Made for all your pwnage needs.
Note: The notes I write on the bottom are based on realistic mode.
#1: Desert Eagle:
Fire rate: 3 shots per second (SPS)
Reload: 1.5 seconds
Special: Double shot
Notes: A pretty solid mid to short ranged weapon. Damage is high if 2 shots are hit and only takes 3 bullets or 2 shots to kill an enemy. This is mainly a camping weapon in open fields and ricochet killer in very close spaced areas. Recommended use only in close spaced areas due to its ricochet kills. Also you can shoot so that it can go across the hill your enemy is taking cover at.
#2: HK-MP5 (Heckler and Koch)
Fire rate: 10 SPS
Reload: 1.7 seconds
Special: VERY low recoil.
Notes: This gun is mainly used for close quarters and hill combat due to its ricochet and low velocity bullets. Also it has a very low ass recoil, you can actually hold your mouse for about 10 shots before taking another click to suffer from any serious recoil. It's even possible to keep the gun at full-auto for 30 rounds and still have it accurate if you know where to move your mouse. The ricochet and low accuracy makes this a near perfect close quarters and spaced area weapon.
Fire rate: 6 SPS
Reload: 2.5 seconds
Special: Holds 40 ammo instead of the usual 30 ammo from AK-47.
Notes: This weapon is meant for mid to long ranged and open area combat. The recoil unlike the HK-MP5 is VERY F'ing high. You only need to take about 5 or more shots before seeing your mouse flying off the surface. Recommendation? Semi-auto it or use 2-4 shot bursts. If you're camping semi-auto shoot and while in motion use the bursts for higher probability to hit. Damage is not that great though, a bit lower than Desert Eagle single shots.
#4: Steyr AUG (Bullpup)
Fire rate: 9 SPS
Reload: 1.9 seconds
Special: Low recoil-age
Notes: This is your assault weapon, although I really don't favor this weapon because of the stupidly low damage it deals. In fact, it takes about 6 to 9 shots to kill an enemy so unless you download your skills, I'd rather have it as a support rather than assault. Recoil is particularly low and takes about 8 or more shots before suffering your mouse flying like crazy. Basically it's an all purpose light weapon. Any range on your screen works best.
Fire rate: 2 SPS
Reload: 3 seconds for full reload
Special: Lowest velocity, interruptible reload, spray, need I say more?
Notes: Obviously you'd know this is made for close quarters combat but this also works very well in hilly areas due to its very low velocity spray. 1 full shot to the body will instantly kill and there's a trick to this weapon. When all your bullets run out, your character will automatically reload. Now when it reaches 1 bullet, shoot, and he'll reload again. It'll come to 1 and you can shoot, giving you only about .1 second delay each shot. Basically it's a happy semi-auto trigger heaven. Useful for assault and camps.
Fire rate: 2 SPS
Reload: 1.2 seconds
Special: STRAIGHT shot, highest recoil.
Notes: Now we're talking. This weapon is made for all-purpose camping, and if you're good enough, try assaulting with it. The shot is so straight that I think it's straighter than Barret M82A1 bullet. This weapon is insanely accurate and deadly since it'll rip off 9/10th to 7/10th health. Use this as support since you'd want your teammates to injure your enemies and have yourself get the kill. Also this gun has the highest single shot recoil so you might want to play around with this weapon before humiliating yourself to me. This weapon is great for open range to close quarters just because the shot is so damn fucking straight.
Fire rate: .3 SPS or 1 shot per 3 seconds
Reload: 3 seconds
Special: Nade effect!
Notes: This is just amazing for hilly and bunker areas due to having a low-ass velocity. The explosion will kill if not send enemies flying across the screen and cause them the ultimate suicide doom. But then again, that's about the only practical use it has other than for support. Watch it when using as assault, because you'll be pinned down no time.
#8: Barret M82A1
Fire rate: .25 SPS or 1 shot per 4 seconds
Special: Scope, ALMOST-ALWAYS one hit kill.
Notes: This is what most barretards love to use while camping. When one person uses it excessively on a server, expect others to do the same. Good for camping important sites such as flags and passageways. Despite having 99% one hit kill every time, the bullet WILL always go down a bit due to its medium velocity. Also, you have to hold on to the trigger for at least .5 seconds before it actually fires. It's ability to ricochet is VERY useful in long empty passageways. If you're going to use this weapon as assault, try going for 1 on 1 fight otherwise you'll definitely be screwed and pinned down no time. This weapon's aim is horrible when running, so at least stop before you shoot. If you can't (such as jumping and using jet), then crouch midair and try for a kill. Easy weapon to camp, insane to use in blitzkrieg battles. Try to hide in the surroundings to get the best effectiveness for this weapon.
#9: FN Minimi
Fire rate: 7 SPS
Reload: 4.1 seconds
Special: All-purpose weapon.
