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Forum » WAZZAL II: The Final Dawn - final Version 6 released!
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  • WAZZAL II: The Final Dawn - final Version 6 released!

    slyvena 11 years ago
    Make it upgradable until eventully you make it huge so it inhances the speed of your ship and whenerver you land you take a small peace of it for your personal jetpack
    #
    Sicon 11 years ago
    This mod will rock! By the way ZeX, are you thinking of adding some large scale battles. How about being able to hire bodyguards/mercenaries to help you fight? Human and Android? Also if you could pilot your ship on the ground as air cover, that would be cool. How about large spaceship battles? 20 fighters vs a starbase/capital ship that would rock!

    Umm... when will be the aproximate date until Build 3 comes out? I cant wait for this mod.

    Edit: The City enviroments looks great! Can you also add City assaults and such? How about a whole city full of civilians, thugs, cops, and so on? Will you be able to enter buildings? ( think of bar fights! ) Will you be able to buy ships and upgrades for 'em? I don't like the idea that you could only steal/repair ships in Wassal

    Edit: Wow nice spash screen! Looks great!but uhh... why do all the ships MISS in the screen?

    Edit!!!!)will the player have to buy things with money or he will earn them with promotions by killing enouth enemies? or maybe both?
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    ForceUser 11 years ago
    Sicon, if you do find the time, read thruogh some of the previous pages, working backwards, so you don't repeat ideas. This is not meant to sound angry, just some helpfull advice

    Anywho, I'm helping out with the graphics of a Stars! clone and I made something rather nice for the splash.

    <!-- m --><a class="postlink" href="http://www.groep7.co.za/stars/graphics/best01.jpg">http://www.groep7.co.za/stars/graphics/best01.jpg</a><!-- m -->

    Now, I'd be willing to make something akin to that for either a win/lose screen or the intro. Using The mod's ships and slightly different weapons graphics and changing the layout, It could look rather nice. The reason why I'm asking is coz it took me about 3h to make it (not counting the ships themselves) It also makes a rather nice background

    ForceUser
    #
    ZeXLR8er 11 years ago
    Yes, I'll probably take you up on that Forceuser; I've done the intro graphic but I've still got alot of the outros to do.

    are you thinking of adding some large scale battles. How about being able to hire bodyguards/mercenaries to help you fight? Human and Android? Also if you could pilot your ship on the ground as air cover, that would be cool. How about large spaceship battles? 20 fighters vs a starbase/capital ship
    Hopefully all that will be possible. But the battles won't be hugely large scale; Notrium can only handle so much.
    Edit: The City enviroments looks great! Can you also add City assaults and such? How about a whole city full of civilians, thugs, cops, and so on? Will you be able to enter buildings? ( think of bar fights!)
    Yep, all of that will be in. Only some buildings (like bars) will be visitable though.
    Will you be able to buy ships and upgrades for 'em? I don't like the idea that you could only steal/repair ships in Wassal
    Absolutly.
    #
    ForceUser 11 years ago
    good news, It seems the guy who's making the stars! client thingy isn't going to us the new splash screen (Going to use one of my older ones) So I just have to make a few slight alterations and It should be good to go. I'm guessing that the outro will prbably have a few screens, with one side steadily winning?

    ForceUser
    #
    Penta 11 years ago
    Inflatable decoy battleship to distact an enemy's while you're fleeing.
    Inflatable normal battleship to kill your enemy's when outnumbered.
    Stunning tractorbeam to take enemy ships to a brainwashing centre.
    Brainwashing centre to convert enemy's into allies and enemy ships to your ships.
    #
    Sicon 11 years ago
    ZeX is there anyway an inexperianced person who has absolutely no knowledge of coding, modeling, everything actually, may help with the mod? ( That person is me )
    #
    Inane 11 years ago
    "Sicon" said:
    ZeX is there anyway an inexperianced person who has absolutely no knowledge of coding, modeling, everything actually, may help with the mod? ( That person is me )

    Just post some ideas, Modders always seem to need ideas for some reason .

