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  • Name-code "Netary" mod

    E_net4 10 years ago
    So what am I supposed to do, "smart"?
    Get some idea!
    ==3
    #
    Anonymous1157 10 years ago
    "E_net4" said:
    ==3
    Lightbulb with a phallus != getting an idea, although I think you meant to say that ideas are easy for you to come up with... hey, wait, that's bad, too!

    Whatever. Good luck coming up with a name. How does Bob sound?
    #
    E_net4 10 years ago
    "Anonymous1157" said:
    "E_net4" said:
    ==3
    Lightbulb with a phallus != getting an idea, although I think you meant to say that ideas are easy for you to come up with... hey, wait, that's bad, too!
    Not funny

    "Anonymous1157" said:
    How does Bob sound?
    1) Stoopid
    2) Awfull
    3) Cow dung
    4) Your uncle's garbage *Nelson Laugh* HaHa!

    So you don't want votes, huh?
    Ok, I'll think about the name myself!
    #
    E_net4 10 years ago
    The time you all waited has come!
    I will now say, i mean, type the name of the new character!!!
    The name is....
    ...
    wait a minute, did i forget it??
    ---
    Oh, now i remember!
    Ill say it again...
    The name is...
    ...
    NETARIAN!

    I hope you liked it, cuz there are no refunds
    #
    Anonymous1157 10 years ago
    Good thing we never paid for anything. *Sighs and walks away*
    #
    Amarth 10 years ago
    Well, somebody better give me some money!
    [/obscure Sam & Max quote]
    #
    E_net4 10 years ago
    I've been making the Netarian, i hope it works in the game as soon as it's technically done.
    OMG, when i start the mod the game crashes!
    #
    Anonymous1157 10 years ago
    You silly little man. You're supposed to check it every three or four changes. Start over.
    #
    Redemption 10 years ago
    If you want to know whats wrong you could post (or PM) the script so I can check out whats wrong with it.
    #
    E_net4 10 years ago
    "Anonymous1157" said:
    You silly little man. You're supposed to check it every three or four changes. Start over.
    :'( You're mean!
    I'll check the problem, maybe it's the player_races...
    Here's the "Netarian" code
    Code:
    journal_netarian.dat;//journal text file name
    Normal weak body. Can learn things throughout Notrium.;//description in start menu
    149;//creature number in creatures.dat
    18;//start animation number in animation.dat
    800;//day length
    80;//maximum carry weight
    0.6;//climatic temperature change multiplier
    ragdoll_human.png;//rag doll texture
    computer.png;//interface texture
    begin_weapon_frames;//must contain all weapon classes in order starting from 0
    0;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature0.png;texture name
    2;//row that contains the 4 weapon frames
    1.000000;//weapon_x
    27.000000;//weapon_y
    1;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature0.png;texture name
    2;//row that contains the 4 weapon frames
    1.000000;//weapon_x
    27.000000;//weapon_y
    2;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature0.png;texture name
    2;//row that contains the 4 weapon frames
    1.000000;//weapon_x
    27.000000;//weapon_y
    3;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature0.png;texture name
    2;//row that contains the 4 weapon frames
    1.000000;//weapon_x
    27.000000;//weapon_y
    4;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature0.png;texture name
    2;//row that contains the 4 weapon frames
    1.000000;//weapon_x
    27.000000;//weapon_y
    5;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature0.png;texture name
    2;//row that contains the 4 weapon frames
    1.000000;//weapon_x
    27.000000;//weapon_y
    6;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature0.png;texture name
    2;//row that contains the 4 weapon frames
    1.000000;//weapon_x
    27.000000;//weapon_y
    7;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature0_1.png;texture name
    0;//row that contains the 4 weapon frames
    8.000000;//weapon_x
    24.000000;//weapon_y
    8;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature0.png;texture name
    2;//row that contains the 4 weapon frames
    1.000000;//weapon_x
    27.000000;//weapon_y
    9;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature0.png;texture name
    2;//row that contains the 4 weapon frames
    1.000000;//weapon_x
    27.000000;//weapon_y
    10;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature0.png;texture name
    2;//row that contains the 4 weapon frames
    1.000000;//weapon_x
    27.000000;//weapon_y
    11;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature0.png;texture name
    3;//row that contains the 4 weapon frames
    12.000000;//weapon_x
    21.000000;//weapon_y
    end_weapon_frames;
    begin_specialties;
    seconds;//description
    5;//specialty
    0;//difficulty level
    none;//message
    5.000000;//parameter0
    0.000000;//parameter1
    60.000000;//parameter2
    0.000000;//parameter3
    virtual days;//description
    5;//specialty
    0;//difficulty level
    none;//message
    7.000000;//parameter0
    0.000000;//parameter1
    1000.000000;//parameter2
    0.000000;//parameter3
    virtual minutes;//description
    5;//specialty
    0;//difficulty level
    none;//message
    8.000000;//parameter0
    0.000000;//parameter1
    60.000000;//parameter2
    0.000000;//parameter3
    virtual hours;//description
    5;//specialty
    0;//difficulty level
    none;//message
    9.000000;//parameter0
    0.000000;//parameter1
    12.000000;//parameter2
    6.000000;//parameter3
    health bar;//description
    5;//specialty
    0;//difficulty level
    none;//message
    0.000000;//parameter0
    0.000000;//parameter1
    80.000000;//parameter2
    80.000000;//parameter3
    energy bar;//description
    5;//specialty
    0;//difficulty level
    none;//message
    1.000000;//parameter0
    0.000000;//parameter1
    20.000000;//parameter2
    20.000000;//parameter3
    temperature bar;//description
    5;//specialty
    1;//difficulty level
