Got a great idea for a mod? Post it here!

Re: Got a great idea for a mod? Post it here!

Postby Protoplasm » Mon Mar 24, 2008 7:14 am

With lots of BF2 experience, I like mods where you are soilder stranded, like Rambo, gotta do what ya can with a knife, a string, a compass, and a M60.
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Re: Got a great idea for a mod? Post it here!

Postby F22Raptor » Wed Mar 26, 2008 8:42 am

So no ones interested? I'm not surprises (for my ideas anyway)
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Re: Got a great idea for a mod? Post it here!

Postby Anarion » Thu Mar 27, 2008 6:21 am

Well basically if you have an idea for a mod you can post it here to see what people think of it. As far as someone making it for you goes tho, if you want to see it made you pretty much have to make it yourself, since anyone who is motivated enough to do a mod will most likely have their own idea for one.
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Re: Got a great idea for a mod? Post it here!

Postby Gregg » Sun Apr 13, 2008 12:03 pm

Name :arrow: "Star Trek: Voyager"

Theme :arrow: Sci-fi. Come on, everyones seen StarTrek before!

Contribution :arrow: Absoutly nothing. It's just a good idea. IF I ever get into modding then I may make this. (don't hold your breath.)

Requirements :arrow: Some small vehicles (prehaps a shuttle, and a hoverbike.)

Items :arrow:
Broken Tricorder- You start of with this and it is basically useless until you get the parts to fix it. First stage makes it able to detect items. Once you fix it again you can detect motion, and so on and so forth until you can see pretty mcuh everything.
Type 2 Phaser- Should be found near the crash site, uses battery to fire a continues beam.
Compression Phase Rifle, Disrupters, Photon Grenades, CRM 114's, Tetryon Pulse Launchers, Varon-T disrupters. All weapons.
Hypospray- Med kits basically. You could have various strengths.
Forcefield generators.

Story :arrow: Voyager was overrun, most of the crew was locked in quaters, but they sent the senior officers in escape pods down to the planet. You are by yourself (at first) and you may find others.

Characters :arrow:
Captain Janeway- The captain, she should be slightly weaker than the others, but able to move faster. Human.
Commander Chakotay- Should be able to control some animals, as he has a natural connection with nature. Human.
Lieutenant Commander Tuvok- May have some mental abilities, strong, fast. He can use all weapons. Vulcan.
Lieutenant Torres- She is best at building shuttles and fixing things, making this an ingame advantage somehow.Human/Klingon hybrid.
Lieutenant Paris- Starts with blueprints for a hoverbike. Human.
Ensign Kim- He is fast and intelligent. Human.
Seven of Nine- She should use her battery to simulate the loss of her regenrative alcove. Statis field should stop this.Human (ex. Borg)
The Doctor (possibly)- He could always carry his mobile emmiter. He should be very strong, but not invincible (to show some shots may hit the emmiter). Not able to carry much, but able to heal others. Starts with mobile emmiter and hypospray. Hologram.

Enimies :arrow:
Aside from the regualar assortment of aliens and whatnot there should be some slight chages.
Marines become Kazon
New enemies: Hirogen hunting parties. Quite rare.
New enemies: Borg. Very rare, very strong, assimilation is a one shot short range weapon.
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Re: Got a great idea for a mod? Post it here!

Postby doomex » Sat Oct 04, 2008 5:32 pm

Name: Fortress

Theme: Lead your fortress through evolution :D

Contribution: This is just a idea!

Requirements: Money system(---$ per enemy), evolution system

Items: Wooden Fence, Stone Wall, Steel Wall, Wooden Tower, Stone Tower, Steel Tower, HQ, Armory, House, Training Facility, Construction Yard Spike Trap, Trench, Stone, Sword, Axe, Crossbow, Knife, M9, M16, Gatling-Gun, Laser Pistol, Laser Rifle, Pulse Rifle, Nuke, Airstrike,
Rocket Launcher, Dual Handguns, Dual Ingrams, Pebble Shotgun, (normal) Shotgun, Laser Shotgun, Rocket Shotgun, Armcannon, Devastator50k, Bunker (earlier version of turrets), Flak Cannon, Laser Turret, Machinegun Turret, Pulse Turret, Repair Unit (This is like a turret that heals allied androids that walk by), Healing Unit (Does the same like the Repair Unit except that it heals the fleshy version of the android)

Story: ...Just build and defend your fortress...

