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  • Notrium modding questions/answers

    HJP1993 9 years ago
    I don't know if this has been asked yet as I haven't had time to read all 40+ pages but:

    I'm trying to get the alien to start out with turrets as I've betean the game, and with I added

    Start with laser turret;//description
    3;//specialty
    none;//message
    32;parameter0
    10;//parameter1
    0;//parameter2
    Start with Machine Gun turret;//description
    3;//specialty
    none;//message
    199;parameter0
    10;//parameter1
    0;//parameter2


    The game messes up. Not only does it not show up in the inventory of the alien, but the game makes the Alien into a Psionic. Meaning that the intro (missle dodging in the escape pod) It was the alien and it shows the animation of the alien but It gives the creature the psionic tokens (which it can use), and the alien claws which when I try to use them it says that a PSIONIC can't use them. When I looked at the races later when selecting a new game I noticed that only the human and alien remained. Somehow alien and Psionic are being combined! Can someone help me with the coding to get this to work. maybe one to allow me to start with repair units as well. I also tried to get repair units and broken turrets and it did the same thing. I know that it is this coding causing it but I don't know why.

    If someone can help me please do so. I'm still sorta new to the game.
    #
    Pete 9 years ago
    Meh, thats so needlessly complicated. Just open the map editor, go into the escape pod map (the one with the burning computers) and add those items in it.
    #
    HJP1993 9 years ago
    I knew I could do, that but I want to learn how to make a creature start with items. I didn't understand the FAQ for modding much... I'm thinkin of creating a race of my own and I need to know how to do it.
    #
    Pete 9 years ago
    Oh. Kay them. You want to create a new race? The way I usually do stuff like that is that I copy-paste an existing one, change the ID number and them all that I want to be different about that race.
    #
    HJP1993 9 years ago
    Well, I wanted to be able to give the new race a starting item that they couldn't drop. Like the aliens claws.

    But I can't figure out how. I'd also like to know how to give it start up items that can be dropped. Though I can do the second with the editor I thought it might be easier just to make it start with the items already in the inventory
    #
    Pete 9 years ago
    Look for punch and cannot drop punch parts in the player_races.dat for a hint.

    EDIT: Also, I think that theres a explanation of this at the end of the file.
    #
    Admiral 9 years ago
    Did you manage it, HJP1993?

    Your code should look something like this:


    Start with Laser Turret;//description
    3;//specialty
    0;//difficulty level
    none;//message
    32;parameter0
    10;//parameter1
    0;//parameter2
    0;//parameter3

    Cannot drop Laser Turret;//description
    4;//specialty
    0;//difficulty level
    none;//message
    32;//parameter0
    0;//parameter1
    0;//parameter2
    0;//parameter3

    Start with Machine Gun turret;//description
    3;//specialty
    0;//difficulty level
    none;//message
    199;parameter0
    10;//parameter1
    0;//parameter2
    0;//parameter3

    Cannot drop Machine Gun turret;//description
    4;//specialty
    0;//difficulty level
    none;//message
    199;//parameter0
    0;//parameter1
    0;//parameter2
    0;//parameter3
    #
    Virgil 9 years ago
    Hi guys (and gals?) you might not remember me but I dropped by a couple of months ago and posted under Guest.
    Posted: Tue Mar 06, 2007 9:35 pm

    I gave some help to someone called: rob
    Just to let you know I have some experience coding in Notrium if anyone needs some help and to thank Grim for welcoming me back in March.
    #
    HJP1993 9 years ago
    Thanks Admiral. No I hadn't gotten it yet. My pc crashed on the 3rd from a virus so I've just gotten it back up. Really Thanks. I'm going to try and make it really difficult for my race. It's going to start up in a barricaded section of the planet with all the aliens constantly attacking it. Maybe I make an expansion when I learn everything I need to. I've had the map editor do it, but thats really not how I had wanted it to work so Thanks ALOT.
    #
    FaV 9 years ago
    Sorry, but it's difficult for me to search for the answer to 41 page in foreign language.
    1) I create map in editor, but do not see it in game. why?
    2) I create spawner for insectoids, ice alien, robots, infarny, etc. But they do not war on his side: mirines friends with ice alien, plant queen do not attack aliens, etc. When I near war (marines vs plants, for example), they to finish battle and go versus me. How I can put down him the sides? Please, help.
    #
    Click 9 years ago
    fav, what language do you usually speak? maybe someone here also speaks that language and could help you out.

