Downloadable Mods

Postby MageKing17 » Tue Jul 17, 2007 4:36 am

Anonymous1157 wrote:
MageKing17 wrote:
Anonymous1157 wrote:Wazzal II: the Final Dawn.
Which version?
The last one. DURRRRRR.
See, the problem is that which one is the last one is open to debate. The last official release was ZeXLR8er!!'s Beta 3, but after that, my unofficial 3.5 WIP was released. So which one is it?
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Postby Anonymous1157 » Tue Jul 17, 2007 5:15 am

Oh, wonderful. You've confused me. I think it's THE last version by ANYONE, which would be your 3.5 WIP, but I get the feeling it might be 3.4. Did you add/remove any textures for 3.5? That'd make it easy to tell them apart.
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Postby #1survivor » Tue Jul 24, 2007 8:18 pm

I made a very hard vesion of Notrium 1.341. (ALIVE)

Extreamly HardV1.1
Includes-
A new area called Reaper Valley(FIXED)
Increased fortifications at all ways to escape the planet.
The Hermit now has a bigger hut with few supplies and 3 other friends to help you.

V1.2



Ion cannon is now a weapon, graphics suck.
Minigun Turret added, apparently its as good as a machine gun turret, but I'm going to fix that.
There are now 2bugs that I don't know how to fix.

1/-when combining items to make the Ion cannon or Minigun turret you get 120 some baterychargers, maby an escape pod, and random junk. Anyone know how to fix this. (FIXED)

2/-Minigun turret fires the same as the (M)turret. (Problem changed to BUG4)

*NEW*V1.3
1.ION Cannon no longer weapon due to bug.

2.Rhino Chain Gun Turret added-(Replaced Minigun Turret) there is a problem useing it as an item and creating it. Placing it on map editor from creature pallet works but the picture is all messed up.(3)bugs

3.Spawn set- key temporarally inside.
Working (RCGTs) have been set up at all possible ways of escape. Due to a bug they look like giant objects of any sort. Making it exreamly hard to win on easy.

4.bug 1 fixed-

5.new bugs(3)-
-3- cant cet the last combine for (RCGT)
bug-4,5- as stated for the Turret above.


!Comming soon!
1.MP5Nsmg-light weight/uses standard ammo
2.Body Armor-heath+100 when worn. Increases defence to all projectiles.
3.Life extender (p)+50 Heath when used.
maby some script.
4.Vaporizer.


Sadly I a'm a one man modder on this so progress is miving very slow. I am also not that good, so any help involving graphics, dialogue, and scrips are welcome.

There is a "Spare Key" in the Hermit's hut.
Don't worry you don't need to give them your radio.

Version1.3
http://www.filefactory.com/file/333051/


You are stuck in the Hermits Hut testing out the combinations of my new weapons.
Version1.4 Beta
http://www.filefactory.com/file/30445d/
Last edited by #1survivor on Thu Aug 09, 2007 3:35 pm, edited 1 time in total.
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Postby Putkonen » Fri Jul 27, 2007 8:47 pm

Sounds pretty good, rly. :D
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Postby Cobrask » Mon Aug 06, 2007 8:12 pm

Anonymous1157 wrote:Notrium Mod Pack

--Part one:
Link (6.34MB)
Includes the Map Relocation mod, the Notrium 1.11 remake, the Scavenger mod, and Werivar.

--Part two:
Link (6.94MB)
Includes Impalpable Eidolon, Opposing Force, and Southern Notrium.

--Part three:
Link (12.5MB)
Includes the Stone Age mod, Tribal Warfare, and Wazzal II: the Final Dawn.


Current status: Done.

Each of the three parts are independent of one another, so you can download only the mods you want. You're still better off getting them all anyways, since every mod is unique and worth playing at least once.

... Now, why didn't I include Aleryon Betrayal? It still gets updated very frequently for a Notrium mod, so I'll leave it be until it's officially finished (Hopefully not until Cormoon's done).


I've tried downloading from the site that is linked, but it keeps telling me the download request is invalid, I left click on the link, and follow the instructions to download on the site. If im doing something wrong could someone please help. Thankyou for your time.
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Postby Grim Reaper » Mon Aug 06, 2007 8:58 pm

Did you remember to write the stuff on the image into the box below the image?
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Postby Cobrask » Mon Aug 06, 2007 10:28 pm

The four charecter code? yes. I click the button after that and it says at the bottom that the download is invalid, i've tried it on several of the mirrors, but to no avail :(
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Re: Downloadable Mods

Postby Aegis » Sat Nov 24, 2007 4:54 am

After I told a friend about the "Awesomeness of Notrium Modding" he started claiming that Notrium was the worst game ever made in the history of the universe, because in default there was a weight limit to the amount of items you could carry. When I told him that I was making a mod he laughed and said it was just using a map-editor. So he challenged me to make a mod about Sonic in 30 minutes, and here it is:

http://rapidshare.com/files/71851432/Sonic.rar

Be warned: it is dangerously random.
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Re: Downloadable Mods

Postby MageKing17 » Fri Nov 30, 2007 11:11 am

Aegis wrote:he started claiming that Notrium was the worst game ever made in the history of the universe, because in default there was a weight limit to the amount of items you could carry.
(emphasis mine)

What the [censored] hell is your friend smoking?!
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Re: Downloadable Mods

Postby Aegis » Fri Nov 30, 2007 1:58 pm

Nothing in this world can make Notrium bad. My hypothesis is that he smoked a mixture of fairy dust and teeth which belonged to a bird. I'm also going to post a mod which I spent about 1 year of stops and starts on, once I fix it up some stuff up in it, expect it posted.

It features:
"Borrowed" textures from just about any mod you can think of.
Dual wielding - only works with handguns so-far
Reloading / weapon clips
Many vehicles (2) :D
Right click to throw grenade
Squad commands
Alternate fire modes
An un-reloadable shotgun :wink:
If an enemy is standing in water when electricity stuff happens...ouch
Mission based
Space!
Shield system similar to Halo
Injury
The blood and ammo-shells which made Aleryon Betrayal so good
Complicated weaponry (stuff happen to the bullet mid-way during flight)
Tanks!
Destructible stuff
High explosives
A lock-and-fire missile (you need to acquire a target first)

Sounds complicated? You bet it is!
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Re: Downloadable Mods

Postby Pete » Fri Nov 30, 2007 3:01 pm

Futhermore, it is impossible!

...well, at least the right click grenage thing is.
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Re: Downloadable Mods

Postby Flex » Fri Nov 30, 2007 5:55 pm

Pete wrote:Futhermore, it is impossible!

...well, at least the right click grenage thing is.

It is possible. Just a script that checks for right clicks and fires a weapon.
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Re: Downloadable Mods

Postby Pete » Fri Nov 30, 2007 7:46 pm

...yeah, cept if I recall correctly, you cant check for right clicks.
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Re: Downloadable Mods

Postby MageKing17 » Fri Nov 30, 2007 10:56 pm

If I recall correctly, it's been done before. Just don't remember where.
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Re: Downloadable Mods

Postby Aegis » Sat Dec 01, 2007 3:39 am

Pete wrote:Futhermore, it is impossible!

...well, at least the right click grenage thing is.


It is possible. I've already coded it!
Right clicking changes the weapon and there is a condition of whether a mouse button is being pressed or not. So there! (insert smiley with tongue poking out, this is the closest: :P
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