    By the way ZeX, Will there be a governments inwhich are neutral, Unless they somehow scan you for narcotics or slaves? But then, Even though i didnt get far in the original wazzal if this is only slightly after that there wouldnt be governments... Or so i would think.
    #
    Sicon 11 years ago
    Ok... Ideas:
    Money system! : Allows the player to buy weapons/ammo/armor/energy cellls/ships/and so on.

    Tractor Beam! : Allows the player's ship to tractor beam an object in space. Withought this beam you cannot pick up items from destroyed aircrafts.

    Mining Laser! : Allows the player's ship to mine ores from asteroids. Which he can sell for money. (Aside from illegal weapons/goods and slaves. )

    Bacon Ray! : Allows the player to make bacon out of alien corpses/Small Aliens when the player doesn't have any firewood/fire to bake them at!

    Farming! : Allows the player to buy some land on a planet, and make a farm there where he can get himself free food.

    Vehicles! : Allows the player to man vehicles on land. From Scout Cars to tanks to boats to turrets and so on.

    Sentry Fighters! : Special radio controlled fighters that can be launched from the player's ship. These sentries are 5 times smaller than than the ship itself. They can be commanded to dock/undock, and to guard.

    More ideas as soon as they come into my head.

    Edit:
    Rapid Fire Machine Guns/Gattling Guns : (For ships)Basicaly machine guns that fire loads of bullets, they are very innacurate, but so many are being fired that it's almost impossible to dodge them. A major drawback is that they do little to none damage by themselves.

    Cannons : (For Ships) The exact opposite of machine guns. They have a very long range, a long reload time, and do major damage. This weapon is most prefered for taking out bombers, but it works great for fighters as well. The very major drawback is that you have to really aim and they are easy to dodge.

    Lasers : We already have lasers.

    Gauss Rifle : A clone of a Sniper Rifle's range combined with a pistol's fire rate. Add some energy ammo and we an aproximate description of a Gauss Rifle. Famously used by the Special Forces

    Will add more soon.

    How about ships that work like helicopters? They have 2 thrusters pointing down to maintain altitude, 2 pointing back for forward thrust, 2 small thrusters pointing forward for slight backward thrust in case you have to slow down quick, and one thruster on the left side and the right side so the aircraft can strafe.
    That could be done. Althought im not sure if a lot of people get the picture.
    #
    ZeXLR8er 11 years ago
    Wow, more great ideas.

    Inflatable decoy battleship to distact an enemy's while you're fleeing.
    I like it!! Reminds me of the sort of humor in Wazzal I.


    Tractor Beam! : Allows the player's ship to tractor beam an object in space. Withought this beam you cannot pick up items from destroyed aircrafts.

    Mining Laser! : Allows the player's ship to mine ores from asteroids. Which he can sell for money. (Aside from illegal weapons/goods and slaves. )

    Bacon Ray! : Allows the player to make bacon out of alien corpses/Small Aliens when the player doesn't have any firewood/fire to bake them at!

    Farming! : Allows the player to buy some land on a planet, and make a farm there where he can get himself free food.

    Vehicles! : Allows the player to man vehicles on land. From Scout Cars to tanks to boats to turrets and so on.

    Sentry Fighters! : Special radio controlled fighters that can be launched from the player's ship. These sentries are 5 times smaller than than the ship itself. They can be commanded to dock/undock, and to guard.

    Rapid Fire Machine Guns/Gattling Guns : (For ships)Basicaly machine guns that fire loads of bullets, they are very innacurate, but so many are being fired that it's almost impossible to dodge them. A major drawback is that they do little to none damage by themselves.

    Cannons : (For Ships) The exact opposite of machine guns. They have a very long range, a long reload time, and do major damage. This weapon is most prefered for taking out bombers, but it works great for fighters as well. The very major drawback is that you have to really aim and they are easy to dodge.

    Lasers : We already have lasers.

