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  • Notrium modding questions/answers

    Grim Reaper 18 years ago
    "SWG_Forever" said:
    umm, i think i understand, but how do i do that

    Please explain yourself. How do you do what?
    #
    Niwsters 18 years ago
    well, how do you do your moving graphics?
    #
    Grim Reaper 18 years ago
    "SWG_Forever" said:
    well, how do you do your moving graphics?
    Again, I must ask you to explain yourself.

    Did you mean "How do you do GFX (graphics) for player races?"
    #
    Niwsters 18 years ago
    yes
    #
    Grim Reaper 18 years ago
    Finally, you make sense!

    Anyhow, here's how the cells work (each cell is 64*64 pixels):
    01 02 03 04| 01: Head 02 - 06: Feet
    05 06 07 08| 07: Body (no weps equipped) 08: Empty
    09 10 11 12| 09 - 12: Optional weapon fire animation
    13 14 15 16| 13 - 16: Optional weapon fire animation

    Note that this is for player races ONLY. Other creatures use different type of gfx (which the player races used in Notrium 1.2).

    Now, you can create the textures with any gfx editor (even paint), although if you use one that doesn't support transparency (e.g. paint), you'll need another editor to add that in.

    You can use Flash MX 2004 for making the gfx (I do that. I also find it easier because of the amount of control over the things that make the gfx file... ).

    And as you know (well, you're supposed to), the preferred texture format is .png (although I'm not sure which other formats are supported, could someone post a list?).
    #
    Niwsters 18 years ago
    ah, thx! just two more things... where do i put it and what do i name it?
    #
    Grim Reaper 18 years ago
    "SWG_Forever" said:
    ah, thx! just two more things... where do i put it and what do i name it?

    The new texture?

    You put it either to Notrium\textures folder, or to it's subfolder with the name of your mod (e.g. mod name "Bunny", so it'd be Notrium\textures\bunny).

    And for the naming, I'd say anything with no spaces nor any symbols that windows doesn't allow in file/folder names.
    #
    Niwsters 18 years ago
    Aaargh! now the modding FAQ isn´t working ! When i start it up, it is only showing me weird symbols ! Anyone know why?
    #
    Grim Reaper 18 years ago
    "SWG_Forever" said:
    Aaargh! now the modding FAQ isn´t working ! When i start it up, it is only showing me weird symbols ! Anyone know why?

    Are you talking about the PDF or HTML version?

    And WHY do you keep putting the [ color=something ] and [ /color ] tags at the end of your posts?

    If you want coloured text, put the [ color=something ] tag BEFORE the text you want to be coloured, and the [ /color ] tag after it.
    Example (in code format):
    [color=red]Text here[/color]

    And this is how it will look like in the post: Text here
    #
    Niwsters 18 years ago
    1: i did use that one that i got from barebones mod, it worked before

    2: i didn´t know that, not used to write in forums
    #
    Grim Reaper 18 years ago
    "SWG_Forever" said:
    1: i did use that one that i got from barebones mod, it worked before

    2: i didn´t know that, not used to write in forums

    Is the FAQ a .pdf file or a .html file? I didn't even know the Barebones package had one...
    #
    Niwsters 18 years ago
    I knew you would say that!

    It´s pdf, but i think i know what´s the problem... i haven´t got acrobat reader cause i reinstalled the computer
    #
    Grim Reaper 18 years ago
    "SWG_Forever" said:
    I knew you would say that!

    It´s pdf, but i think i know what´s the problem... i haven´t got acrobat reader cause i reinstalled the computer

    Then install the lil' bugger. PDFs aren't readable with common text editors (Notepad, Wordpad, Word).
    #
    NOSBoi 18 years ago
    Is it possible to make a weapon that only targets/affects certain creatures
    #
    Grim Reaper 18 years ago
    "NOSBoi" said:
    Is it possible to make a weapon that only targets/affects certain creatures

    Certainly.
    #
    MageKing17 18 years ago
    "Grim Reaper" said:
    "NOSBoi" said:
    Is it possible to make a weapon that only targets/affects certain creatures

    Certainly.
    Quite easily, actually. Depends on which method you use.
    #
    NOSBoi 18 years ago
    Hi, how do you do this? because i want an abilty/weapon that can only mind control certain creatures(or just one)---i can do all that just not the "certain creatures" bit.

    Oh and Is it possible to hit or effect creatures on your side?

    Or command creatures from other sides?

