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Forum » DOOM Mod / Aleryon Betrayal
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  • DOOM Mod / Aleryon Betrayal

    Redemption 17 years ago
    OK, I've made a small marine squad that moves in a straight line, I'm aiming for a square formation.
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    Redemption 17 years ago
    Sniper rifle added...
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    Redemption 17 years ago
    I've made a map with your squad in it, it seems to work good.

    I may just make the player the squad's sniper...
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    Grim Reaper 17 years ago
    "Redemption" said:
    I may just make the player the squad's sniper...
    Why not let the player choose which role to take in the squad?
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    Quanrian 17 years ago
    Actually it 'might' be kewl to start out without a role, like just Joe Shmoe. Than 'much like' System Shock 2, you grow into your role. This also lets you try it out a bit to see if you like it. This avoids forcing the player to commit, but it also allows more interesting roles to have to be unlocked through play. What is your driving force to make the player keep playing your mod ? Unlocking more gameplay is never a bad thing, though some frown upon not having 'everything' available right away.
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    Redemption 17 years ago
    Maybe...
    If I decide you can I already have a weapon for a heavy weapon specialist...
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    Crazy 17 years ago
    How exactly would that be incorporated, Quanrian. I see no way of improving a player's effiency with any gun.
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    Grim Reaper 17 years ago
    "Crazy" said:
    How exactly would that be incorporated, Quanrian. I see no way of improving a player's effiency with any gun.
    Perhaps by making several copies of them weapons, and the lower your efficiency with the certain weapon type, the lower accuracy n' stuff those weps have when you use them?

    Would require some heavy scripting, methinks...
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    Crazy 17 years ago
    ALOT. But yeah, i guess that if you already have a graphic and the gun scripted out, it would be a bit easier for the other versions.
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    Quanrian 17 years ago
    "Crazy" said:
    How exactly would that be incorporated, Quanrian. I see no way of improving a player's effiency with any gun.

    What are you talking about ? How in the world did you get that question from what I said ? Setting a race to not pickable from the start is easy. Giving it customized settings is not any more difficult. You 'can' use scripts to help you out a lot when differentiating between races 'even' when using the same exact weapon. Hence item is weilded and player is race.
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    Crazy 17 years ago
    Well, yeah, that was just one of the "unlockable" things.

    I guess i'll just have to dig deeper in what the scripts can do...
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    Redemption 17 years ago
    Beta 4!
    <!-- m --><a class="postlink" href="http://www.filefactory.com/file/e56910/">http://www.filefactory.com/file/e56910/</a><!-- m -->

    It only has one squad based map and no extra races(maybe later).
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    Madgamer 17 years ago
    Whenever I go to the other room in the first area, the game always crashes (its the room where you find a pistol and you go down).

    Any solution for this problem?
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    Narvius 17 years ago
    I have this problem too
    I think the game starts a Script that doesn't exist
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    Redemption 17 years ago
    It starts a dialogue, I thought I fixed that...
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    Redemption 17 years ago
    Im back.

    Anyone still having problems?

    Oh, I should probably mention that Z X C and V use the sniper Rifle's Zoom.
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    Redemption 17 years ago
    Second squad based level added, small amount of storyline included.

    -Glitch found. Dialogues with more than one line screw up when the player goes towards the bottom of the map.
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    Redemption 17 years ago
    Melee combat upgraded, you now use both fists. (BIG headache trying to work that one out)

    Aleryon shotgun added... (About two shots per second)
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    Redemption 17 years ago
    Bad news, the mod will not get any work done for a while.
    The computer I was making it on was a rental, and is getting returned now, so I have nothing to work with. I'll try to upload a beta that shows the work so far, but don't expect anything really good in it.

    Also, take note of the fact that this mod is only being delayed not abandoned, I will pick it up again ASAP.

    The Mod's name has been decided.

    Aleryon Betrayal.
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    Redemption 17 years ago
    A legal Hexic post, but for good reason.

    Beta 5

    Only two playable levels, there would have been a third playable, but I got interrupted while making it. (It was three weeks ago)
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    Crazy 17 years ago
    Still going strong, huh?

    This mod look promising. Even if its just because it has the possibilty of being finished.
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    Redemption 17 years ago
    I plan to make it go farther than finished...

    The beta I released probably leads you to believe I haven't been doing much, it's just that my work isn't available in the maps I've made. Just use the map editor to place in the other stuff I've been making.

    [Edit] I've started adding sounds, but lack any kind of real editor (Using Sound recorder)

    I'm going to add screen shaking for when enemies hit you, this may get annoying so it might be scrapped.
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    Redemption 17 years ago
    14 days since I've last been on this computer, I'll have to put as much work in as possible this week.

    Screen shaking will probably be scrapped, I might replace it with a flash of red, but that has a chance of being dropped as well.
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    Quanrian 17 years ago
    Why are they being scrapped exactly ? Both of them are fairly easy to do. Is it because you don't like how they effect the gameplay or what ? One kewl idea might be to slow down the gamespeed for x amount of time each time you're hit. This can be used to the players advantage and maybe act like a temporary boost of adrenaline or however you want to justify it as. This also keeps down the annoying chance of consecutive hits ending up in a quick death.
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    Redemption 17 years ago
    It's because they might get annoying and distracting.