    Gauss Rifle : A clone of a Sniper Rifle's range combined with a pistol's fire rate. Add some energy ammo and we an aproximate description of a Gauss Rifle. Famously used by the Special Forces
    Very good, I especially like the 'Mining laser' and the gatling cannons.
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    erendor 11 years ago
    Good fun, even though I kep running into difficulties with those damn rebel soldiers >_>. Also, I had problems commanding machine guns, the 'M' key didn't do anything. And, a final bug(?), I couldn't seem to drop any mines while I was in my spaceship. Using them in my inventory just blew them up Although I only got up to ensign(briefly), it still looked like good fun. Now I'm off to cheat my way to the highest level I can, and look around.
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    slyvena 11 years ago
    Alien Artifacts: There would be five to collect through out the game and they would temporaily do stange things to your ship, also one of your quests could be to find out about the items which would lead you into a saga that ends in you destroying them so no-one can abuse there power like in the past which turns out to be why earth exploded.

    High powered Duel Gurse Rapid-Fire Plasma Cannon: A mazzive gun that would temporaily shut down your shields and stop you moveing or fireing for 10 seconds at the expense of 3 seconds of complete deselation and death to your enemys!!

    Different Ships: In the end when you get enough money you could by a new ship and eventully on the ground perhaps be in a mech.

    Lots of sides: In the real world there would be a lot of organiztions that would attack ANYONE other then themselfves.

    Boarding of Ships: A type of map in which your ship is captured and boarded in which you must fight back and eventully plant a bomb in their ship and fly off, BOOOM.

    Resscue of the Survivors of Notrium: Each time you came to the planet Notrium you would be a in specific map or two in which you would have to perform a mission to get to/resscue each of the ships people besides the alien, It would be a boss in the final mission.

    The other planets in the Notrium System: Make the Notrium system one you can go two and have like 3 planets all with their own missions.

    Ville Corp: Have them on some of the Planets and be able to fight or be attacked by their ships(e.g they would be the ones that board your ship).

    Polictical Relations: Ville Corp and whoever you work for would be at war so their would be a lot of missions envolving the two. Also on some planets their allegence would be Netrul so you would get attack by thugs loyal to other "Corps" and helped now and then by those of your own or those closly allyed to your own.

    Links with real game: Try to keep as many links with the real game as pssible to make it look as though it is the Wazzel world.

    Race or type: You could have races and types or at least types were you could decide if you were a Strong slow and tough person a Weak Fast and low-healthed person or a all rounder, such as in you would have 10 points to put toward different attributtes and stuff.

    One mega Quest or highly scripted quest: Have a quest that you literaly spent WEEKS on, it will take ages and be the main quest of the game in which it is accutlly many quests and some big ones, it would have much more idalog and special scripts then others making it very good, also there would be some unique items to get that way.

    Base ways of winning: You could have it that you can get employed by any organization at the start and have to work for them to win, e.g Ville Corp etc or you could try to start up your own system natuily this would take more scripting but would give the player a sense of control over the course of the game, also by doing this the player would have to play the game several times to see the different endings which would all have something different from the others.

    Warp and drainings: When going over maps it is obvous that you would be warping to another system so perhaps putting around the edge of System transfering maps a energy draining bar to represent you pumping energy into the engins for warp, this would descourge travely between maps very fast and make it that if enemys followed you the would temporarily do less damage or not have shields or something.

    Prommotion: The more you went up in rank the more the corparations enemys you were working for would hate you and try to ambush and kill you off until eventully they full on board your ship or a battle crusier you were traveling in.

    Alternate Endings/beinings: Say you don't kill enough enemys in a certain amount of tiem when the cruiser you are on is boarded your new mission would be to get to the docks and escape into space.

    Random events: These would happen anywhere as a human and as any of the ships you could pilot.

    Specified Ideas for random events: To signify that your power suystems our not perfect a lot of the time your regeneration would stop for 10 seconds and occasonally you would lose a fair porshen of your power and mabye even now and then your fire rate would slow or you wouldenet be able to fire at all and then your fire rate would gradally build up to normal, basicly if you set the random settings right a player would have at least one or two major shutdowns/malfunctions each time they played and thses minor to major shutdowns could sometimes make a battle harder or KILL you in a battle thus promoting saving.