    Ive made traps to catch stuff but is there a way to make enemies not target it?-Ive put the trap on a side hostile to them but they are not hostile to the trap but they still attack it!(note:its a creature)

    Any help
    #
    Grim Reaper 18 years ago
    "NOSBoi" said:
    Ive made traps to catch stuff but is there a way to make enemies not target it?-Ive put the trap on a side hostile to them but they are not hostile to the trap but they still attack it!(note:its a creature)

    Let me get this straight...

    You put the trap as a hostile for others, but didn't put the others as hostile to the trap?

    It's time for the old switcheroo (trap not hostile for others, others hostile for trap)!
    #
    Madgamer 18 years ago
    "NOSBoi" said:
    Oh and Is it possible to hit or effect creatures on your side?
    Get more than 50 ether, empty the container. There should be a weird gelatin creature. Burn it with a flamethrower and there you go. NOW GO KILL YOURSELF AND OTHERS!!!
    #
    Grim Reaper 18 years ago
    "Madgamer" said:
    "NOSBoi" said:
    Oh and Is it possible to hit or effect creatures on your side?
    Get more than 50 ether, empty the container. There should be a weird gelatin creature. Burn it with a flamethrower and there you go. NOW GO KILL YOURSELF AND OTHERS!!!

    Uhh... Madgamer? I don't think that's what NOSBoi was talking about...

    Anywho, I can't say yes or no. Try reading the modding FAQ, maybe there's something about it there.

    Although as far as I recall it, you can't harm nor hit creatures on your side...
    #
    NOSBoi 18 years ago
    Ok the main thing is

    Yes the trap is hostile to most but they are not hostile to it.
    Switcharo did not work- i want a creature(trap) that attacks others, but they dont attack it.....

    Secondly is it possible to make a weapon that affects only certain creatures if so HOW DO I DO IT!

    Thanks
    #
    Grim Reaper 18 years ago
    "NOSBoi" said:
    Ok the main thing is

    Yes the trap is hostile to most but they are not hostile to it.
    Switcharo did not work- i want a creature(trap) that attacks others, but they dont attack it.....

    So you put it so that the trap's hostile side contains the trappable aliens, and the trappable aliens' hostile side doesn't contain the trap, right?

    Did you leave the trap creature out of the side list of the trappable creatures?

    If so, try making it friendly in the eyes of the trappable creatures.

    Remember to have the trappable creatures in the hostile side of the trap.

    "NOSBoi" said:
    Secondly is it possible to make a weapon that affects only certain creatures if so HOW DO I DO IT!

    For example, add a new weapon class and create only one weapon in it (if you don't need more than one). Make it so that the weapon class you just created only affects some creatures (the ones you want to be trappable, if we're talking about the trap's wep).

    "NOSBoi" said:
    Thanks

    You're welcome.
    #
    NOSBoi 18 years ago
    Well the trap is not hostile to them and they still kill it which is annoying....... ANy help now?
    #
    Grim Reaper 18 years ago
    "NOSBoi" said:
    Well the trap is not hostile to them and they still kill it which is annoying....... ANy help now?

    Put the trap's side to friendly on the creatures' files. That should do the trick.
    #
    NOSBoi 18 years ago
    I cant make them on the same side as the trap and ive tried it when the trap is hostile to creatures and the creatures are only hostile to me!

    Thats what i meant
    #
    NOSBoi 18 years ago
    You said-

    <<<For example, add a new weapon class and create only one weapon in it (if you don't need more than one). Make it so that the weapon class you just created +only affects some creatures+ (the ones you want to be trappable, if we're talking about the trap's wep).>>>

    How do i make the weapon +only affects some creatures+

    Is there any way to give a creature a bar when it dosent start with one??? i cant find any ways... or is there a way to make a bar drain forever? Not a timed block one either or a player one- only a creature one (The creature cant start off with this drain)

    Note:there is a post on the previous page regarding the trap...
    #
    Grim Reaper 18 years ago
    "NOSBoi" said:
    How do i make the weapon +only affects some creatures+

    Create a new weapon class with the trap's wep in it. In the creatures.dat you can see which wep. classes affect which creatures. Make sure that the trap's wep class affects ONLY the creatures you want to be able to be trapped.
    #
    NOSBoi 18 years ago
    Thank you Grim i still dont get it!!- Do you mean speciatly 1 or creature class???

