Death Knight said:I put all points into intelligence in my current character, and I definitely get a lot of experience from simple actions like picking up silver feathers (picking up my... 16th? silver feather resulted in 155 experience or something). However, after my intelligence hit 10, I decided I should probably start beefing up my damage, and starting boosting Strength and Dexterity; I decided to bump up both to see which improvements gave more DPS, but didn't really notice much difference either way. On the other hand, they were each only at 3 when I hit the end of the preview.
Intelligence-I finally think that intelligence might be really good. I just havent put much emphasis on it. I can see it helping if you add a point in the beginning but i think that if you really want to work the game, set all points to intelligence at beginning and watch how your character reaches lvl 3 before the 2nd area is given!
You know, I'm the kind of person who always focuses on getting more "improvement points", of whatever variety, faster than anyone else can. In Space Empires (or, more specifically, Space Empires IV with a customized version of the Eclipse Mod), I focus on research, improving my research facilities and building massive research fleets, so that I have a boatload of research and can pick and choose high-level research projects while everyone else is still struggling with fusion power. I generally max out the most powerful weapons, shields, and construction technologies, so that as soon as someone declares war on me, I just wormhole-jump into their home system and capture their planets with a single troop transport (which is capable of both blowing their entire fleet away by itself and landing hundreds of giant mechs that take out the planetary militia in a couple combat turns). I guess this style of play just automatically translates into RPGs that let you increase the rate at which you generate experience, although level caps tend to make that not worthwhile, like in Fallout 3/New Vegas; there, I always ignore the perks that give increased EXP generation, because there are a finite number of perks you can take before your character hits max level, and some are quite a bit better than a minor increase in EXP gain that will become meaningless when your character is maxed out anyway. On the other hand, taking Intelligence is highly useful in FO3/FNV because it increases the number of skill points you get per level, which allows you to max out your skills before any other character can. On the other hand, in FO3, at least, there are so many skill books out there, that you can basically reach 80 in all skills solely through leveling and then artificially raise all skills to 100. Actually, you can probably do it with even lower skills, like 70 or something... oh well, not important.