    Other varous ideas currently in my head as i right this: If you ever fired down to 0 energy your ship would randomly completly shut down and you would even lose radar pluys energy regen and shields would go off then in a but your energy would jumpstrat up to 20% of maximum and your shields to full plus your radar would be over powoered or to zoomed,bright for a minute while your systems reajustded. Also consistent and non-stop use of a weapon would cause it to fail and it would start to drain exsess energy and get damaged meaning until you got itt repaired at a sevice place it would do a nuber of things such as take more energy fail more and do less damage/be less effective and eventully even don-right break in which it would take a lot of money to fix it with.

    Accsesories: You could custimie the look of your chareter by making them were stuff, natrully you would have to have accesoriy slots in the invetory piture and wield animations that worked together and with guns.

    A rocket luancher: Self explaatory.

    ZAPPER: A gun that would be very unstabble and double the amount of fails and malfuctionsm that you would be having plus make them a bit owrse say 10% worse but would stuff up your enemys and make their ships stop, then you could board the ships and get more promation points because their would be a lot of men inside plus you would get some items respective to the ship and what corparation it belonged to; that you boarded.

    Space startions: These would accutly be series of units placed around and near each other to form the illusion of a space station soi you could blow up its turrents and outside first then attack the main body and when you blew it up you would get TONS of points because every enemy station is very hard to bet and will most likly kill you, plus freindly ones would be a good retreat from presuing enemys as they would have lots of differnet guns that would natrilyy be immune to fail guns through specielyties.

    Random eventes on enemys: Just a thought.

    Home systems/bases: Naturily each home system would have a home base(for each corparation would each have a system) in which you coundn't even get into(even if you worked for them) if you wanted until after a few missions(for them of cousre) in which they would let you. Natrilly going into an enemys homesystem without a large escort and a bigger better ship then the wazzel would be sucide as your last a EXTEMLY hard mssion would be to blow up or penstrate the home base( If you did board it because you would be under cover until you shot at them it would be a very hard human player level if you shot at them in space it would be a very hard fire fight and try to blow up the station level, this would of course not be the finnal mission for all of them, such as if you made your own corp(make it so you can make up your own name) then your final Missions would be to do the near immpossible task of penetrating all the baseis and then the corps would team up against you in an attack on your home base as the finnal and insanly hard mission.

    Own Corp: If you do this then you get to see the most amount of the maps in this way, it would of course be much harder to do this and even on easy making your won corp would be an extremly hard way to win the game and thus would give you braggng rights if you did.
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    ville 11 years ago
    "Sicon" said:
    Bacon Ray! : Allows the player to make bacon out of alien corpses/Small Aliens when the player doesn't have any firewood/fire to bake them at!

    Got to love those inside jokes!
    #
    Grim Reaper 11 years ago
    "ville" said:
    "Sicon" said:
    Bacon Ray! : Allows the player to make bacon out of alien corpses/Small Aliens when the player doesn't have any firewood/fire to bake them at!

    Got to love those inside jokes!

    Got to love 'em more when you start 'em!
    #
    Sicon 11 years ago
    "Grim Reaper" said:
    "ville" said:
    "Sicon" said:
    Bacon Ray! : Allows the player to make bacon out of alien corpses/Small Aliens when the player doesn't have any firewood/fire to bake them at!

    Got to love those inside jokes!

    Got to love 'em more when you start 'em!

    Personally I would implement that weapon ( credits to Grim Reaper for being the one to think of a Bacon Ray )
    #
    ZeXLR8er 11 years ago
    It'll be added.

    And Slyvena, thanks heaps, those are great ideas and youll be in the cerdits.
    #
    erendor 11 years ago
    Ideas:

    -Faster than Light Travel. This could be implemented in various ways, as a means of quickly traversing distances:
    -Tachyon Drive: A drive powered by tachyon particles(For those who don't know, tachyon particles are theoretical particles that supposedly travel faster than light.
    -Wormhole Generator: If you're thinking of implementing this, I recommend finding the book 'How to Build a time machine' from your local library, and looking for the wormhole section. To build a wormhole generator, you'd need items such as the Collider, Imploder, and Inflator. The book explains them in detail, but I'll give you a short summary here.