    1) when you create a map in the editor, you have to save that map. if you did, try exploring all places.

    2) you press w and s to change the side of the creature you're placing.
    #
    Pete 9 years ago
    Ahem... and you also have to place the map in areas.dat and the map.dat.
    #
    FaV 9 years ago
    I'm Russian.
    2Click: I speak about spawners in plot_objects.dat. I think, that only I and my friends know about this game and this forum in Russia.
    2Pete: She automatically place in this files... or no
    #
    Redemption 9 years ago
    25;//---------------------------------------------------------
    Custom;//area name
    1;//area class
    -1;//climate in climate_types.dat, -1=random climate
    25;//terrain map number
    -1;//wrapping, -1=no wrapping, 0=wrap horizontal, 1=wrap vertical, 2=wrap both
    0;//random object density, the bigger the value, the more the area will get. This is multiplied ingame by the area size.
    begin_alien_list;
    end_alien_list;
    begin_excluded_plot_object_classes;
    end_excluded_plot_object_classes;
    none;//enter area text, specify none to not show it
    This should work. Goto the data>default folder and open areas.dat with notepad. Copy and paste the above code above the last line ("end_of_file;"). The area should now be randomly placed when you start a new game.
    #
    FaV 9 years ago
    Thanks!
    That about spawners?
    Then player kill Void Insectoid or Psionic, he teleport. How I can close this?
    #
    Redemption 9 years ago
    To get rid of the teleportation when killing the psionic mind enemies open creatures.dat and search (Ctrl + F) for "Lifeforce Insectoid". Scroll down and delete the lines
        2;//death type, 0=any death, 1=timed death, 2=killed by player
    begin_conditions;
    end_conditions;
    begin_effects;
    10;//effect number
    71.000000;//parameter1
    -1.000000;//parameter2
    -1.000000;//parameter3
    -1.000000;//parameter4
    10;//effect number
    71.000000;//parameter1
    -1.000000;//parameter2
    -1.000000;//parameter3
    -1.000000;//parameter4
    end_effects;

    Do the same with "Liquid Psionic" and "Void Insectoid Boss" (The 'death blocks' you need to delete will change, just delete everything between the lines "begin_death_block" and "end_death_block").

    To change the sides of spawned enemies open plot_objects.dat and search for "spawner". You will find the reaper spawner, scroll down to the effect block, which will be just above the small blue alien spawner. In the lines:
          10;//effect number
    12.000000;//parameter1
    1.000000;//parameter2
    -1.000000;//parameter3
    -1.000000;//parameter4
    Change the '1' in parameter2 into 12. This is the side that attacks everything. Unfortunately, you cannot do the same for all the spawners because that side won't attack itself. You can open sides.dat to see which sides attack each other. For simplicity, the sides you could use are: 1: Blue aliens, 2: Brown aliens, 4:Marines, 5: Plants, 6: Robots, 12: Hates everyone.
    If you want to stop them from attacking the player, open player_races.dat and search for the name of the race you are using then change the line that says "0;//side" to 3 (The side of the crates in the mining fields, which is ignored by all but side 12).
    #
    FaV 9 years ago
    Big thank you!
    #
    FaV 8 years ago
    Whether I can make so that from killed was thrown out not one and two different objects?
    #
    Grim Reaper 8 years ago
    Can you make the creature drop a plot object upon death which then spawns the different items?
    #
    FaV 8 years ago
    Only for once object ( For example, the first-aid set OR cartridges). But no first-aid set AND catridges.
    #
    Grim Reaper 8 years ago
    "FaV" said:
    Only for once object ( For example, the first-aid set OR cartridges). But no first-aid set AND catridges.
    You could always make the creature drop a container (i.e. an object which, when used, creates the two desired objects in the inventory).
    #
    MageKing17 8 years ago
    "FaV" said:
    Only for once object ( For example, the first-aid set OR cartridges). But no first-aid set AND catridges.
    Bull. You can drop both.
    #
    roburky 8 years ago
    Any ideas why the temperature effects for day/night might be desynched from the light/dark cycle?
    #
    Aegis 8 years ago
    "roburky" said:
    Any ideas why the temperature effects for day/night might be desynched from the light/dark cycle?
    Maybe you got max and min light levels mixed up?
    #
    MM5 8 years ago
    Hi, I'm new at modding and I 'm really frustrated with this.
    I created(switched colors) a creature graphic (player creature) and whenever I run my mod, the game crashes!
    BUT...
    When I use the map editor and THEN run the game it doesn't crash, but the player creature (a.k.a the alien with blue skin) is not shown, Instead, it appears as a black square with the first frame a.k.a the wierd body-like part in it.

