Get yourself the new Driftmoon Roof from Ville Corp! A couple of days ago I found myself building a house, and soon I thought that something was missing. At first I spent a couple of hours building a dungeon with fiery lava underneath our house, but fortunately Anne pointed out that it was the roof that was missing. And here it is now!
We’ve added a couple of nice features for modders. First of all the sun adds shadows behind walls now. You know the shadows are not the sharpest out there, but creating your own sun dial is now technically possible.
Another addition is the roof setting for all terrain objects. Setting that means that it will create a permanent sun shadow under it, it will be lighted by the sun only (your torch won’t light the ceiling), and the terrain will activate the see through effect. Going under any terrain set as roof will trigger all roofs to fade out, so we can create our roofs from different pieces. I used three objects to create the sample. Roofs can be anything, so adding see through pergolas and glass panes should be possible.
Additionally I’ve added the height setting for vertices. Now we can change the height of any vertex in a polygon. Basically it means your tables or floors don’t have to be level anymore. I’m pretty sure someone will think of some ingenious use for this, but so far I’ve only used it for the slope in the roof.
Nice roof you have there! Also, Ville Corp strikes again?
Good that Anne was there, or you could not sleep (or if you do, you would be wet)
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That surely adds a lot to modding and gameplay. Maybe “Roof-hanging lights” are also possible? (E.g.: Lightbulbs) Anyway, keep the good work ville, you just keep showing us a lot of progress.
This’ll be great for making people actually enter buildings to explore them rather than just taking a cursory glance without going near it.
I can already think of a use for height’d vertices.
I can remember Notrium of hiding enemies behind walls. The feature was pretty bugged because they didn’t show for quite a while, allowing a bulky marine with flamethrower sneak up to your point blank
. But hey, this may be added too… in case of upgrade, of course.
Our new roof is looking great: No apparent leaks, and it even keeps the bugs away! What a handy man I have.
But seriously: The roof-option really adds a nice touch to the gameplay. I find it much more interesting to really go explore a house, rather than skim through it from afar. Who knows what might be lurking underneath the roof!
So, with fade-in, fade-out sloped vertices, does this mean that multi-story buildings are now possible? I mean, sure, right now all the higher floors would be invisible, but still, does this mean that in theory its possible to make now?
Visually they are possible, but you couldn’t walk there. Doing the multi-storey physics is a lot bigger project, perhaps to be done later.
Ye elder gods approve. Crazy likes.
However. would i be able to build a house with several rooms, then build the roof as a puzzle so that only one room will be revealed at a time?
I have been watching the site for several years … it just gets better and better !