    Slowing down would be good...
    [Edit] Added...
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    Quanrian 17 years ago
    I'm always happy to help budding mods .
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    Redemption 17 years ago
    Enemies are no longer hidden by walls, but it's a toss up between the pros and cons with this.

    I've been adding in some extra maps for use between the storyline so there's more gameplay in the mod.

    I found the ctrl key's use in the map editor...

    I've put in the sword I made for the modding library, now I'm waiting until the right moment to give it to the player...

    [Edit] Player's health now regenerates if less than 75%

    [Edit] Is there any way to have particles still calculate if they are off screen? I've tried creatures & light but it doesn't show up.
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    Redemption 17 years ago
    Well the weeks over so I'm at my Dad's now, meaning no more work for a while.

    Beta#6/

    Just to prove I've been working on it.
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    Madgamer 17 years ago
    At the 3rd area (the one with the broken spaceship in the bottom left corner) you could pass through the gates on the bottom even if you didn't finish the scientists off. You still have to see the cinematics for the burning scrap of metal though.

    When I started the game I couldn't tell if you're the squad leader or techie and once I saw I didn't have infinite health, I realized I was the happy camper.

    Good use of squads but after they finish their destination, sometimes they don't bother to fire at the enemy and let's you get killed by the armed bastards.

    Too much bullets lying around every area. Unless you're going to put some weight on the bullets or make them scarce later on, remove lots of them.

    Squads are invincible gods that rape everything in sight. Unfortunately for you, if you get in front of their fire, you'll get incinerated by friendly fire.

    That's all I have, I'll see what the next version will bring.

    Edit: I went through areas where you're not even supposed to go! Cleverly disguised I must say

    Nice graphic for the shotgun and chainsaw you have. Aleryon shotgun is very nice in design too although when you rapid fire it it'll hit 100 recoil with just 3 shots. Plasma Rifle icon on the bottom right (when you use it) looks more like plasma TV. Heavy Rocket weapon is not essentially 'Heavier' and since you could shoot rockets fast enough I don't think it's needed. Just make it more powerful than the normal rocket I should say.

    Other than that, you did some work you never told us. I'm really impressed on how far your going. I can't believe i have to wait 2 weeks for another update
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    Redemption 17 years ago
    You are Techie.

    Just today I've put up a resistance to squad weapons.

    The enemies the squads don't kill are for you, you need to kill something to kill or you'll get bored.

    There is a maximum amount of bullets you can have, no need for weight.

    Areas where you're not meant to go? Is that in the outside blackness or past the door in the starting map?

    The plasma TV might be a lack of graphics, it's using the original DOOM image and I'm not sure if thats in the demo.

    [Edit]I've added a new weapon and because of this, long story short, I'm adding an injury system.

    Good Idea? (Poll added)

    [Edit] Water Effect added.

    I've created a basic injury system, the poll will determine it's survival.

    [Edit] Blood now stays below creatures so they aren't hidden.
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    Redemption 17 years ago
    Dual Pistols Added, Left click fires left gun, Right click fires right gun. (t'was extemely easy to do) (See modding library for code)

    Squad Sergeant added...

    [Edit] An explanation of the injury system:

    Whenever the player is shot your injury bar increases. You cannot see this bar, but as you get injured you can see it's effects. Above your health bar is the blood bar. This bar decreases as you get injured, when it is low you cannot aim right and when it reaches zero your health begins to drain. If severely injured your health be directly damaged. You will not be hurt from injuries if your health is less then 14.

    [Edit] Water terrain added.
    Squads are now slightly humanized.
    Storyline is beggining to take shape...
    Master easter egg is beginning to take shape...

    There has only been about three days of work since the beta so you'll probably have to wait another fortnight for the next one.
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    Anarion 17 years ago
    ooh dual pistols, I'm definately gonna hafta get this mod at some point. Seems like it's gonna be part of the essential Notrium mods.
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    roburky 17 years ago
    That injury system sounds really interesting. I'm going to be looking forward to trying this out.
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    Anonymous1157 17 years ago
    I, too, can't wait until this is released. IT'LL BE SO MUCH FUN! WII!
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    Quanrian 17 years ago
    My main complaint with the beta, besides the lack of polish which simply comes with time, was the large amount of allies. I did get to kill a few enemies, but I was still largely bored. My advice would be to 'severely' cut down on the friendly AI to something like a small squad.

    It'd be more interesting if you could make members of the squad be actual individuals with specific purposes. This way, if you plan it right you might be able to script events based upon these characters. That in my humble would drive the game along better than just watching them shoot at everything in sight (even the enemies they can't get to).

    Either way this type of gameplay fairs better with a more isolated feel in my opinion. Most of the time you start off with a squad in a situation like the one you used, they'd all be dead almost upon arrival. The fact your squad is basically doing all the hard work for you, really steals away any tension. In fact the largest missing element was there wasn't any form of tension, and even if it's not Doom, you still originally based it off that, and building tension was one of its hallmarks.
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    Forum » DOOM Mod / Aleryon Betrayal
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