Gameplay Example:
You start of with a HQ, Training Facility, Armory, 1 House, a Wooden Fence around your buildings and 500$.
Before you have to confront the 1st Wave you'll have to recruit some soldierss first.
You can also buy more houses or towers. If you're out of money before you recruited enough soldiers to let them defend the base alone you can go to the armory and take a weapon to help them defend the base. When you succesfully fended off the attackers you can spend the aquired money for more soldiers/houses/towers. If you have enough money you can evolve which adds more possibilities to defend your fortress.
If you still can't follow me then play this: http://www.newgrounds.com/portal/view/233974 Just take away the factories.

Characters/units:
Warrior: Is the strongest in the melee category but gets blown apart by gunfire.
Knight: Is weaker and better armored but that doesn't protect him from getting obliterated
Soldier: Is even weaker but has a m16 and is even better armored.
Gunner: Is slow but has a Gatling-Gun and has strong armor
Heavy Gunner: If you know what the term "Walking Tank" means then i don't need to explain!
Commando: Is the fastest soldier class but has a weak weapon and gets degraded to swiss cheese just as fast as he can run

Voodoo Priest: Uses Voodoo spells to slow down enemies.
Mage: Has stronger spells than the Voodoo Priest.
Psionic: Attacks by using Psionic Blast that does splash damage.

Rocketsoldier: Uses Rocket- and Grenadelauncher.
Bomberman: Places explosives everywhere around the fortress.
Devastator: Can launch nukes/airstrikes and has a Devastator50k.

Android: Uses it's Armcannon.
Mecha Trooper: Uses a Laser Rifle.
Masterbot: A "portable HQ" that can recruit soldiers but needs other units to protect it.

Helicopter: A simple Helicopter with a mounted gun and Rocketlauncher.
Stealth Fighter: Is veeeeeeeeeery fast and has 3 Laser Guns and Bombs.
Interceptor: The most modern weapons a modern vehicle could get! it has 2 Nukes, 4 Pulse Guns and is faster than the Stealth Fighter :D

Enemies:
Stoneage: Mostly animals.
Medieval Age: Animals and Rouges
Modern Age: Terrorists, Invaders (from other lands)
Galactic War: Aliens, Androids, Spies, Monsters, Psionics, Terrorists, Thiefs... Let us say: THE ENTIRE GALAXY!!!!!!!!!!!!!

Wow that were a lot of ideas :shock:
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Re: Got a great idea for a mod? Post it here!

Postby KArthur90 » Sat Feb 07, 2009 5:36 am

Name :arrow: Zombie Mod (We still need a better name)
Theme :arrow: Zombie Mod is a game in which you fight agains hordes of zombies for your survival (clichè... we know:))
Contribution :arrow: It's actually the contrary: We need contributions. Whoever can program/draw/make sounds/music will be accepted.
Requirements :arrow: New Weapons, new graphics, new sounds, new music, new everything. We do have the engine already :roll:
Items Here you put some items the mod would need in a nice order.
For a starter:
9mm pistol and clip
Dim flashlight
Armor
Food
Water
the list goes on
Story :arrow: I can't tell much without spoiling the storyplot. What I can say is that although you thought it was another plain simple day at the police station may turn into a nightmare you'll never forget.

As for the music, I already have a band that can make it, but any suggestions are accepted. I can do part of the programming, but I can't do all on my own. Same with graphics. As for the sounds, we might, just might, have some ppl that can record some useful sounds. But again, every tiny little bitsy piece of help would be wonderful.
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Re: Got a great idea for a mod? Post it here!

Postby ZeXLR8er » Sat Feb 07, 2009 10:11 am

KArthur90 wrote:Name :arrow: Zombie Mod (We still need a better name)
Theme :arrow: Zombie Mod is a game in which you fight agains hordes of zombies for your survival (clichè... we know:))
Contribution :arrow: It's actually the contrary: We need contributions. Whoever can program/draw/make sounds/music will be accepted.
Requirements :arrow: New Weapons, new graphics, new sounds, new music, new everything. We do have the engine already :roll:
Items Here you put some items the mod would need in a nice order.
For a starter:
9mm pistol and clip
Dim flashlight
Armor
Food
Water
the list goes on
Story :arrow: I can't tell much without spoiling the storyplot. What I can say is that although you thought it was another plain simple day at the police station may turn into a nightmare you'll never forget.

As for the music, I already have a band that can make it, but any suggestions are accepted. I can do part of the programming, but I can't do all on my own. Same with graphics. As for the sounds, we might, just might, have some ppl that can record some useful sounds. But again, every tiny little bitsy piece of help would be wonderful.


