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> <channel><title>Comments on: Stop the rain!</title> <atom:link href="http://www.instantkingdom.com/2009/12/stop-the-rain/feed/" rel="self" type="application/rss+xml" /><link>http://www.instantkingdom.com/2009/12/stop-the-rain/</link> <description>Independent Games</description> <lastBuildDate>Tue, 07 Sep 2010 12:35:14 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.0.1</generator> <item><title>By: jay</title><link>http://www.instantkingdom.com/2009/12/stop-the-rain/comment-page-1/#comment-462</link> <dc:creator>jay</dc:creator> <pubDate>Mon, 14 Dec 2009 21:30:58 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=702#comment-462</guid> <description>I have been watching the site for several years ... it just gets better and better !</description> <content:encoded><![CDATA[<p>I have been watching the site for several years &#8230; it just gets better and better !</p> ]]></content:encoded> </item> <item><title>By: Crazy</title><link>http://www.instantkingdom.com/2009/12/stop-the-rain/comment-page-1/#comment-459</link> <dc:creator>Crazy</dc:creator> <pubDate>Mon, 14 Dec 2009 09:55:12 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=702#comment-459</guid> <description>Ye elder gods approve. Crazy likes.However. would i be able to build a house with several rooms, then build the roof as a puzzle so that only one room will be revealed at a time?</description> <content:encoded><![CDATA[<p>Ye elder gods approve. Crazy likes.</p><p>However. would i be able to build a house with several rooms, then build the roof as a puzzle so that only one room will be revealed at a time?</p> ]]></content:encoded> </item> <item><title>By: Ville</title><link>http://www.instantkingdom.com/2009/12/stop-the-rain/comment-page-1/#comment-456</link> <dc:creator>Ville</dc:creator> <pubDate>Sun, 13 Dec 2009 08:00:22 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=702#comment-456</guid> <description>Visually they are possible, but you couldn&#039;t walk there. Doing the multi-storey physics is a lot bigger project, perhaps to be done later.</description> <content:encoded><![CDATA[<p>Visually they are possible, but you couldn&#8217;t walk there. Doing the multi-storey physics is a lot bigger project, perhaps to be done later.</p> ]]></content:encoded> </item> <item><title>By: A Duck IRL</title><link>http://www.instantkingdom.com/2009/12/stop-the-rain/comment-page-1/#comment-455</link> <dc:creator>A Duck IRL</dc:creator> <pubDate>Sat, 12 Dec 2009 20:55:32 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=702#comment-455</guid> <description>So, with fade-in, fade-out sloped vertices, does this mean that multi-story buildings are now possible?  I mean, sure, right now all the higher floors would be invisible, but still, does this mean that in theory its possible to make now?</description> <content:encoded><![CDATA[<p>So, with fade-in, fade-out sloped vertices, does this mean that multi-story buildings are now possible?  I mean, sure, right now all the higher floors would be invisible, but still, does this mean that in theory its possible to make now?</p> ]]></content:encoded> </item> <item><title>By: Anne</title><link>http://www.instantkingdom.com/2009/12/stop-the-rain/comment-page-1/#comment-452</link> <dc:creator>Anne</dc:creator> <pubDate>Wed, 09 Dec 2009 19:22:20 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=702#comment-452</guid> <description>Our new roof is looking great: No apparent leaks, and it even keeps the bugs away! What a handy man I have. :DBut seriously: The roof-option really adds a nice touch to the gameplay. I find it much more interesting to really go explore a house, rather than skim through it from afar. Who knows what might be lurking underneath the roof! ;)</description> <content:encoded><![CDATA[<p>Our new roof is looking great: No apparent leaks, and it even keeps the bugs away! What a handy man I have. <img
src='http://www.instantkingdom.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p><p>But seriously: The roof-option really adds a nice touch to the gameplay. I find it much more interesting to really go explore a house, rather than skim through it from afar. Who knows what might be lurking underneath the roof! <img
src='http://www.instantkingdom.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: VenoM_31</title><link>http://www.instantkingdom.com/2009/12/stop-the-rain/comment-page-1/#comment-451</link> <dc:creator>VenoM_31</dc:creator> <pubDate>Tue, 08 Dec 2009 09:53:14 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=702#comment-451</guid> <description>I can remember Notrium of hiding enemies behind walls. The feature was pretty bugged because they didn&#039;t show for quite a while, allowing a bulky marine with flamethrower sneak up to your point blank :D. But hey, this may be added too... in case of upgrade, of course.</description> <content:encoded><![CDATA[<p>I can remember Notrium of hiding enemies behind walls. The feature was pretty bugged because they didn&#8217;t show for quite a while, allowing a bulky marine with flamethrower sneak up to your point blank <img
src='http://www.instantkingdom.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> . But hey, this may be added too&#8230; in case of upgrade, of course.</p> ]]></content:encoded> </item> <item><title>By: Redemption</title><link>http://www.instantkingdom.com/2009/12/stop-the-rain/comment-page-1/#comment-450</link> <dc:creator>Redemption</dc:creator> <pubDate>Tue, 08 Dec 2009 01:27:09 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=702#comment-450</guid> <description>This&#039;ll be great for making people actually enter buildings to explore them rather than just taking a cursory glance without going near it.I can already think of a use for height&#039;d vertices.</description> <content:encoded><![CDATA[<p>This&#8217;ll be great for making people actually enter buildings to explore them rather than just taking a cursory glance without going near it.</p><p>I can already think of a use for height&#8217;d vertices.</p> ]]></content:encoded> </item> <item><title>By: DRL</title><link>http://www.instantkingdom.com/2009/12/stop-the-rain/comment-page-1/#comment-449</link> <dc:creator>DRL</dc:creator> <pubDate>Mon, 07 Dec 2009 21:04:35 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=702#comment-449</guid> <description>Good that Anne was there, or you could not sleep (or if you do, you would be wet) :wink:.
That surely adds a lot to modding and gameplay. Maybe &quot;Roof-hanging lights&quot; are also possible? (E.g.: Lightbulbs) Anyway, keep the good work ville, you just keep showing us a lot of progress.</description> <content:encoded><![CDATA[<p>Good that Anne was there, or you could not sleep (or if you do, you would be wet) <img
src='http://www.instantkingdom.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=':wink:' class='wp-smiley' /> .<br
/> That surely adds a lot to modding and gameplay. Maybe &#8220;Roof-hanging lights&#8221; are also possible? (E.g.: Lightbulbs) Anyway, keep the good work ville, you just keep showing us a lot of progress.</p> ]]></content:encoded> </item> <item><title>By: E_net4</title><link>http://www.instantkingdom.com/2009/12/stop-the-rain/comment-page-1/#comment-448</link> <dc:creator>E_net4</dc:creator> <pubDate>Mon, 07 Dec 2009 20:56:58 +0000</pubDate> <guid
isPermaLink="false">http://www.monkkonen.net/?p=702#comment-448</guid> <description>Nice roof you have there! Also, Ville Corp strikes again? :D</description> <content:encoded><![CDATA[<p>Nice roof you have there! Also, Ville Corp strikes again? <img
src='http://www.instantkingdom.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p> ]]></content:encoded> </item> </channel> </rss>
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