    none;//message
    2.000000;//parameter0
    -100.000000;//parameter1
    100.000000;//parameter2
    0.000000;//parameter3
    used subspace radio marker bar;//description
    5;//specialty
    0;//difficulty level
    none;//message
    14.000000;//parameter0
    0.000000;//parameter1
    5.000000;//parameter2
    1.000000;//parameter3
    used planetoid marker bar;//description
    5;//specialty
    0;//difficulty level
    none;//message
    15.000000;//parameter0
    0.000000;//parameter1
    5.000000;//parameter2
    1.000000;//parameter3
    armor meter;//description
    5;//specialty
    0;//difficulty level
    none;//message
    3.000000;//parameter0
    -10.000000;//parameter1
    10.000000;//parameter2
    1.000000;//parameter3
    food meter;//description
    5;//specialty
    0;//difficulty level
    none;//message
    4.000000;//parameter0
    0.000000;//parameter1
    200.000000;//parameter2
    200.000000;//parameter3
    energy make bar;//description
    5;//specialty
    0;//difficulty level
    none;//message
    16.000000;//parameter0
    0.000000;//parameter1
    500.000000;//parameter2
    0.000000;//parameter3
    health make bar;//description
    5;//specialty
    0;//difficulty level
    none;//message
    17.000000;//parameter0
    0.000000;//parameter1
    500.000000;//parameter2
    0.000000;//parameter3
    Ingame Minute Counter;//description
    7;//specialty
    0;//difficulty level
    none;//message
    8;//parameter0
    0.0;//parameter1
    8;//parameter2
    1.8;//parameter3
    counter bar;//description
    5;//specialty
    0;//difficulty level
    none;//message
    12.000000;//parameter0
    1.000000;//parameter1
    1.000000;//parameter2
    1.000000;//parameter3
    drain food - easy;//description
    7;//specialty
    -2;//difficulty level
    none;//message
    4;//parameter0
    0.0;//parameter1
    4;//parameter2
    -0.25;//parameter3
    drain food - medium and hard;//description
    7;//specialty
    1;//difficulty level
    none;//message
    4;//parameter0
    0.0;//parameter1
    4;//parameter2
    -0.5;//parameter3
    drain food fast if over max;//description
    7;//specialty
    0;//difficulty level
    none;//message
    4;//parameter0
    1.01;//parameter1
    4;//parameter2
    -10;//parameter3
    drain health if food too low;//description
    6;//specialty
    0;//difficulty level
    You are starving!;//message
    4;//parameter0
    0.01;//parameter1
    0;//parameter2
    -1.5;//parameter3
    drain health if health too high;//description
    7;//specialty
    0;//difficulty level
    none;//message
    0;//parameter0
    1.01;//parameter1
    0;//parameter2
    -5;//parameter3
    drain health faster if health too high;//description
    7;//specialty
    0;//difficulty level
    none;//message
    0;//parameter0
    1.25;//parameter1
    0;//parameter2
    -5;//parameter3
    drain battery if battery too high;//description
    7;//specialty
    0;//difficulty level
    none;//message
    1;//parameter0
    1.01;//parameter1
    1;//parameter2
    -2;//parameter3
    drain health if temperature too high;//description
    7;//specialty
    1;//difficulty level
    You are having a heat stroke! Find shade under a tree.;//message
    2;//parameter0
    0.9;//parameter1
    0;//parameter2
    -1.4;//parameter3
    drain health if temperature too low;//description
    6;//specialty
    1;//difficulty level
    You are freezing! Find warmth.;//message
    2;//parameter0
    0.1;//parameter1
    0;//parameter2
    -1.4;//parameter3
    Start with Open Inv I;//description
    3;//specialty
    0;//difficulty level
    none;//message
    289;//parameter0
    1;//parameter1
    0;//parameter2
    0;//parameter3
    Start with The Power amulet;//description
    3;//specialty
    0;//difficulty level
    none;//message
    456;//parameter0
    1;//parameter1
    0;//parameter2
    0;//parameter3
    cannot drop The Power amulet;//description
    4;//specialty
    0;//difficulty level
    none;//message
    456;//parameter0
    0;//parameter1
    0;//parameter2
    0;//parameter3
    Start with pick up;//description
    3;//specialty
    0;//difficulty level
    none;//message
    197;//parameter0
    1;//parameter1
    0;//parameter2
    0;//parameter3
    cannot drop pick up;//description
    4;//specialty
    0;//difficulty level
    none;//message
    197;//parameter0
    0;//parameter1
    0;//parameter2
    0;//parameter3
    Start with Flashlight;//description
    3;//specialty
    0;//difficulty level
    none;//message
    23;//parameter0
    1;//parameter1
    0;//parameter2
    0;//parameter3
    Right Hand Slot;//description
    2;//specialty
    0;//difficulty level
    slot.png;//message
    0;//parameter0
    -5;//parameter1
    100;//parameter2
    0;//parameter3
    Left Hand Slot;//description
    2;//specialty
    0;//difficulty level
    slot.png;//message
    1;//parameter0
    195;//parameter1
    100;//parameter2
    0;//parameter3
    Body Slot;//description
    2;//specialty
    0;//difficulty level
    slot.png;//message
    2;//parameter0
    95;//parameter1
    60;//parameter2
    0;//parameter3
    Feet Slot;//description
    2;//specialty
    0;//difficulty level
    slot.png;//message
    3;//parameter0
    95;//parameter1
    200;//parameter2
    0;//parameter3
    Head Slot;//description
    2;//specialty
    0;//difficulty level
    slot.png;//message
    4;//parameter0
    95;//parameter1
    -60;//parameter2
    0;//parameter3
    Utility Slot;//description
    2;//specialty
    0;//difficulty level
    slot.png;//message
    5;//parameter0
    195;//parameter1
    -60;//parameter2
    0;//parameter3
    end_specialties;
    begin_disabled_endings;
    end_disabled_endings;
    begin_disabled_item_classes;
    3;
    Exclusive to Alien.;//message
    4;
    Exclusive to Android.;//message
    5;
    Exclusive to Psionic.;//message
    6;
    Netarian cannot use this item.;//message
    end_disabled_item_classes;
    #
    Redemption 10 years ago
    I immediately notice you don't have
    0;//identifier
    1;//visible in start menu
    0;//side
    0;//start area


