a way to rotate the sprites in more than one dimension, that should fix it.</p> ]]></content:encoded> </item> <item><title>By: Ed</title><link>http://www.instantkingdom.com/2009/11/new-screenshots/comment-page-1/#comment-293</link> <dc:creator>Ed</dc:creator> <pubDate>Fri, 06 Nov 2009 21:14:23 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=557#comment-293</guid> <description>In the last screenie with the talking wolf,What is the significance of the red coloured text?Also, the shield looks a bit... wierd. The perspective doesn&#039;t seem right.</description> <content:encoded><![CDATA[<p>In the last screenie with the talking wolf,</p><p>What is the significance of the red coloured text?</p><p>Also, the shield looks a bit&#8230; wierd. The perspective doesn&#8217;t seem right.</p> ]]></content:encoded> </item> <item><title>By: VenoM_31</title><link>http://www.instantkingdom.com/2009/11/new-screenshots/comment-page-1/#comment-291</link> <dc:creator>VenoM_31</dc:creator> <pubDate>Fri, 06 Nov 2009 12:34:37 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=557#comment-291</guid> <description>Uh-oh... That narrows it a bit. You know, having different stats like intellect, charisma and blah-blah-blah, affecting on what your character can say...</description> <content:encoded><![CDATA[<p>Uh-oh&#8230; That narrows it a bit. You know, having different stats like intellect, charisma and blah-blah-blah, affecting on what your character can say&#8230;</p> ]]></content:encoded> </item> <item><title>By: Ville</title><link>http://www.instantkingdom.com/2009/11/new-screenshots/comment-page-1/#comment-290</link> <dc:creator>Ville</dc:creator> <pubDate>Thu, 05 Nov 2009 18:57:02 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=557#comment-290</guid> <description>Thanks DRL!
The grayed out texts are dialogue paths you have visited before. It is possible to disable dialogue replies by using simple conditions in the game, but the disabled ones don&#039;t ever show up while talking.</description> <content:encoded><![CDATA[<p>Thanks DRL!<br
/> The grayed out texts are dialogue paths you have visited before. It is possible to disable dialogue replies by using simple conditions in the game, but the disabled ones don&#8217;t ever show up while talking.</p> ]]></content:encoded> </item> <item><title>By: DRL</title><link>http://www.instantkingdom.com/2009/11/new-screenshots/comment-page-1/#comment-289</link> <dc:creator>DRL</dc:creator> <pubDate>Thu, 05 Nov 2009 16:51:29 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=557#comment-289</guid> <description>Well, I took time to look again at all the screenshots, and they look (no mather how many times I look at them, they allways do) fantastic!
I noticed that in the dialogs there is some text grayed out. What is it, some question you &quot;can not ask for the moment?&quot;
The dialog options seem interesting, if this is possible to edit with the editor, then the possibilities are pretty much limitless (okay, I might find myself running out of &quot;imaginative&quot; dialog, but that´s all).
The graphics are just awesome. I mean, I like Notrium, but Driftmoon outshines it by a LOT.
The engine seems to have potential, definetly much more than Notrium (not to offend, Notrium´s engine is good, but this one seems a lot better).
And when the editor is out, I guess modding will be a more common practice, compared to the one in Notrium (To be frank, before Dorten´s N.M.V. modding was really hard... at least for me.)
So, all in all, I think Driftmoon will be great, and as things seem to be going, looks like it will be better than simply &quot;great&quot; :wink:.</description> <content:encoded><![CDATA[<p>Well, I took time to look again at all the screenshots, and they look (no mather how many times I look at them, they allways do) fantastic!<br
/> I noticed that in the dialogs there is some text grayed out. What is it, some question you &#8220;can not ask for the moment?&#8221;<br
/> The dialog options seem interesting, if this is possible to edit with the editor, then the possibilities are pretty much limitless (okay, I might find myself running out of &#8220;imaginative&#8221; dialog, but that´s all).<br
/> The graphics are just awesome. I mean, I like Notrium, but Driftmoon outshines it by a LOT.<br
/> The engine seems to have potential, definetly much more than Notrium (not to offend, Notrium´s engine is good, but this one seems a lot better).<br
/> And when the editor is out, I guess modding will be a more common practice, compared to the one in Notrium (To be frank, before Dorten´s N.M.V. modding was really hard&#8230; at least for me.)<br
/> So, all in all, I think Driftmoon will be great, and as things seem to be going, looks like it will be better than simply &#8220;great&#8221; <img
src='http://www.instantkingdom.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=':wink:' class='wp-smiley' /> .</p> ]]></content:encoded> </item> <item><title>By: Ville</title><link>http://www.instantkingdom.com/2009/11/new-screenshots/comment-page-1/#comment-288</link> <dc:creator>Ville</dc:creator> <pubDate>Thu, 05 Nov 2009 11:00:11 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=557#comment-288</guid> <description>If you have a question about Notrium, please use the Notrium forum.
As for the editor in Driftmoon, it will come out sometime next year.</description> <content:encoded><![CDATA[<p>If you have a question about Notrium, please use the Notrium forum.<br
/> As for the editor in Driftmoon, it will come out sometime next year.</p> ]]></content:encoded> </item> <item><title>By: Borna Tepeš</title><link>http://www.instantkingdom.com/2009/11/new-screenshots/comment-page-1/#comment-285</link> <dc:creator>Borna Tepeš</dc:creator> <pubDate>Thu, 05 Nov 2009 10:53:48 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=557#comment-285</guid> <description>I wonna map editor. Please tell me how I get map editor.</description> <content:encoded><![CDATA[<p>I wonna map editor. Please tell me how I get map editor.</p> ]]></content:encoded> </item> <item><title>By: Ville</title><link>http://www.instantkingdom.com/2009/11/new-screenshots/comment-page-1/#comment-283</link> <dc:creator>Ville</dc:creator> <pubDate>Thu, 05 Nov 2009 07:54:16 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=557#comment-283</guid> <description>Swimming is not possible. I would like it to be, but time probably will prevent me from doing it.</description> <content:encoded><![CDATA[<p>Swimming is not possible. I would like it to be, but time probably will prevent me from doing it.</p> ]]></content:encoded> </item> </channel> </rss>
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