    Also, when I add a tile graphic and run the map editor to add it, the game crashes!

    What am I doing wrong?
    #
    Narvius 8 years ago
    Check the log. It should be in your Notrium directory...
    #
    MM5 8 years ago
    Checked. No log.
    #
    Crazy 8 years ago
    I believe that map editor was bugged aswell. But really, modifying the .dat files with notepad is exactly the same, only a bit more manual work involved (scrolling).

    What your problem seems to be that what you seem to have done is take the blue alien graphic and attached that to the player character. But unfortunately, if you look at the graphic file, you'll see that the animation tilesets are different for player characters and everyone else.
    #
    MM5 8 years ago
    I did attach the Alien with which you play with Nortium when you choose him. I just changed his color to blue and added him to the textures.

    So what do you suggest I do?

    EDIT: I fixed the terrain problem. I erased the bmp I had next to the png file. Guess you can't have more than one of the same file, even if it's in another extension. But the creature problem remains.
    #
    roburky 8 years ago
    It sounds like when you modified the image, you somehow saved it without the alpha layer with all of the transparency information. I believe that would cause the player to appear surrounded by a solid square as you describe.
    #
    MM5 8 years ago
    Yeah, I tweaked it a bit, but the crash problem still persists. When i tweaked and ran the editor and then played the mod, the graphic was there but a bit messy, blurry and it looked like it was done with aquarel (a.k.a greassy) I can't think of a proper description. I'll try to change the format.

    But I also put in a weapon (laser pistol) for testing the weapons and etc. But when it picks it up, the creature is encased in the black square but it still has the attack animation. I'm really confused now.

    EDIT: Changed the Pic into jpg format. The picture is better, but the alien still remains in the bermuda square of doom! And why the heck is he blue in the pic and green ingame?
    #
    roburky 8 years ago
    I'm really frustrated by this day/night temperature desynch thing. It's like the cycle between day temperature and night temperature is running at a different rate to the cycle between day light level and night light level.

    It'll start with a temperature increase in the day, then continue increasing the temperature until something like halfway through the night, then it'll start descreasing the temperature. That then continues all through the next day, and so on.

    Here's the code for the climate, if anyone's able to spot someting wrong in there.

    	2;//identifier
    1;//can be a random map
    120;//light oscillate time
    0;//light r phase shift
    -0.1;//light g phase shift
    -0.2;//light b phase shift
    1.0;//light r amplitude
    1.0;//light g amplitude
    1.0;//light b amplitude
    0.5;//light max r
    0.7;//light max g
    0.3;//light max b
    0.0;//light min r
    0.0;//light min g
    0.0;//light min b
    -1.0;//night temperature
    1.0;//day temperature
    0.5;//maximum wind speed
    -1;//rain particle, -1=no rain 8;//
    300;//rain_particle_life_min
    800;//rain_particle_life_max
    15000;//rain_probability (the bigger the number, the more unlikely the rain)
    5000;//rain_time_min
    15000;//rain_time_max
    #
    MM5 8 years ago
    Haha! I've been able to make the alien escape his cube prison when he uses a weapon. But, the crashes and color problem remain, so I have done pretty much nothing! Wohoo for me!

