Modding questions/answers

Re: Modding questions/answers

Postby ZeXLR8er » Wed Aug 26, 2009 2:48 pm

You can't, not unless you want to individually change every letter in the font graphic file. Even then, from what I've tried it seems to change the fonts for all mods. It possibly may work if you put the updated font file in your mod's directory (I haven't tried it for a long time), but I would recommend against trying at all; far too much effort for too little gain.
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Re: Modding questions/answers

Postby DRL » Wed Aug 26, 2009 10:36 pm

ZeXLR8er wrote:You can't, not unless you want to individually change every letter in the font graphic file. Even then, from what I've tried it seems to change the fonts for all mods. It possibly may work if you put the updated font file in your mod's directory (I haven't tried it for a long time), but I would recommend against trying at all; far too much effort for too little gain.

But it is THEORICALLY possible; simply create a "font.png" in the mod directory. THEORICALLY it should work.

P.S.: I mean THEORICALLY beacuse I have not tried this yet.

|EDIT|: After testing this, I found only one way to make it work as it was the only one ZeXLR8er said.
Anyway, if you dare to do it, you can allways make backups :wink:
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Re: Modding questions/answers

Postby rabraham48 » Thu Aug 27, 2009 5:54 am

i want to make a mod that would give the properties of sand to the alien corpses, you know how you run overthem and they "cling on to you". its gunna be either an item/weapon (corpse picker-uper) or and Accessory (MagneGrabber). how should i start?
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Re: Modding questions/answers

Postby Redemption » Thu Aug 27, 2009 8:51 am

The best way to do it would be to make the creatures drop plot objects when they die. Copying the sand plot objects should be helpful, just add a condition that checks to see if the item that picks them up is equipped (condition number 11).
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Re: Modding questions/answers

Postby anruca » Thu Aug 27, 2009 7:27 pm

Ive got a litle problem... the food bar does not end like its supposed to end at 0 but it goes on with -1 and so on...
same thing with the temperature bar max 100 max -100 but it goes of to 500 or -500 any one know how to fix these bugs? :shock:
UPDATE
nvm about that i just found out, it was becouse i used precent -1 so it went even more further than i expected. :lol:
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Re: Modding questions/answers

Postby INFERNUS » Thu Oct 08, 2009 10:20 pm

is there any program that you can make notrium textures? :?:
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Re: Modding questions/answers

Postby MageKing17 » Thu Oct 08, 2009 10:32 pm

Try any graphics editing program. The GIMP seems pretty popular.
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Re: Modding questions/answers

Postby INFERNUS » Fri Oct 09, 2009 9:06 pm

tnx :D
can you make different traces?
and how to make that creature shots 2 bullets (like red laser and blue laser)?
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Re: Modding questions/answers

Postby Venom31 » Wed Oct 14, 2009 6:32 pm

Err... Dumb question. Can the E button be unassigned from weapon change forward? I haven't seen it in any of them "text" data files, is it hard-coded? IMO, mouse scroll is bad but enough for that task. + more keys for quick use :wink:
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Re: Modding questions/answers

Postby Dorten » Thu Oct 15, 2009 5:26 am

INFERNUS wrote:tnx :D
can you make different traces?
and how to make that creature shots 2 bullets (like red laser and blue laser)?


What do you mean by different traces?

And two different bullets at once is easy. Just make one be the main weapon, and the second - another weapon, which is automatically fired via the "effect on shooter"
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Re: Modding questions/answers

Postby INFERNUS » Wed Oct 21, 2009 4:20 pm

i made a rocket turret witch shoot the rocket (creature) but i have problem
i need to make the rocket with no collision, but i don t want that rocket go through wall
how can i do that?
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Re: Modding questions/answers

Postby Venom31 » Wed Oct 21, 2009 8:04 pm

Do you mean your rocket should just keep away from them walls?
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Re: Modding questions/answers

Postby Anonymous1157 » Wed Oct 21, 2009 10:09 pm

He accidentally used confusing terminology. What he meant was that his rocket shouldn't explode but should indeed detect collisions.
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Re: Modding questions/answers

Postby Venom31 » Fri Oct 23, 2009 11:14 am

Werivar mod's battledroids seem to fire rockets, that don't explode hitting walls, but instead try to come around to hit the target. I don't think this engine will allow a better solution. It's not D* or how it is called...
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Re: Modding questions/answers

Postby INFERNUS » Tue Oct 27, 2009 9:08 pm

ok
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