The dwarfess waits while you collect your equipment. When you are ready, she gives you an appraising look and then nods. "This way, and don't daudle. The captain seemed impatient." You follow her out of your room, up narrow staircases, and through holds obstructed by crates and barrels. Your cabin was on the third sub-level, and outside of your cavern patches of barnacles and mold were fairly common. The second sub-level was much cleaner, and although the weather hatches were closed a fair deal of sunlight illuminated the hold. The top sub-level was very well lit, and was filled with the hammocks of the crew.
Along the short trip, you had time to appraise the dwarfess and her equipment. She stands roughly half a meter shorter than you, and although dwarves are normally stout folk she has the same proportions as you. All in all, she is a tall but slender member of her species. She is dressed in the baggy clothes common to sailors, although the cloth looks higher quality than your own tunic. She has a small brass book, a tiny iron key, and a fine cutlass attached to her belt. The cutlass is without a sheath, though the cutting edge is covered with a strip of leather.
Once you are standing on the main deck, breathing the fresh sea air, your guide points out the captain. She then heads in the direction of a small group of dwarves, five or six of them, standing apart from the rest of the sailors. Unlike the motley crew of humans and elves, the dwarves wear similar clothing to each other.
You easily recognize the captain. In addition to negotiating your passage with him, you were working with a mercenary group for a few weeks when he hired you. He is an ugly man, but apart from that he is a charismatic and likable fellow. He stands a full head higher than you, with a lean figure from years of sailing. His clothes are worn and stained with sweat. It quickly becomes evident he hasn't bathed since you negotiated for passage, and he smelled pretty ripe back then.
Motioning for you to come closer, he leads you to the port side of the ship. There is a beach and rocky plains in front of you, with cliffs rising towards your right. Scattered throughout the water is small pieces of wood, rope, and the occasional body. The captain begins to speak in his rough, gravelly voice. "Somethin' evil happened here, or was here, or somethin'. I'm gunna send out a rowboat, search for surviviors, but I'm worried about ma crew. So I'd like you to go with 'em. After all, heh, you're a seasoned mercenary. So... will you go?"
Okay I'll come. Was getting bored here anyway. When'll we leave?
I'll check my equipment if given time, but mostly just am anxious to do something after the boring journey.