    Question 1

    Is there any way to give a creature a bar when it dosent start with one??? i cant find any ways... or is there a way to make a bar drain forever? Not a timed block one either or a player one- only a creature one (The creature cant start off with this drain)

    For instance can this effect last forever???
    23=continuously increase bar parameter3 by parameter1 for time parameter4 with creature visual effect from weapon parameter2

    Or any similar

    Quetion 2

    The trap still gets attacked by the creatures (they run right at it and destroy it usually!)

    Thanks to anyone that can solve my problems
    #
    Crazy 18 years ago
    hmm... i had the idea of dual weaponry (how original of me!) But ive kept wondering: can i make the x/y offset change every shot? As if each gun was fired seperatly.
    #
    Grim Reaper 18 years ago
    "NOSBoi" said:
    Thank you Grim i still dont get it!!- Do you mean speciatly 1 or creature class???

    Umm... In creatures.dat, look at a creature entry. Somewhere you should see a list of the weapon classes that can affect the creature.

    "NOSBoi" said:
    Quetion 2

    The trap still gets attacked by the creatures (they run right at it and destroy it usually!)

    Thanks to anyone that can solve my problems

    Well, you could make the trap creature invulnerable to the other creatures' attacks.
    #
    NOSBoi 18 years ago
    Yeah but the trap is a target for them and distracts them, so you can just kill them...............


    Is there any way to give a creature a bar when it dosent start with one??? i cant find any ways... or is there a way to make a bar drain forever? Not a timed block one either or a player one- only a creature one (The creature cant start off with this drain)

    For instance can this effect last forever???
    23=continuously increase bar parameter3 by parameter1 for time parameter4 with creature visual effect from weapon parameter2


    Thanks
    #
    Casanova 18 years ago
    You can do that by placing it in the timed events block and run that effect every second or so.

    And no, it isn't possible to give a creature a new bar after the mod is loaded.
    #
    NOSBoi 18 years ago
    "NOSBoi" said:


    Not a timed block one either or a player one- only a creature one (The creature cant start off with this drain)
    ...
    Well i mean not a creature timed block.... any other way??
    #
    MageKing17 18 years ago
    "Crazy" said:
    hmm... i had the idea of dual weaponry (how original of me!) But ive kept wondering: can i make the x/y offset change every shot? As if each gun was fired seperatly.
    As you probably know, Casanova's mod has dual pistols. You can see how he did it for an example.
    #
    Neonlare 18 years ago
    Hi, I've just joined the forums, and hoping to make my first post with a mod, but I'm getting problems.

    I'm trying to add races but It just doesn't show up on the menu, in other words, can't select it, it's as if it didn't exist in the first place.

    I don't have ragdoll graphics for the one I have now, but I will add them.