Notes: This is mainly used as camping and assault. Works great in open and hilly. Infact, it's awesome just about anywhere! This is the heavier version of Steyr AUG due to its big reload time. The recoil you get while crouching is bare minimal, proning not as bad, and while standing its still good for its fire rate. You should be able to hold down your mouse for at least 6 shots before giving way. Also this weapon will kill your opponents in just 3-5 hits making it a lethal weapon. Here's a very good trick to using this weapon. Get the higher ground, crouch, and as you see enemies from below coming up to you, fire straight at him. The shots are so damn straight and the recoil is so freaking low you'll mince your opponent no time.
#10: XM214 Minigun
Fire rate: 15 SPS
Reload: 6 seconds
Special: Takes up a while to start, spray-mania.
Notes: Here we have the lord of teh inaccuracy. The recoil is HUGE just even after 20 bullets and this weapon takes about 2 seconds to start firing. And after that, bullets that barely do any damage unless you're standing right infront of the unlucky bastard. This is mainly used as support and camping due to its huge recoil and the start-up time. This weapon pushes you back while using it and because of that, you could use this as a bullet jetpack and send hails down to your enemy. Fortunately you could keep on doing this, as long as your mouse is pointed straight down, and pour deadly piss while making yourself float. Unfortunately, you just can't aim. Best used for mid to long distance spray and you can even use this pointblank range for an effective kill although this is too damn risky.
Grenade Momentum- While running throw a grenade. This'll make the grenade go farther at longer distances. Also works great while jumping.
Spray- Meh, too basic. Figure it out. Other than that used for lucky kills offscreen.
Aim for the chest- With an automatic weapon, try to aim for the enemies chest for full fire coverage.
Crouch Midair- Crouch midair while the enemy is in horizontal sight of you so that its bullets well hit less often. Also with Barret, you can snipe far distance with it without big recoil.
Clicking Happy- Preferably with AK-74 or FN Minimi and with a map that has decent amount of jet fuel, keep on clicking both buttons at the same time. Works wonders.
Stay above your enemy- Try to stay above your enemy all the time for easier shots and headshots.
Jet-Jump- You know you should jump before you use jetpack to propel yourself into higher distances. What you might not know is to use the jetpack during the mid-way of your jump to get the maximum efficiency of your jump.
Camouflage- Hide yourself with the surroundings so your invisible or partially covered unless pointed with a mouse. Simple.
Bullet Rain- In an outdoors map, spray into the open air above 40 degrees angle with a low-velocity automatic gun, preferably HK-MP5. Unfortunately, I believe this makes your bullets do half the damage they'd normally do.
Mortar- During an outdoors map, use your LAW into the sky and watch it fall down into enemy territory. Not effective.
Taking Cover- When taking cover behind large objects such as box, go BEHIND it, not too far, and go in prone position. When you want to shoot, go from prone position to standing position and fire then go to prone position again. When taking cover on small objects such as sandbags, go on it and be on prone. If for some weird reason you can't shoot while in prone, go behind the sandbag and take cover. When an enemy throws a nade at you, run either backwards or if you want to kick ass and die honorably, charge front. First option might be better though.
180 Degree Spray- With an automatic weapon, rush at an enemy camping near some type of block (Like sandbags, boxes, stuff) and jump over him while spraying the area. Risky.
Nade Jumping- When a map has a low amount of jet fuel or none at all, throw a nade near you and jump after counting about 3 seconds. This'll give you a considerable boost.
Knife Throwing- Throw your knife using weapon throw button (Default F). The longer you press the longer you throw.
Chainsaw Massacre- Charge at your enemy while in crouch position midair and use the jet until you reach the target. Deemed near impossible.
Burst Midair- Again, use either AK-74 or FN Minimi and instaed of single shots, burst while rapidly tapping jet button.
Headshots- Aim for head. Harder than you think.
Ricochet Nade- Throw a nade against a wall and hope it ricochets to the other side when normal throwing won't work.
Suicide Charge- Run to a group of enemy full-speed, shoot while throwing nades in your general direction. Jump and use jetpack when you think you reached a certain point.
Rush- Go infiltrate the enemy lines ASAP and shoot them in the back. Make sure the shots are 100% accurate.
(Note: Very risky, dangerous, and goddamn hard to pull off)
Back Hit/Stab- Go behind an enemy, hit him once, run back, and fire at the unarmed asswipe.
LAW Launch- You're more likely to kill yourself then to successfully perform it. Jump and crouch while in midair, take out your M7 LAW, and shoot it on the ground to cruise across the screen. Even then, surfing the skies into enemy territory is still freaking dangerous.
Randomness- When an ammo of your weapon runs out while in a middle of a firefight, pick up a weapon from dead enemy and use that weapon against your enemy. Side-effects include weapons disappearing miraculously, taking longer to find the weapon then reload, and getting a crappy ass weapon that you'd not call it a weapon.