Those of you who have tried the map editor tool in the Driftmoon Preview will know that making joined walls is difficult. Say, for example that you needed to build a house with walls that don’t have any visible gaps in the corners. You were forced to zoom in and position the wall points really carefully, and you still ended up with gaps sometimes.
That’s all past now with the new Snap function! Any time you’re moving a vertex you can hold shift to make it snap to the nearest point. It can even snap to an edge, in case you need to join something to the middle of a wall. Holding shift will now also show you the nearest walls with that nice magenta color, very useful in crowded areas.


Oh, snap!
This is awesomely useful.
Sounds great.
Awesome!
Making the walls in that zombie was fairly slow because of precise positioning, it’s great to see that type of thing will be sped up with this function.