    EDIT: HAHAHA! I did it! I figured out if I turned debug mode off, I could run the game without crashing. I still can't get the blue color, though. Meh, I'll settle with green then.
    #
    Aegis 8 years ago
    "MM5" said:
    I figured out if I turned debug mode off, I could run the game without crashing.
    *buzzer sound* Incorrect!Keep debug mode ON then check the debug file in the main Notrium directory. It's called debug_start.
    #
    MM5 8 years ago
    I did and the problem is with the texture! It can't load it!
    Initializing Game
    Starting Load file data/Aleryon Betrayal/player_races.dat
    Starting Load Human
    Starting Load Texture ragdoll_human.png
    Finished Load Texture ragdoll_human.png
    Starting Load Texture inyourfaceinterface.png
    Finished Load Texture inyourfaceinterface.png
    Starting Load Texture player.png
    Finished Load Texture player.png
    Starting Load Texture player_1.png
    Finished Load Texture player_1.png
    Starting Load Texture weaponframes.png
    Finished Load Texture weaponframes.png
    Starting Load Texture weaponframes2.png
    Finished Load Texture weaponframes2.png
    Starting Load Texture weaponFrames2.png
    Finished Load Texture weaponFrames2.png
    Starting Load Texture creature0.png
    Finished Load Texture creature0.png
    Starting Load Texture slot.png
    Finished Load Texture slot.png
    Starting Load Texture skel1.png
    Finished Load Texture skel1.png
    Finished Load Human
    Finished Load file data/Aleryon Betrayal/player_races.dat
    Starting Load file data/Default/player_races.dat
    Starting Load Human
    Starting Load Texture ragdoll_human.png
    Finished Load Texture ragdoll_human.png
    Starting Load Texture computer.png
    Finished Load Texture computer.png
    Starting Load Texture creature0.png
    Finished Load Texture creature0.png
    Starting Load Texture creature0_1.png
    Finished Load Texture creature0_1.png
    Starting Load Texture slot.png
    Finished Load Texture slot.png
    Finished Load Human
    Starting Load Alien
    Starting Load Texture ragdoll_alien.png
    Finished Load Texture ragdoll_alien.png
    Starting Load Texture creature6.png
    Finished Load Texture creature6.png
    Finished Load Alien
    Starting Load Android
    Starting Load Texture ragdoll_android.png
    Finished Load Texture ragdoll_android.png
    Starting Load Texture creature7.png
    Finished Load Texture creature7.png
    Finished Load Android
    Starting Load Psionic
    Starting Load Texture qpsionic_ragdoll.png
    Finished Load Texture qpsionic_ragdoll.png
    Starting Load Texture qpcreature.png
    Finished Load Texture qpcreature.png
    Finished Load Psionic
    Starting Load Escape Pod
    Starting Load Texture invisible.png
    Finished Load Texture invisible.png
    Finished Load Escape Pod
    Finished Load file data/Default/player_races.dat
    Starting Load file data/Infestation/player_races.dat
    Starting Load Alien
    Starting Load Texture Xen.jpg
    Finished Load Texture Xen.jpg
    Starting Load Texture computer.png
    Finished Load Texture computer.png
    Starting Load Texture You.png
    ERROR Loading Texture!
    Starting Load Texture slot.png
    Finished Load Texture slot.png
    Finished Load Alien
    Finished Load file data/Infestation/player_races.dat
    Starting Load file data/Tutorial/player_races.dat
    Starting Load Human
    Starting Load Texture ragdoll_human.png
    Finished Load Texture ragdoll_human.png
    Starting Load Texture computer.png
    Finished Load Texture computer.png
    Starting Load Texture creature0.png
    Finished Load Texture creature0.png
    Starting Load Texture slot.png
    Finished Load Texture slot.png
    Finished Load Human
    Starting Load Psionic
    Starting Load Texture qpsionic_ragdoll.png
    Finished Load Texture qpsionic_ragdoll.png
    Starting Load Texture qpcreature.png
    Finished Load Texture qpcreature.png