The Modding Coalition no longer really exists any more, but feel free to scavenge any sounds/graphics/code/music from Wazzal II: New Dawn that you want. :)
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Re: Got a great idea for a mod? Post it here!

Postby Moon832 » Tue Feb 17, 2009 5:38 am

Name: Batman: Gotham Wars

Theme: The Batman: Gotham Wars mod is in a ruined city (Gotham) filled with gangs and villains.

Contribution: Ideas. Lots of ideas.

Requirements: New vehicles (Batmobile, Batcycle, Batboat, Redbird, etc.), new weapons (Martial arts, normal batarang, gas pellet, homing batarang, metal staff, etc.), new graphics (buildings, streets, batsignal, etc.), and new sounds and music. (Music: The Dark Knight soundtrack, Sounds: Batcycle, Batmobile, Batboat, footsteps, explosions, screams, etc.)

Classes:
Batman: A fighter-type class. Strong and quick and has a lot of HP.
Robin (Tim Drake): A speed-type class. Has less strength than Batman but is quicker. Has a medium amount of HP.

Items:
Martial Arts: The default weapon that attacks in a 7 hit combo. Does 1 point of damage per hit.
Metal Rod: Robin's signature weapon that attacks in a 2 hit combo. Does 3 points of damage per hit.
Tazor: A close combat weapon that shocks the enemy. 5 points of damage per second. Drains batteries quickly.
Stun Gun: A stronger version of the tazor. It can shoot enemies and pull them towards you. Does 10 points of damage per second, but drains batteries even more quickly than the tazor.
Night vision goggles: Lets you see in the dark. Small energy drain.
Radar: Lets you see all enemies, item, and vehicles. Mild energy drain.
Flashlight: Shines through darkness. Small energy drain.
Grapple gun: Pull the enemy towards you. Also moves you really quickly across the screen if you shoot it onto an object. Needs rope for ammo.
Rope: Ammo for the grapple gun.
Flashbang Pellet: When thrown, it blinds enemies for 20 seconds and renders them incapable of doing anything.
Batarang: Accurate and fast, but not very strong. Does 5 points of damage.
Homing Batarang: Extremely accurate and fast. Can attack up to 3 enemies at a time. Does 5 points of damage.
Electric Batarang: Less accurate and fast than the regular batarang, but is strong. Does 10 points of damage plus inflicts a status that last for 20 seconds. During this time, the enemy takes 1 damage per 2 seconds.
Exploding Batarang: Less accurate but just as fast as the electric batarang. Does 15 points of damage to all enemies in its range. Inflicts a condition in which the enemy take 1 damage every seconds that lasts for 50 seconds.
Gas pellet: When thrown, releases a gas that slows down enemies and makes them unable to attack for 15 seconds.
Batsuit: The default armor for Batman. Batman needs to put this on if he wants to go to the street. Gives 5 points of defense. (I dunno how armor works in Notrium, so try to see how to do this)
Armored Batsuit: A suit that is bullet and knifeproof but slows down Batman a little. Gives 30 defense.
War Batsuit: A suit that is completely resistant to all types of guns and knives. Also holds off small missiles a little, but slows down Batman a lot. Gives 70 defense.
Light Armored Batsuit: Like the Armored Batsuit, but lighter and has less prtection, kind of like the default Batsuit. Gives 15 defense.
Weather Batsuit: Resists most terrain effects and temperature. Slows down Batman a little. Gives 20 defense.
Speed Batsuit: Gives Batman a medium speed boost, but weak against most weapons. Gives 1 defense.
Robin Suit: The default suit for Robin. Robin needs this to go out on the streets. Gives 5 points of defense.
Acrobatic Suit: Dick Grayson's old circus outfit that lets Tim move mildly faster. However, has less armor than the default suit. Gives 1 point of defense.
Armored Robin Suit: A suit that is slightly bullet and knifeproof. Makes Robin move a little slower. Gives 25 defense.
Classic Robin Suit: Jason Todd's Robin suit that lets Robin move as quick as the Acrobatic Suit but has more armor. Gives 3 defense.
Old Nightwing Suit: Dick Grayson's old Nightwing suit. Has more armor that the default suit, but the same speed. Gives 8 defense.
Modern Nightwing Suit: Dick Grayson's modern Nightwing suit that he lended to Tim. Has more armor than the old Nightwing Suit and makes Tim move 15% faster. Gives 15 armor.
There will be many more items that I will make later if anyone is willing to make this mod.

