Notrium Mod Viewer

Re: Notrium Mod Viewer

Postby Amarth » Thu Aug 13, 2009 6:07 pm

Did you copy the file to your Notrium install directory and opened it from there?
User avatar
Amarth
 
Posts: 1240
Joined: Sun Aug 01, 2004 11:24 pm

Re: Notrium Mod Viewer

Postby DRL » Fri Aug 14, 2009 1:10 am

Amarth wrote:Did you copy the file to your Notrium install directory and opened it from there?

Quote from the Metamorphosis by Franz Kafka:
and he said "OH...." with the voice of the wind
User avatar
DRL
 
Posts: 126
Joined: Sun May 08, 2005 8:45 pm

Re: Notrium Mod Viewer

Postby Dorten » Mon Aug 17, 2009 5:48 am

Sorry guys, I just can't think of it anymore (got my mind wandered in completely different direction) :oops: . So here's the source.
Notrium Modder.rar
(58.3 KiB) Downloaded 359 times


PS: And about this different direction: is there anyone good with Python?
User avatar
Dorten
 
Posts: 62
Joined: Wed Dec 31, 2008 8:13 am

Re: Notrium Mod Viewer

Postby Amarth » Mon Aug 17, 2009 4:01 pm

Dorten wrote:Sorry guys, I just can't think of it anymore (got my mind wandered in completely different direction) :oops: . So here's the source.
Notrium Modder.rar
Nice, thanks. Will check it out.

Were there any ideas for improvements?

[EDIT] Hmm, C#. Well, finally a reason to learn it I guess. Can't be that different from Java.
PS: And about this different direction: is there anyone good with Python?
Yes.
User avatar
Amarth
 
Posts: 1240
Joined: Sun Aug 01, 2004 11:24 pm

Re: Notrium Mod Viewer

Postby DRL » Tue Aug 18, 2009 2:34 am

Dorten wrote:Sorry guys, I just can't think of it anymore (got my mind wandered in completely different direction) :oops: . So here's the source.
Notrium Modder.rar


PS: And about this different direction: is there anyone good with Python?


1_ NOOOOOOOOOOOOOOOOOOOOOOOOOoooooooo.......(*cough*) :cry: (Takes a slow, fresh breath).

2_What a pity. Neverthless, I guess that I can still thank you for your tireless work :wink: .
You will also agree with me that [a quote from one of my characters]:
"motivation is like a mosquito´s bite: it has a noticeable effect. But once that is gone, does the effect last?"
:roll:
User avatar
DRL
 
Posts: 126
Joined: Sun May 08, 2005 8:45 pm

Re: Notrium Mod Viewer

Postby Dorten » Tue Aug 18, 2009 5:34 am

There were ideas about different media files, used in mod.

For example, where an object has a sound field. Change the control, so it's not only a textbox, but also has a button for opening file selection dialog, wich will copy the file in mod folder if needed, ask if there is already another file with that name in mod folder and so on. Also a button to listen the sound. Same with images.

And ideas for the very far future: actually link to the gim.dll and show particle effects of a weapon, display the monster's in game appearance, given it's sprite grid, and so on
User avatar
Dorten
 
Posts: 62
Joined: Wed Dec 31, 2008 8:13 am

Re: Notrium Mod Viewer

Postby SmokNiszczyciel » Tue Apr 20, 2010 7:37 pm

IT need python?:( Im going back for my mod,since i created a bot i have much more time:P
SmokNiszczyciel
 
Posts: 73
Joined: Mon Aug 17, 2009 5:15 pm

Re: Notrium Mod Viewer

Postby Venom31 » Tue Apr 20, 2010 9:50 pm

Why Python? It may need .NET, right.
Venom31
 
Posts: 230
Joined: Sat Sep 26, 2009 1:36 pm

Re: Notrium Mod Viewer

Postby SmokNiszczyciel » Wed Apr 21, 2010 11:50 am

But i have .net framework? Since short time im having problems with a process called MOM.exe and they say that it need net framework too lol, so how did it gone? x_x
SmokNiszczyciel
 
Posts: 73
Joined: Mon Aug 17, 2009 5:15 pm

Re: Notrium Mod Viewer

Postby MageKing17 » Wed Apr 21, 2010 6:43 pm

There are multiple versions of the .NET framework, which are not backwards-compatible. If you don't have the correct version for whichever software you're using, you need to get it (unless someone would like to tell me that they've finally come to their senses and released a single unified version).
User avatar
MageKing17
Moderator
 
Posts: 1919
Joined: Thu Jul 08, 2004 10:25 pm

Re: Notrium Mod Viewer

Postby Narvius » Wed Apr 21, 2010 6:50 pm

MageKing17 wrote:There are multiple versions of the .NET framework, which are not backwards-compatible.

WHAT, they aren't? :o
All my stuff I wrote under .NET2 still runs.
(...okay, it's nothing too sophisticated...)
Last edited by Narvius on Thu Apr 22, 2010 3:04 pm, edited 1 time in total.
User avatar
Narvius
 
Posts: 481
Joined: Wed Nov 23, 2005 5:52 pm

Re: Notrium Mod Viewer

Postby Amarth » Wed Apr 21, 2010 7:04 pm

I'm pretty sure .NET is backwards compatible. Since Microsoft can't provide source code, they try to maintain ABI compatibility as much as possible in the Windows libraries - I would suppose they would use the same idea for their .NET bytecode.

Of course, NMV's code is out, one could just recompile it under a newer version...
User avatar
Amarth
 
Posts: 1240
Joined: Sun Aug 01, 2004 11:24 pm

Re: Notrium Mod Viewer

Postby MageKing17 » Wed Apr 21, 2010 9:30 pm

Amarth wrote:I'm pretty sure .NET is backwards compatible. Since Microsoft can't provide source code, they try to maintain ABI compatibility as much as possible in the Windows libraries - I would suppose they would use the same idea for their .NET bytecode.

Of course, NMV's code is out, one could just recompile it under a newer version...
I'm 99% sure that if you have .NET 3.x installed, you still need to install 2.x to run programs made with 2.x (may or may not need 1.x seperately as well, I can't remember if 2.x is compatible with 1.x). If this recently changed, feel free to correct me, but I've experienced the need to install multiple .NET frameworks on the same computer.
User avatar
MageKing17
Moderator
 
Posts: 1919
Joined: Thu Jul 08, 2004 10:25 pm

Re: Notrium Mod Viewer

Postby SmokNiszczyciel » Thu Apr 22, 2010 8:24 pm

I thought that programs made on 2.0 will run 3.0, lol?So NMV is written on 2.0? x_x
@edit
i fixed my .net framework 2.0 and now NMV works good:D time to start working on mod:P I think about releasing it at 01.05... [MAYBE + alpha version:(]
SmokNiszczyciel
 
Posts: 73
Joined: Mon Aug 17, 2009 5:15 pm

Re: Notrium Mod Viewer

Postby Anonymous1157 » Fri Apr 23, 2010 12:09 am

You need a seperate copy of .NET installed for every version your programs require, yes. I should know; I have just about one program for every version, except 1.0 because it was completely different and genuinely sucked.

Honestly, I'd rather they let everyone just compile the runtime into the executable and get it the hell over with. Windows has never actually used its common file directories to share major DLLs among multiple programs, so why start now? If anyone wants that feature, they can use Linux.
User avatar
Anonymous1157
 
Posts: 1459
Joined: Tue Jun 29, 2004 7:02 pm

PreviousNext

Return to Notrium Modding

Who is online

Users browsing this forum: No registered users and 1 guest

cron