    Collider: This is the device that collides particles(gold/uranium) together to create enormous amounts of heat(Up to ten trillion degrees), which pulverises protons and neutrons, creating 'quark-gluon' plasma, which is a substance in which quarks roam about freely. This substance must then be transported to:

    The Imploder: To create a wormhole, you must bust a hole in spacetime, and to do this, you need a very very dense item. The substance from the collider is the first step. Then, the imploder uses a special magnetic field, along with explosions in a technique called 'Z-Pinch' to make the quark-gluon plasma much, much smaller, creating an object with a density of ten trillion trillion trillion trillion trillion trillion trillion trillion trillion kilograms per cubic metre. Yowza. This should create either a miniscule black hole, or a wormhole. Then comes:

    The inflator: This device is what makes the wormhole big. Because currently, we have a wormhole that's tiny. 10^-20 times smaller than an atomic nucleus, in fact. The only way to make this big is to feed it negative energy, which produces antigravity. This antigravity will push the wormholes sides out, and make it big. If you choose to implement wormholes, tell me, and I'll give you the explanation for creating negative energy.

    So now you have a large wormhole. This is still fairly useless, as the ends aren't very far apart. However, merely tow one end with you, place it where you like, and the two ends will be connected instantaneously. This may be a complicated process, but it's well worth it when previously 10+ minute(ingame) journey's become a brisk walk through the wormhole.

    That's really the only two decent FTL things I can think of. If I come up with more, I'll inform you.

    Oher Ideas:

    -Space Stations: Space Stations could be expanded into full blown mini-worlds, due to their almost guranteed enormous size. Friendly space stations, or hostile ones you plan on boarding could become enormous worlds, with auto-turrets, enemy marines, and other suprises to contend with. Or, in the case of friendlies, excellent opportunities to search out quests, supplies, and bussiness prospects.

    Here's an idea I REALLY like:

    -ALIEN space stations. And I'm not talking 'futuristic' aliens here, I'm talking about evolutionary Notrium-style aliens. Big fat blobs of living tissue specially bred for space travel, with aliens crawling all over them, a gigantic brain controlling them, and tentacles, poisons, and other nasties coming out of the very WALLS. Spaceborne spores, sent to colonize other worlds for the aliens, their own spacefaring alien hybrids. Boarding one would be like entering a nightmarish world of the surreal, with hidden dangers everywhere, and the possibility of surviellance through unknown means. I'd play your mod if all it had was alien 'spacecraft'.

    Edit: Almost immediatly, I came up with still more ideas. Or at least one.

    -Black Holes... as a weapon! Due to the unstopability of black holes, it's quite the force to be reckoned with. If one could create a few black holes, or find them, the gravity of the spaceship could be used to tow them around, like leading a donkey with a carrot. Plopping one into the pull of a planet, and it will fall straight through, going back and forth until it finally settled down in the centre. While this might be hard to implement, it could also be used against more susceptible things, like space stations, and spaceships, doing extreme damage, and being fully salvagable afterwards. Of course, it mightn't be so useful against moving enemies, but it could make a decent rearguard.
    #
    Peter 11 years ago
    -Wormhole Generator: If you're thinking of implementing this, I recommend finding the book 'How to Build a time machine' from your local library, and looking for the wormhole section. To build a wormhole generator, you'd need items such as the Collider, Imploder, and Inflator. The book explains them in detail, but I'll give you a short summary here.

    And make it work like howerbike blueprint.

    This may be a complicated process, but it's well worth it when previously 10+ minute(ingame) journey's become a brisk walk through the wormhole.

