Got a great idea for a mod? Post it here!

Postby harwe » Sun Jul 15, 2007 1:29 am

Amarth wrote:Hmm. A Tower Defense mod. Not even a bad idea.

[EDIT]Can the AI do that, actually?


Imma try out makeing Tower Defense mod.... maybe turret defense mod.... i might fail in the process of trying to force the enemies to run in a certain line....
User avatar
harwe
 
Posts: 287
Joined: Wed Jan 25, 2006 7:52 am

Postby major_sephiroth » Sun Jul 15, 2007 5:10 am

Well my Notrium has stuffed itself over so progress on this mod has stopped.

Harwe, I used my Ai on Roam (or attack) they go the quickest way to the enemy.
So, if you make a path of a solid object that you can shoot over, the ai will run straight through the path to an enemy, you maybe have a high health creature as your 'lives'.

Hope this helps.

EDIT: Problem Solved
Last edited by major_sephiroth on Tue Jul 17, 2007 10:36 am, edited 1 time in total.
User avatar
major_sephiroth
 
Posts: 9
Joined: Thu Jul 12, 2007 8:24 am

Postby Redemption » Sun Jul 15, 2007 6:19 am

major_sephiroth wrote:Well my Notrium has stuffed itself over so progress on this mod has stopped.

Try debug_start.txt to see if this is modding related (An easy test is to see is there is a line saying it started loading something with no line beneath it saying it finished loading that something).

I've added you to the Notrium Modders group, so you'll be able to create a topic for your mod now.
User avatar
Redemption
 
Posts: 311
Joined: Mon Apr 10, 2006 9:12 am

Postby u8ershad » Sun Aug 26, 2007 9:36 pm

~Notrium Nexus~
(If the name was taken, I'm sorry)

I'm planning on making a mod for Notrium, which is like a mix of Vanilla Notrium and Pete's Nameless Mod. You get out of the ship pretty early, unlike Nameless. Then it becomes somewhat of an extension to Vanilla Notrium.

I wont be posting the link yet, because I used some of the stuff from Pete's (and I think UberWaffe) mod, so I need to get permission (Or maybe Modder's Coalition) first.
User avatar
u8ershad
 
Posts: 2
Joined: Fri Aug 10, 2007 5:37 pm

Postby E_net4 » Sun Aug 26, 2007 10:00 pm

Huh, I wish you good luck. Many men left the Notrium modding mansion... and never went back.
User avatar
E_net4
 
Posts: 1714
Joined: Thu Jun 23, 2005 10:40 pm

Re: Got a great idea for a mod? Post it here!

Postby Bones » Thu Nov 22, 2007 6:35 pm

Name:Unknown
Theme:You are a simple malicious bacteria until you are enveloped into some kind of radiation...
Contribution:I can write the diary, i suck at programming.
Requirements:Three stages of mutation, different graphics for every stage.
Items:Dont know...
Story: You are a simple malicious bacteria until you are enveloped into some kind of radiation.You suddenly get a simple intelligence and realize that you are growing, that you need to feed to grow...
Ya like it?
User avatar
Bones
 
Posts: 49
Joined: Fri Oct 26, 2007 2:01 pm

Re: Got a great idea for a mod? Post it here!

Postby Pete » Thu Nov 22, 2007 7:32 pm

Spore much?

Also, dont expect it to be made by itself. This topic has the sad problem of the suggestions here never being actually used.
User avatar
Pete
 
Posts: 663
Joined: Sun Mar 13, 2005 6:05 pm

Re: Got a great idea for a mod? Post it here!

Postby Anarion » Mon Nov 26, 2007 11:14 am

Would a notriumised version of spore be all that bad tho?
User avatar
Anarion
 
Posts: 513
Joined: Sat Apr 16, 2005 5:29 am

Re: Got a great idea for a mod? Post it here!

Postby Pete » Mon Nov 26, 2007 1:48 pm

Anarion wrote:Would a notriumised version of spore be all that bad tho?

No, it wouldnt :) Too bad creature generation and Notrium dont mix.
User avatar
Pete
 
Posts: 663
Joined: Sun Mar 13, 2005 6:05 pm

Re: Got a great idea for a mod? Post it here!

Postby Bones » Mon Nov 26, 2007 8:21 pm

I know that nobody is gonna make it, i just had an urge to write it
on the post so that everyone could see it...
Oh well...
User avatar
Bones
 
Posts: 49
Joined: Fri Oct 26, 2007 2:01 pm

Re: Got a great idea for a mod? Post it here!

Postby Anarion » Tue Nov 27, 2007 11:36 am

Pete wrote:
Anarion wrote:Would a notriumised version of spore be all that bad tho?

No, it wouldnt :) Too bad creature generation and Notrium dont mix.
Well no, you wouldn't be able to design your creature, but you could still have a game where the object is to evolve......I suppose it would be a lot like flOw.
User avatar
Anarion
 
Posts: 513
Joined: Sat Apr 16, 2005 5:29 am

Re: Got a great idea for a mod? Post it here!

Postby Protoplasm » Sat Dec 15, 2007 8:07 am

Name: ES: The Protoplasm
Theme: Normal Nortium. More survivors, maps.
Comtributions:Somebody else make it, credit me for idea, credit yourseld for everything else.
a exp bar is needed.
really really tiny blue aliens in normal areas, they respawn at the hermit's house.
EDIT:I can megamix some really nice music, although I usually do it in 500 MB Lossless Wav format.(I have a creative X-fi soundcard) :D

Requirments/items :Protoplasm charecter.
Always 1 exp every 2 seconds
Starts with full food.
No Specimen container(instead of escape pod) hits bonus:Starts on Lv three with full food.
Night and day lighting conditions make no difference.
Minimap not active yet.