    Is this because you messed up the post or because it's not in your code?
    #
    E_net4 10 years ago
    Oh,man, i didnt post all the code.
    Here's the part before it:
    Netarian;//name------------------------------
    6;//identifier
    1;//visible in start menu
    0;//side
    41;//start area

    But I think it's not the problem, though.
    #
    Redemption 10 years ago
    end_of_file;
    ?
    #
    E_net4 10 years ago
    "Redemption" said:
    end_of_file;
    ?
    There is the end_of_file; line, i just put the race in general.
    Edit: I just found the problem! There was a misplaced line at plot_objects.dat
    The mod can now go on
    #
    Anonymous1157 10 years ago
    Don't scare yourself like that next time. Mod a little in one file, or multiple ones if you're making a script or something complicated, and then check it. Any other modder will tell you that this method works ('Specially Quan, since IIRC he suggested it).
    #
    Aphiberg 9 years ago
    Lets go! don't quit you really should give us an update ASAP!
    #
    Anonymous1157 9 years ago
    "Aphiberg" said:
    Lets go! don't quit you really should give us an update ASAP!
    Half of us don't even like the name of the new race. Stop being a pest, m'kay?
    #
    Anarion 9 years ago
    "Anonymous1157" said:
    "Aphiberg" said:
    Lets go! don't quit you really should give us an update ASAP!
    Half of us don't even like the name of the new race. Stop being a pest, m'kay?
    He is being somewhat annoying isn't he? Aphiberg, while it's disappointing to see a mod abandoned, pestering the modder is not likely to get them to work on it again.
    #
    E_net4 9 years ago
    And I think the Werivar Expansion mod will be good.
    *this mod goes poof*
    #
    harwe 9 years ago
    expansion IS good, cept the guy is taking a break or somethin, good stuff hes got there, one more version b4 v1.0

    i fear he dropped it already....
    #
    zerocoal 9 years ago
    i was really looking forward to this mod but i guess the werivar expansion (official one) is good enough for now until some more people get on and make something better. after i signed up i figured nobody ever came by anymore cause there were never any new posts lol.
    #
    harwe 9 years ago
    2nd mined, how many mods you wanna mine? most are dead.... dont need to comment on them if you just want to say some little crap...
    #
    zerocoal 9 years ago
    eh i cant help it, im stupid so i dunno when im mining or not. i just look for something that has the year 2007 and i add comments ^_^ and whats wrong with mining if its dead? all im doing is saying something that i have nowhere else to say... like DONKEYS ARE AWESOME! sorry just had to do it
    #
    Amarth 9 years ago
    "zerocoal" said:
    and whats wrong with mining if its dead?
    The problem is mainly about other people losing time with reading your post when it adds nothing of value. Ultimately, it's about respect for others.

    It's one of the main parts of netiquette. Thank you.
    #
    Forum » Name-code "Netary" mod
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