Notrium Mod ViewerRe: Notrium Mod ViewerDid you copy the file to your Notrium install directory and opened it from there?
Re: Notrium Mod Viewer
Quote from the Metamorphosis by Franz Kafka:
Re: Notrium Mod ViewerSorry guys, I just can't think of it anymore (got my mind wandered in completely different direction)
PS: And about this different direction: is there anyone good with Python?
Re: Notrium Mod ViewerNice, thanks. Will check it out. Were there any ideas for improvements? [EDIT] Hmm, C#. Well, finally a reason to learn it I guess. Can't be that different from Java. Yes.
Re: Notrium Mod Viewer
1_ NOOOOOOOOOOOOOOOOOOOOOOOOOoooooooo.......(*cough*) 2_What a pity. Neverthless, I guess that I can still thank you for your tireless work You will also agree with me that [a quote from one of my characters]:
Re: Notrium Mod ViewerThere were ideas about different media files, used in mod.
For example, where an object has a sound field. Change the control, so it's not only a textbox, but also has a button for opening file selection dialog, wich will copy the file in mod folder if needed, ask if there is already another file with that name in mod folder and so on. Also a button to listen the sound. Same with images. And ideas for the very far future: actually link to the gim.dll and show particle effects of a weapon, display the monster's in game appearance, given it's sprite grid, and so on
Re: Notrium Mod ViewerIT need python?:( Im going back for my mod,since i created a bot i have much more time:P
Re: Notrium Mod ViewerWhy Python? It may need .NET, right.
Re: Notrium Mod ViewerBut i have .net framework? Since short time im having problems with a process called MOM.exe and they say that it need net framework too lol, so how did it gone? x_x
Re: Notrium Mod ViewerThere are multiple versions of the .NET framework, which are not backwards-compatible. If you don't have the correct version for whichever software you're using, you need to get it (unless someone would like to tell me that they've finally come to their senses and released a single unified version).
Re: Notrium Mod Viewer
WHAT, they aren't? All my stuff I wrote under .NET2 still runs. (...okay, it's nothing too sophisticated...) Last edited by Narvius on Thu Apr 22, 2010 3:04 pm, edited 1 time in total.
Re: Notrium Mod ViewerI'm pretty sure .NET is backwards compatible. Since Microsoft can't provide source code, they try to maintain ABI compatibility as much as possible in the Windows libraries - I would suppose they would use the same idea for their .NET bytecode.
Of course, NMV's code is out, one could just recompile it under a newer version...
Re: Notrium Mod ViewerI'm 99% sure that if you have .NET 3.x installed, you still need to install 2.x to run programs made with 2.x (may or may not need 1.x seperately as well, I can't remember if 2.x is compatible with 1.x). If this recently changed, feel free to correct me, but I've experienced the need to install multiple .NET frameworks on the same computer.
Re: Notrium Mod ViewerI thought that programs made on 2.0 will run 3.0, lol?So NMV is written on 2.0? x_x
@edit i fixed my .net framework 2.0 and now NMV works good:D time to start working on mod:P I think about releasing it at 01.05... [MAYBE + alpha version:(]
Re: Notrium Mod ViewerYou need a seperate copy of .NET installed for every version your programs require, yes. I should know; I have just about one program for every version, except 1.0 because it was completely different and genuinely sucked.
Honestly, I'd rather they let everyone just compile the runtime into the executable and get it the hell over with. Windows has never actually used its common file directories to share major DLLs among multiple programs, so why start now? If anyone wants that feature, they can use Linux.
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