    A wormhole tutorial! Great idea!
    #
    ZeXLR8er 11 years ago
    More great ideas, I'll list them straght away. Wormholes would be great, they could really open up the universe.
    #
    slyvena 11 years ago
    erendor just to tell you, i had already metioned space stations, be carful in idea threads that your ideas are new, even though i cheaked i'm sure one of my ideas has probably already been posted

    P.S. But considering you didn't know it was a good idea.
    #
    Marevix 11 years ago
    All I really want from Wazzal 2 is a nice, long gameplay. Modders forget that a game with 300,000 features isn't too fun when it lasts 4-5 minutes and has no replay value whatsoever.. that's why games like Half-Life are so long. A lot of good stuff is better than a tiny little morsel of godly stuff.
    #
    erendor 11 years ago
    But wouldn't it be cool if it had 300,000 features AND long gameplay? Although perhaps the long gameplay might have stemmed from the time it takes to learn/use all the features. *cough*



    --Erendor, coming to you live from his school. While he's meant to be working.
    #
    Peter 11 years ago
    Somethings TERRIBLY wrong!

    I am sure that there are some posts here missing!

    Erendor, had you posted the last?
    #
    ville 11 years ago
    It could be that Zex wanted to clear the thread a bit. He's fully armed to do that, so be careful when spamming in his thread.
    #
    ZeXLR8er 11 years ago
    No, I didn't do it, it might have been Quanrian.
    #
    Idiota 11 years ago
    Either way, it was necessary.

    Anyway, how about it, Zex? I've been itchy to see the new beta, but it's been two weeks now. Any possible release date? (I will of course count 5 days up to it as you said )
    #
    ForceUser 11 years ago
    well.. he's planning something BIG that's for shure. I've almost done as much graphics for this build as the other 2 builds combined! And I've still got almost as much left to do Not that I'm complaining It's loads of fun

    ForceUser
    #
    ZeXLR8er 11 years ago
    Hmm, let me see, probably in less than -2 days.
    #
    erendor 11 years ago
    Less than -2 days? That could mean ANYTHING!

    On a slightly more on-topic topic, I give you my exciting negative energy uses list! Woo! Anyway:

    Firstly, a quick explanation: Negative energy can be created in several ways, but I won't go into that now. What you need to know is this - As the opposite of normal energy, negative energy antigravitates. This is an interesting point, and all sorts of crazy things can be done with it. It needs a large source of the stuff, but it's nicely useful.

    -Firstly, Negative energy 'pushes' could be used, sending out a wave of negative energy to give anything nearby a BIG push away from you. (I'm not sure how coding this would work out.)

    -Secondly, negative energy 'mines' these things would work like the negative energy wave, but you could drop them seperately, and they would work at pushing away anything that comes near them for a while, untill they run out and evaporate.

    -Negative energy speed boosts. Utilizing enough negative energy, it could be used to speed you from a standing start to enormous velocitys, depending on the mass of the energy used.

    -More personal negative energy guns, which do minimal damage, but push everything in their path(An expanding conical wave) far away.
    #
    ForceUser 11 years ago
    Have you ever used the beacon ray in notrium. I'm guessing your idea would work similar? It could be a great help if there are hordes of small fighters or even a big carrier nearby.

    ForceUser
    #
    Peter 11 years ago
    Here's a new wersion of my Wolf 5...

    EDIT Cant get internet to work propetry, you have to wait...

    Uhm... Zex, dont u want a level designer?

    The Wolf can make you think about it...
    #
    erendor 11 years ago
    "ForceUser" said:
    Have you ever used the beacon ray in notrium. I'm guessing your idea would work similar? It could be a great help if there are hordes of small fighters or even a big carrier nearby.

    ForceUser

    No, I've never used the bacon ray in notrium. I didn't even know of it's existence!
    #
    ForceUser 11 years ago
    hold on now, I'm not accusing you of stealing the idea. I'm just saying that the beacon ray works on the same principals as the weapon you sugested.

    -Firstly, Negative energy 'pushes' could be used, sending out a wave of negative energy to give anything nearby a BIG push away from you. (I'm not sure how coding this would work out.)

    Thus it will be easy to impliment the above quote (you were wondering if it could be done)
    #
    ZeXLR8er 11 years ago
    Great, I'll look forward to the new design Peter!!
    #
    Sicon 11 years ago
    Its been 2 weeks, don't you think its about time to announce the release date for this mod? I can't wait anymore!
    #
    Forum » WAZZAL II: The Final Dawn - final Version 6 released!
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