    Well here's the code,
    M.D.R (Mobile Defence Robot);//name------------------------------
    6;//identifier
    1;//visible in start menu
    0;//side
    41;//start area
    journal_android.dat;//journal text file name
    Best Health. Does not eat food, always drains energy. Can carry the most and has biggest battery. Can only get health back with Repair Units or Stasis Field. Can upgrade itself.;//description in start menu
    888;//creature number in creatures.dat
    999;//start animation number in animation.dat
    600;//day length
    60;//maximum carry weight
    0.10;//climatic temperature change multiplier
    ragdoll_android.png;//rag doll texture
    computer.png;//interface texture
    begin_weapon_frames;//must contain all weapon classes in order starting from 0
    0;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature7.png;texture name
    2;//row that contains the 4 weapon frames
    14.000000;//weapon_x
    27.000000;//weapon_y
    1;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature7.png;texture name
    2;//row that contains the 4 weapon frames
    14.000000;//weapon_x
    27.000000;//weapon_y
    2;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature7.png;texture name
    2;//row that contains the 4 weapon frames
    14.000000;//weapon_x
    27.000000;//weapon_y
    3;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature7.png;texture name
    2;//row that contains the 4 weapon frames
    14.000000;//weapon_x
    27.000000;//weapon_y
    4;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature7.png;texture name
    2;//row that contains the 4 weapon frames
    14.000000;//weapon_x
    27.000000;//weapon_y
    5;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature7.png;texture name
    2;//row that contains the 4 weapon frames
    14.000000;//weapon_x
    27.000000;//weapon_y
    6;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature7.png;texture name
    2;//row that contains the 4 weapon frames
    14.000000;//weapon_x
    27.000000;//weapon_y
    7;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature7.png;texture name
    3;//row that contains the 4 weapon frames
    17.000000;//weapon_x
    20.000000;//weapon_y
    8;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature7.png;texture name
    2;//row that contains the 4 weapon frames
    14.000000;//weapon_x
    27.000000;//weapon_y
    9;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature7.png;texture name
    2;//row that contains the 4 weapon frames
    14.000000;//weapon_x
    27.000000;//weapon_y
    10;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature7.png;texture name
    2;//row that contains the 4 weapon frames
    14.000000;//weapon_x
    27.000000;//weapon_y
    11;//weapon class number
    1;//can use the weapon class (0=cannot, 1=can)
    creature7.png;texture name
    3;//row that contains the 4 weapon frames
    17.000000;//weapon_x
    20.000000;//weapon_y
    end_weapon_frames;
    begin_specialties;
    seconds;//description
    5;//specialty
    0;//difficulty level
    none;//message
    5.000000;//parameter0
    0.000000;//parameter1
    60.000000;//parameter2
    0.000000;//parameter3
    virtual days;//description
    5;//specialty
    0;//difficulty level
    none;//message
    7.000000;//parameter0
    0.000000;//parameter1
    1000.000000;//parameter2
    0.000000;//parameter3
    virtual minutes;//description
    5;//specialty
    0;//difficulty level
    none;//message
    8.000000;//parameter0
    0.000000;//parameter1
    60.000000;//parameter2
    0.000000;//parameter3
    virtual hours;//description
    5;//specialty
    0;//difficulty level
    none;//message
    9.000000;//parameter0
    0.000000;//parameter1
    12.000000;//parameter2
    6.000000;//parameter3
    health bar;//description
    5;//specialty
    0;//difficulty level
    none;//message
    0.000000;//parameter0
    0.000000;//parameter1
    270.000000;//parameter2
    270.000000;//parameter3
    energy bar;//description
    5;//specialty
    0;//difficulty level
    none;//message
    1.000000;//parameter0
    0.000000;//parameter1
    400.000000;//parameter2
    350.000000;//parameter3
    temperature bar;//description
    5;//specialty
    1;//difficulty level
    none;//message
    2.000000;//parameter0
    -100.000000;//parameter1
    100.000000;//parameter2
    0.000000;//parameter3
    used subspace radio marker bar;//description
    5;//specialty
    0;//difficulty level
    none;//message
    14.000000;//parameter0
    0.000000;//parameter1
    5.000000;//parameter2
    1.000000;//parameter3
    used planetoid marker bar;//description
    5;//specialty
    0;//difficulty level
    none;//message
    15.000000;//parameter0
    0.000000;//parameter1
    5.000000;//parameter2
    1.000000;//parameter3
    has ultimate upgrade bar;//description
    5;//specialty
    0;//difficulty level
    none;//message
    18.000000;//parameter0
    0.000000;//parameter1
    5.000000;//parameter2
    0.000000;//parameter3
    armor meter;//description
    5;//specialty
    0;//difficulty level
    none;//message
    3.000000;//parameter0
    -10.000000;//parameter1
    10.000000;//parameter2
    1.000000;//parameter3
    energy make bar;//description
    5;//specialty
    0;//difficulty level
    none;//message
    16.000000;//parameter0
    0.000000;//parameter1
    500.000000;//parameter2
    0.000000;//parameter3
    health make bar;//description
    5;//specialty
    0;//difficulty level
    none;//message
    17.000000;//parameter0
    0.000000;//parameter1
