DOOM Mod / Aleryon Betrayal

DOOM Mod / Aleryon Betrayal

Postby Redemption » Fri Apr 28, 2006 5:55 am

I am making a DOOM Mod for Notrium but need better enemy graphics, can anyone help?

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Mod is no longer based on DOOM
Last edited by Redemption on Mon Jan 21, 2008 7:56 am, edited 24 times in total.
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Postby Quanrian » Wed May 03, 2006 12:04 pm

Just so you know, this mod was already mentioned in the past. As far as I recall it didn't get much support and most people seemed fairly negative towards the concept. So if you don't get much initial support don't let it turn you away. Once you get a working demo of your mod out than people will be much more willing to help you. We get a lot of unfinished mods so people are less willing to help people they aren't sure will ever finish a mod.

So is there anyone out there who is willing to help him create graphics for a Doom mod ? Come on guys/gals I know some of you can draw :P. Keep in mind they'll have to be either completely or mostly from overhead view. Since he's not defining graphic style I'll say 3d or sprite is fine.
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Postby Grim Reaper » Wed May 03, 2006 3:07 pm

It could work. I mean, there's even a Doom Roguelike out there!
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Postby speedblade » Wed May 03, 2006 3:51 pm

Most mods never stayed alive, so i'll forget this "mod" exists... (If it even exists yet.)
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Postby Redemption » Thu May 11, 2006 5:14 am

This mod IS going to live, but i havent gotten very far yet; Ive only made the weapons and 3 enemies, and made you pick up items by walking over them.
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Postby Redemption » Thu May 25, 2006 12:34 pm

4 creatures...
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Postby Grim Reaper » Thu May 25, 2006 1:17 pm

Redemption wrote:4 creatures...

Four creatures what?
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Postby MageKing17 » Thu May 25, 2006 3:47 pm

Redemption wrote:This mod IS going to live, but i havent gotten very far yet; Ive only made the weapons and 3 enemies, and made you pick up items by walking over them.
Redemption wrote:4 creatures...

I think he was reporting he now had 4, instead of 3.
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Postby Redemption » Fri May 26, 2006 7:19 am

gore effect added...
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Postby Inane » Fri May 26, 2006 8:01 am

Redemption wrote:gore effect added...

I would like to see a screenshot.
And maybe use it in a mod I may be making as soon as school is out.
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Postby Redemption » Fri May 26, 2006 8:12 am

it is really easy to make, just set the "change into particle when hits ground" of blood to a particle with a gore image.
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Postby Quanrian » Sat May 27, 2006 10:51 pm

This ought to be interesting. Try posting screenshots and if possible a beta at some point so people can see where you're at. Seeing is beleiving as the saying goes, and unfortunately too many mods don't get finished for people to simply be convinced by concept. It's good to see you appear to be making progress though. I suggest trying to make one simple level and going from there. You can than use that level as a template for the others.
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Postby Redemption » Sun May 28, 2006 3:56 am

Made one level... its pretty basic.
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Postby Quanrian » Sun May 28, 2006 5:43 pm

Basic or not, stop before you make another level. Post the level as a beta of the mod. I know it seems tedious, but you want to know any possible pitfalls you've fallen into as far as modding goes before your mod gets infinitely more complicated. Just, uh make sure you wear some thick armor as I'm sure there are plenty of old school Doom fans around.

One thing I see all too often is mods being overly complicated with features before they're properly tested. Smaller but more precise strides will guarantee you a much higher chance of completion simply because it'll limit how much time you spend later being frustrated because you buried a bug you missed a while back. I wont press you too hard on it, other than suggesting you put out a beta soon before you go to far.

I think everyone in the forum appreciates a new mod and modder about. Do not put too much thought into the overall negative aspect many might take on new mods. It does stand that Notrium 'has' been out for years and in that time few mods have been released and even fewer were completed. So it's an uphill battle, but if you like a challenge that shouldn't stop you ;). It's largely due to this that modding in Cormoon 'will not' be the same.
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Postby Crazy » Mon May 29, 2006 7:31 am

Quanrian wrote:Just, uh make sure you wear some thick armor as I'm sure there are plenty of old school Doom fans around.

*Charges his BFG*

Actually i'm not all that old-school. But Doom2 was still one of the best times in my life :P
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