Vehicles:
Batmobile: The default vehicle for Batman. It's fast and has 4000 HP. It has two machine guns in front and can shoot out bombs, like in the 1989 Batman film. It can also run over enemies when going at high speeds.
Redbird: The default vehicle for Robin. It is the same as the Batmobile except that it runs faster and has no weapons.
Batboat: Moves across water very quickly. It has 3000 HP and is equipped with a rocket launcher in front.
Batcycle: Although not as fast as the Batmobile, it is easier to control. It has 1000 Hp and has no weapons.
I don't know if I will add any more vehicles.

Features added:
Missions
New hero meter
Shop system
Money system
Boss battles
Multiple allies in battle
And many more!

Features removed:
Food system
Maybe a few more?

Story:
Batman, Robin, Nightwing, and Batgirl were in the Batcave one night to investigate a string of murders commited by the Joker when suddenly, a huge explosion was heard! It turns out that the Joker had freed all of Batman's greatest foes, who then broke out every criminal in the city. It also seemed that Bludhaven was affected, so the heroes split into two groups: one for Gotham, and one for Bludhaven. And so, Batman and Robin were left to save Gotham and bring down their greatest foes.

Well, this is the Batman: Gotham Wars mod concept. Let me know if you want to make this. Maybe you could tell me if some features are impossible to make. If you have any suggestions for me, I'd like to hear them! Thanks for reading, and remember, message me if you want to make this.
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Re: Got a great idea for a mod? Post it here!

Postby SmokNiszczyciel » Mon Aug 17, 2009 11:21 pm

Name :arrow: Uh i dont know?:P
Theme :arrow: Uh i dont know again O.o
Contribution :arrow: stupid arrow dont look at me! ok ill say but stop LOOKING AT ME! i can make everything except graphic! LEAVE ME STUPID ARROW
Requirements :arrow: graphic [creature pictures,weapon pictures etc]
Items
omgf too many items [about 2k] and ill make them
Story :arrow: U STUPID ARROW ILL KILL U! [story? still think about it]

I need some1 who makes good pictures and graphic like i said for creatures,weapons etc and some1 who will help me in modding [like adding plasma nades which stick to enemy and explodes after few seconds <<LIKE IN HALO;P]
Thats all im adding 2 credits, my msn: unimity@interia.pl [not always online:P]

>>>>>>>>>>>>>>>>MOD IS GOING HAVE LIKE 50MB+<<<<<<<<<<<<<<<<<

:arrow: i hate u arrow!

@edit
I can make mod with someone, making it without any support will take YEARS... who want take 50% of things i have to do?
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Re: Got a great idea for a mod? Post it here!

Postby Pete » Mon Aug 24, 2009 10:31 am

SmokNiszczyciel wrote:-snip-

10 point
20 laugh
30 goto 10
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Re: Got a great idea for a mod? Post it here!

Postby E_net4 » Wed Oct 07, 2009 11:56 pm

Java anyone?
Code: Select all
public class lolfail
{
public static void main(String[] args)
{
boolean submission_fails;

submission_fails = true;
do
  print("LOL FAIL ");
while(submission_fails);
}
}
Last edited by E_net4 on Thu Oct 08, 2009 12:17 pm, edited 2 times in total.
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Re: Got a great idea for a mod? Post it here!

Postby DRL » Thu Oct 08, 2009 12:55 am

I thought this was a place for posting ideas for mods. What did you mean, a "java" mod?. Otherwise I do not think it has something to do with the thread.
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Re: Got a great idea for a mod? Post it here!

Postby Anonymous1157 » Thu Oct 08, 2009 1:35 am

DRL wrote:I thought this was a place for posting ideas for mods. What did you mean, a "java" mod? Otherwise I do not think it has something to do with the thread.
It's a joke. Besides, none of these ideas were ever touched during the life cycle of Notrium as an actively played game, so it essentially restates the thread in a nutshell.

By the way, I think it was funny. :P
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Re: Got a great idea for a mod? Post it here!

Postby E_net4 » Thu Oct 08, 2009 12:14 pm

How am I glad to always have something to cheer up. :mrgreen:

Now... back on topic.

*leaves the thread*
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Re: Got a great idea for a mod? Post it here!

Postby MageKing17 » Thu Oct 08, 2009 2:58 pm

E_net4 wrote:*snip*
Pointless bump, anyone?
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