    500.000000;//parameter2
    0.000000;//parameter3
    food meter;//description
    5;//specialty
    0;//difficulty level
    none;//message
    4.000000;//parameter0
    2.000000;//parameter1
    2.000000;//parameter2
    2.000000;//parameter3
    Ingame Minute Counter;//description
    7;//specialty
    0;//difficulty level
    none;//message
    8;//parameter0
    0.0;//parameter1
    8;//parameter2
    1.8;//parameter3
    drain battery - easy;//description
    7;//specialty
    -2;//difficulty level
    none;//message
    1;//parameter0
    0.0;//parameter1
    1;//parameter2
    -1.0;//parameter3
    repair self;//description
    6;//specialty
    0;//difficulty level
    none;//message
    0;//parameter0
    1.0;//parameter1
    0;//parameter2
    0.5;//parameter3
    drain battery - medium and hard;//description
    7;//specialty
    1;//difficulty level
    none;//message
    1;//parameter0
    0.0;//parameter1
    1;//parameter2
    -2.0;//parameter3
    drain health if battery too low;//description
    6;//specialty
    0;//difficulty level
    No more energy, your mechanics are damaged!;//message
    1;//parameter0
    0.01;//parameter1
    0;//parameter2
    -1.0;//parameter3
    drain health if health too high;//description
    7;//specialty
    0;//difficulty level
    none;//message
    0;//parameter0
    1.01;//parameter1
    0;//parameter2
    -20;//parameter3
    drain battery if battery too high;//description
    7;//specialty
    0;//difficulty level
    none;//message
    1;//parameter0
    1.00;//parameter1
    1;//parameter2
    -5;//parameter3
    drain health if temperature too high;//description
    7;//specialty
    1;//difficulty level
    Your machinery is damaged by high heat level! Find shade under a tree.;//message
    2;//parameter0
    0.9;//parameter1
    0;//parameter2
    -0.3;//parameter3
    drain health if temperature too low;//description
    6;//specialty
    1;//difficulty level
    Your hydraulics fluids are damaged by cold temperature! Find warmth.;//message
    2;//parameter0
    0.1;//parameter1
    0;//parameter2
    -0.3;//parameter3
    Start with pummel;//description
    3;//specialty
    0;//difficulty level
    none;//message
    196;//parameter0
    1;//parameter1
    0;//parameter2
    0;//parameter3
    Start with Open Inv I;//description
    3;//specialty
    0;//difficulty level
    none;//message
    289;//parameter0
    1;//parameter1
    0;//parameter2
    0;//parameter3
    cannot drop pummel;//description
    4;//specialty
    0;//difficulty level
    none;//message
    196;//parameter0
    0;//parameter1
    0;//parameter2
    0;//parameter3
    Start with nanites;//description
    3;//specialty
    0;//difficulty level
    none;//message
    331;//parameter0
    1;//parameter1
    0;//parameter2
    0;//parameter3
    cannot drop pummel;//description
    4;//specialty
    0;//difficulty level
    none;//message
    331;//parameter0
    0;//parameter1
    0;//parameter2
    0;//parameter3
    cannot drop pummel;//description
    4;//specialty
    0;//difficulty level
    none;//message
    332;//parameter0
    0;//parameter1
    0;//parameter2
    0;//parameter3
    Start with pick up;//description
    3;//specialty
    0;//difficulty level
    none;//message
    197;//parameter0
    1;//parameter1
    0;//parameter2
    0;//parameter3
    cannot drop pick up;//description
    4;//specialty
    0;//difficulty level
    none;//message
    197;//parameter0
    0;//parameter1
    0;//parameter2
    0;//parameter3
    Start with pick up;//description
    3;//specialty
    0;//difficulty level
    none;//message
    225;//parameter0
    1;//parameter1
    0;//parameter2
    0;//parameter3
    cannot drop pick up;//description
    4;//specialty
    0;//difficulty level
    none;//message
    225;//parameter0
    0;//parameter1
    0;//parameter2
    0;//parameter3
    Start with Flashlight;//description
    3;//specialty
    0;//difficulty level
    none;//message
    23;//parameter0
    1;//parameter1
    0;//parameter2
    0;//parameter3
    Right Hand Slot;//description
    2;//specialty
    0;//difficulty level
    slot.png;//message
    0;//parameter0
    -5;//parameter1
    100;//parameter2
    0;//parameter3
    Left Hand Slot;//description
    2;//specialty
    0;//difficulty level
    slot.png;//message
    1;//parameter0
    195;//parameter1
    100;//parameter2
    0;//parameter3
    Body Slot;//description
    2;//specialty
    0;//difficulty level
    slot.png;//message
    2;//parameter0
    95;//parameter1
    60;//parameter2
    0;//parameter3
    Feet Slot;//description
    2;//specialty
    0;//difficulty level
    slot.png;//message
    3;//parameter0
    95;//parameter1
    200;//parameter2
    0;//parameter3
    Head Slot;//description
    2;//specialty
    0;//difficulty level
    slot.png;//message
    4;//parameter0
    95;//parameter1
    -60;//parameter2
    0;//parameter3
    Utility Slot;//description
    2;//specialty
    0;//difficulty level
    slot.png;//message
    5;//parameter0
    195;//parameter1
    -60;//parameter2
    0;//parameter3
    end_specialties;
    begin_disabled_endings;
    5;
    end_disabled_endings;
    begin_disabled_item_classes;
    1;
    You cannot eat.;//message
    3;
    Exclusive to Alien.;//message
    5;
    Exclusive to Psionic.;//message
    end_disabled_item_classes;

    I need help, I've looked through the FAQ and i'm still getting nothing.

    (Copied from my other post)
    #
    Forum » Notrium modding questions/answers
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