Notrium Mod Viewer

Re: Notrium Mod Viewer

Postby Dorten » Thu Apr 30, 2009 5:15 am

The bugfix:
- shifting links in descriptions
- ugly metainfo in object lists
- SLOW loading of maps info (it's still SLOW, but about two times faster than it was. It just takes too damn long to render thousands of linklabels :? )
Attachments
NMV 0.83a.rar
(47.14 KiB) Downloaded 33 times
User avatar
Dorten
 
Posts: 62
Joined: Wed Dec 31, 2008 8:13 am

Re: Notrium Mod Viewer

Postby Quanrian » Sun May 03, 2009 2:49 pm

I'm glad I could encourage you to continue working on it. I'd hate to see you stop before you 1.0. This could be the royal kick in the rear the modding community has needed for the longest time. As for rendering too many things, find your limits and than display enough that it doesn't bog it down. This way you can move from chunk to chunk, with speed not taking a significant hit. Try it out and see if that works for you. I'm not sure what you mean about wrapping. We really need to get your link onto the Notrium page, and not just the News. You might want to start keeping a changelog as well.
User avatar
Quanrian
Admin
 
Posts: 579
Joined: Sat Aug 16, 2003 2:56 pm

Re: Notrium Mod Viewer

Postby Dorten » Tue May 05, 2009 11:58 am

Quanrian wrote:As for rendering too many things, find your limits and than display enough that it doesn't bog it down. This way you can move from chunk to chunk, with speed not taking a significant hit.

Aww... I knew, that I'll have to do something like this. You know, I'm not very good on making efficient interfaces :( Oh, well...
User avatar
Dorten
 
Posts: 62
Joined: Wed Dec 31, 2008 8:13 am

Re: Notrium Mod Viewer

Postby Amarth » Tue May 05, 2009 3:01 pm

Perhaps someone else can help? I have some knowledge of programming, and there are a few others on the board too. It's a bit hard to fix slow code without the code though...
User avatar
Amarth
 
Posts: 1239
Joined: Sun Aug 01, 2004 11:24 pm

Re: Notrium Mod Viewer

Postby Quanrian » Tue May 05, 2009 7:18 pm

We live and we learn. If you know it's your weak point, all the more reason to improve at it. As Amarth sagely suggested, there are plenty of people within this forum you can get help from. I know quite a few in these forums know how to program and I think even MageKing in the past was going to make Notrium Modding editor.
User avatar
Quanrian
Admin
 
Posts: 579
Joined: Sat Aug 16, 2003 2:56 pm

Re: Notrium Mod Viewer

Postby Dorten » Thu May 07, 2009 5:26 am

Amarth wrote:It's a bit hard to fix slow code without the code though...

My code was not slow there. But it produced the control with thousands of children. And rendering this control was slow.

Here's the first try on fixing the problem (as Quanrian suggested). It now shows only those linklabels, which should be on screen. The scrolling is more discrete, though, because now the single step is a linklabel, not a pixel -> a bit squeaky and flickerish scrolling. But I'm working on it.
Attachments
NMV 0.83b.rar
(45.5 KiB) Downloaded 18 times
User avatar
Dorten
 
Posts: 62
Joined: Wed Dec 31, 2008 8:13 am

Re: Notrium Mod Viewer

Postby Dorten » Fri May 08, 2009 6:01 am

Another bugfix, not related to this new control. (Fixed some variable field definitions, deleted old unused code etc.)
Attachments
NMV 0.83c.rar
(44.95 KiB) Downloaded 283 times
User avatar
Dorten
 
Posts: 62
Joined: Wed Dec 31, 2008 8:13 am

Re: Notrium Mod Viewer

Postby spoons » Sun May 17, 2009 10:29 pm

so from what i've gathered from this forum is that Dorten did some thing really really good for modders and now it's easier? sign me up! i don't know how to mod but i guess now is a golden oppertunity to start learning. :mrgreen: thank you Dorten. i've been putting off learning how to mod for a while, but you've given me a swift kick in the pants :lol: (that's a good thing)
User avatar
spoons
 
Posts: 12
Joined: Wed Feb 27, 2008 1:54 am

Re: Notrium Mod Viewer

Postby Dorten » Fri May 22, 2009 7:43 am

OK, I have some more time to work on NMV.

