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> <channel><title>Comments on: Oldies part 1: Magebane 1</title> <atom:link href="http://www.instantkingdom.com/2009/12/oldies-part-1-magebane-1/feed/" rel="self" type="application/rss+xml" /><link>http://www.instantkingdom.com/2009/12/oldies-part-1-magebane-1/</link> <description>Independent Games</description> <lastBuildDate>Wed, 28 Jul 2010 17:12:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.0</generator> <item><title>By: MageKing17</title><link>http://www.instantkingdom.com/2009/12/oldies-part-1-magebane-1/comment-page-1/#comment-496</link> <dc:creator>MageKing17</dc:creator> <pubDate>Fri, 01 Jan 2010 02:43:37 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=725#comment-496</guid> <description>As long as the game is understood by its intended audience, that&#039;s good enough.I don&#039;t remember the first game I made, but I do remember the first Python game I made. It was a Snake game that started out very inefficient (because I didn&#039;t know about Pygame&#039;s fill() routine at first), but wound up being fairly advanced (joystick/gamepad support, up to four players, commandline options for various things). I suppose I could get away with this because it wasn&#039;t my actual first game, merely the first game I made with Python/Pygame. It lacked a menu, though. I suppose that would be the first thing I&#039;d make if I were to rewrite it... a main menu. Having all options have to be inputted via command line is a bit annoying. :P</description> <content:encoded><![CDATA[<p>As long as the game is understood by its intended audience, that&#8217;s good enough.</p><p>I don&#8217;t remember the first game I made, but I do remember the first Python game I made. It was a Snake game that started out very inefficient (because I didn&#8217;t know about Pygame&#8217;s fill() routine at first), but wound up being fairly advanced (joystick/gamepad support, up to four players, commandline options for various things). I suppose I could get away with this because it wasn&#8217;t my actual first game, merely the first game I made with Python/Pygame. It lacked a menu, though. I suppose that would be the first thing I&#8217;d make if I were to rewrite it&#8230; a main menu. Having all options have to be inputted via command line is a bit annoying. <img
src='http://www.instantkingdom.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: VenoM_31</title><link>http://www.instantkingdom.com/2009/12/oldies-part-1-magebane-1/comment-page-1/#comment-494</link> <dc:creator>VenoM_31</dc:creator> <pubDate>Thu, 31 Dec 2009 11:13:55 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=725#comment-494</guid> <description>Finnish only! Hell, not a chance...
&quot;Make your games in English&quot;. I guess this rule is trumped by &quot;Make your games easily translatable&quot;, see Notrium Localization thread :)</description> <content:encoded><![CDATA[<p>Finnish only! Hell, not a chance&#8230;<br
/> &#8220;Make your games in English&#8221;. I guess this rule is trumped by &#8220;Make your games easily translatable&#8221;, see Notrium Localization thread <img
src='http://www.instantkingdom.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> </channel> </rss>
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