Lv 1: 10 hp-500 food storage, over 100 to gain EXP-30 cold/heat tolerance-50 xp advance-food consumption 1 per second. Unattackable, and no attack. Sees only in black and white. White is edible. Black is not. Can only eat fungus.
Lv 2: 30 hp-510 food storage, over 150 to gain EXP-50 cold/heat tolerance-50 xp advance-food consumption 2 per second. Only really really tiny aliens can attk and be attked. Item:Engulf 1:Able to aqquire 10 food and 1 health from nano-small blue alien. Sees in B&W still.
Lv:3 40 hp-530 food storage, over 200 to gain exp-60 cold/heat tolerance-75 exp advance-food consumption 4 per second. Can be attacked by small blue aliens now, and will be noticed by blue aliens if you attack them first. Item:Engulf 2, 3 tries to swallow small blue alien Able to aquire 40 food and 3 health from it.-Leech 1-able to attach self to anything stronger then a small blue alien. gains 1 hp and 4 food per second. Can leech for 5 seconds(Once started, can't stop) and then alien will notice and throw you off and attack you. Sees in greyscale.
Lv:4 50 hp- 550 food storage, over 250 to gain exp- 80 cold/heat tolerance-75 exp advance-food consumption 6 per second. Can be attacked by blue aliens now.Sees in 8 bit color, and will be noticed by brown aliens if you attack them first. Item: Engulf 3: 3 hits to kill blue alien(You calculate amount)to kill brown. Able to aqquire 80 food and 7 health from blue;100 food and 10 health from brown.Leech 2: Anything over a Blue alien.Creep 1:Unoticable unless 5 er... 200 pixels away from enemy.

I'll stop here. Tell me if you think it's good, or if you want me to add more specs.

Story: You are an odd creature in a specimen container. You can only see in black and white for now. Black is nothing. White is edible. Just eat for now. Bye the way, what you want to do most is find another protoplasm and have psudopods.(Please don't say any protests about this) How it starts: Everythink is pitch black(Specimen container). white appear.(food dropped in specimen container) the player moves the protoplasm to engulf them. Then suddenly, temperature drops to -9 deegrees(Blasted into space). Player steers specimen container towards giant white ball. (Nortrium)Everything is pitch black then, and suddenly, you land in hermit's place and start the game. Note that ES may be part of a whole series of cool Escaped Specimens.

Edit:You see yourself (while your black and white) As rainbow colored.
Oh BTW: This won't let me upload a 89 kb mid and a 300 kb mp3 to show you my megamixing skillz. Contact me to hear them though, or how bout' someone enable mid extentions and mp3s.
Last edited by Protoplasm on Sat Dec 15, 2007 8:39 am, edited 1 time in total.
Protoplasm
 
Posts: 10
Joined: Sat Dec 15, 2007 7:12 am

Re: Got a great idea for a mod? Post it here!

Postby Aegis » Sat Dec 15, 2007 8:33 am

The colour bits might be a bit hard to do, unless if you're planning to have lots of graphics and lots of different areas, which all look the same besides the colour. Besides that little obstacle it sounds very good!
User avatar
Aegis
 
Posts: 268
Joined: Fri Oct 19, 2007 2:43 pm

Re: Got a great idea for a mod? Post it here!

Postby Bones » Sat Dec 15, 2007 8:07 pm

Sounds great!
Too bad that half of the forum users do not even know how to script...
I know i do not.
But, it is a great idea! :lol:
User avatar
Bones
 
Posts: 49
Joined: Fri Oct 26, 2007 2:01 pm

Re: Got a great idea for a mod? Post it here!

Postby F22Raptor » Sat Mar 22, 2008 6:49 am

Name: Search and Rescue
Theme: More maps,enemy's,guns,find more survivors and more!
Contribution:All i can really contribute is plot and stats (not modding) plus i could write some journal stuff so we can put it in :)
Requirements:Someone to mod it (i suck with computer files)
Items: This mod will need:

Combat Shotgun
Hunting Knife
Heavy Assault Rifle (of the M4 flavour?)
Sword
Arm Blade
Human Meat
Infected Meat
Biohazard Container
Hyperdermic
Particle Rifle/Rail Gun
Space Artefact (3 pieces)
Time Artefact
Light Artefact
Dark Artefact
ALL elemental artefacts ie:water,fire,ground.(those are surprises not going to explain)
Some other things i still can't explain nor name

Story: You are a soldier from the Zodiac Military Forces, you are stranded on Earth (or Notrium it is "bendable" after you ship was attacked by either Humans or an unknown enemy.
You are trying to survive on whichever of the above with only your Talons and what ever you can make, as another major block you are evolving BACKWARDS making you slightly more aggressive and physically changing (after full reversion you can FLY! yay) but will still have some memory and will be just as good with tech.
Now when you crash landed the Human soldiers or Ville Corp (depends on what we decide i guess) capture you while you are unconscious and you have to escape their base and find a way off the planet. what do ya think? if ya interested PM me and we can try to start it, oh and if ya can help me to understand how to mod notrium go ahead please! thnx.
User avatar
F22Raptor
 
Posts: 4
Joined: Sun Feb 17, 2008 1:24 am

PreviousNext

Return to Notrium Modding

Who is online

Users browsing this forum: No registered users and 1 guest

cron