Say, would you like to see the feature like this: when updating an ID of something automatically update it in all the references?

There will be some probs with double ids of course, but they are solvable (I hope)
User avatar
Dorten
 
Posts: 62
Joined: Wed Dec 31, 2008 8:13 am

Re: Notrium Mod Viewer

Postby D000M » Sat Jun 13, 2009 2:50 am

Thanx for a great stuff. Modding is much easier with that.
Also, heya all. (1st post)
User avatar
D000M
 
Posts: 1
Joined: Sat Jun 13, 2009 2:38 am

Re: Notrium Mod Viewer

Postby Narvius » Fri Jun 26, 2009 12:04 am

The only use I would see for that would be sorting your [item-, creature-, dialog-, etc.]list after brainstorming... But yeah, if you can make it, by all means, do it =P

Also, will you ever release the source?
User avatar
Narvius
 
Posts: 481
Joined: Wed Nov 23, 2005 5:52 pm

Re: Notrium Mod Viewer

Postby Dorten » Mon Jun 29, 2009 5:35 am

As soon, as I'm absolutely sure, that I will not have enough enthusiasm to continue (seems to be soon :oops: ), I'll release the source.
Although I have some ideas, I wanto to implement before this.
User avatar
Dorten
 
Posts: 62
Joined: Wed Dec 31, 2008 8:13 am

Re: Notrium Mod Viewer

Postby Narvius » Mon Jun 29, 2009 10:57 pm

Good enthusiasm then! xD
User avatar
Narvius
 
Posts: 481
Joined: Wed Nov 23, 2005 5:52 pm

Re: Notrium Mod Viewer

Postby DRL » Tue Jul 28, 2009 5:15 am

Dorten wrote:As soon, as I'm absolutely sure, that I will not have enough enthusiasm to continue (seems to be soon :oops: ), I'll release the source.
Although I have some ideas, I wanto to implement before this.

I look foward to use this tool. I just downloaded it, and I´m going to try it.
Years ago I tried to mod Notirum (Some may remember my Hiper-Unsuccesfull Attemp, he,he) but the "Jan's File Viewer"
was not much of kind of help, not at least for a newbie. If your project is as good as people say it is, then it will be what all the Notrium Modders (both experienced and newbies) ever wanted: A realiable, easy-to-use Modding Tool.
User avatar
DRL
 
Posts: 126
Joined: Sun May 08, 2005 8:45 pm

Re: Notrium Mod Viewer

Postby DRL » Thu Aug 13, 2009 3:56 pm

Whew!, As soon I open it, says:
Code: Select all
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.DirectoryNotFoundException: Could not find a part of the path ".\data".
   at System.IO.__Error.WinIOError(Int32 errorCode, String str)
   at System.IO.Directory.InternalGetFileDirectoryNames(String fullPath, String userPath, Boolean file)
   at System.IO.Directory.InternalGetDirectories(String path, String userPath, String searchPattern)
   at System.IO.Directory.GetDirectories(String path, String searchPattern)
   at System.IO.Directory.GetDirectories(String path)
   at Notrium_Modder.MainForm.MainForm_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
Notrium Modder
    Assembly Version: 1.0.3415.16166
    Win32 Version: 1.0.3415.16166
    CodeBase: file:///C:/Archivos%20de%20programa/Notrium/NMV%200.83c/NMV%200.83c.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.



Hope you can fix this, whatever it is. (:?:)
User avatar
DRL
 
Posts: 126
Joined: Sun May 08, 2005 8:45 pm

PreviousNext

Return to Notrium Modding

Who is online

Users browsing this forum: No registered users and 1 guest