    Finished Load Psionic
    Finished Load file data/Tutorial/player_races.dat
    Starting Load Sample click0.wav
    Finished Load Sample click0.wav
    Starting Load Sample click1.wav
    Finished Load Sample click1.wav
    Starting Load Sample click2.wav
    Finished Load Sample click2.wav
    Starting Load Sample intro.wav
    Finished Load Sample intro.wav
    Starting Load Texture mouse0.png
    Finished Load Texture mouse0.png
    Starting Load Texture mouse1.png
    Finished Load Texture mouse1.png
    Starting Load Texture mouse2.png
    Finished Load Texture mouse2.png
    Starting Load Texture mapdot.png
    Finished Load Texture mapdot.png
    Starting Load Texture black.bmp
    Finished Load Texture black.bmp
    Starting Load Texture menu.jpg
    Finished Load Texture menu.jpg
    Starting Load Texture bar.png
    Finished Load Texture bar.png
    Starting Load Texture carry_icon.png
    Finished Load Texture carry_icon.png
    Starting Mod Loading
    Starting Load Texture itemview.png
    Finished Load Texture itemview.png
    Starting Load Texture slider.png
    Finished Load Texture slider.png
    Starting Load Texture mouse0.png
    Finished Load Texture mouse0.png
    Starting Load Texture mouse1.png
    Finished Load Texture mouse1.png
    Starting Load Texture mouse2.png
    Finished Load Texture mouse2.png
    Starting Load Sample pick_up.wav
    Finished Load Sample pick_up.wav
    Starting Load Sample click0.wav
    Finished Load Sample click0.wav
    Starting Load Sample click1.wav
    Finished Load Sample click1.wav
    Starting Load Sample click2.wav
    Finished Load Sample click2.wav
    Starting Load file data/Infestation/particles.dat
    Starting Load Blood
    Starting Load Texture particle.png
    Finished Load Texture particle.png
    Finished Load Blood
    Starting Load Footstep
    Finished Load Footstep
    Finished Load file data/Infestation/particles.dat
    Starting Load file data/Infestation/sounds.dat
    Starting Load test
    Starting Load Sample fire.wav
    Finished Load Sample fire.wav
    Finished Load test
    Finished Load file data/Infestation/sounds.dat
    Finished Mod Loading
    Starting Load file data/Infestation/object_definitions.dat
    Starting Load Texture invisible.png
    Finished Load Texture invisible.png
    Starting Load Texture prop1.png
    Finished Load Texture prop1.png
    Starting Load Texture prop2.png
    Finished Load Texture prop2.png
    Finished Load file data/Infestation/object_definitions.dat
    Starting Load file data/Infestation/climate_types.dat
    Starting Load climate number0
    Starting Load Sample wind0.wav
    Finished Load Sample wind0.wav
    Finished Load climate number0
    Starting Load climate number1
    Finished Load climate number1
    Finished Load file data/Infestation/climate_types.dat
    Starting Load file data/Infestation/creatures.dat
    Starting Load Xen
    Starting Load Texture creature6.png
    Finished Load Texture creature6.png
    Starting Load Sample step0.wav
    Finished Load Sample step0.wav
    Starting Load Sample step1.wav
    Finished Load Sample step1.wav
    Starting Load Sample step2.wav
    Finished Load Sample step2.wav
    Starting Load Sample grunt0.wav
    Finished Load Sample grunt0.wav
    Starting Load Sample grunt1.wav
    Finished Load Sample grunt1.wav
    Starting Load Sample grunt2.wav
    Finished Load Sample grunt2.wav
    Finished Load Xen
    Starting Load Enemy
    Starting Load Texture creature1.png
    Finished Load Texture creature1.png
    Starting Load Sample step_a0.wav
    Finished Load Sample step_a0.wav
    Starting Load Sample step_a1.wav
    Finished Load Sample step_a1.wav
    Starting Load Sample step_a2.wav
    Finished Load Sample step_a2.wav
    Starting Load Sample groan0.wav
    Finished Load Sample groan0.wav
    Starting Load Sample groan1.wav
    Finished Load Sample groan1.wav
    Starting Load Sample groan2.wav
    Finished Load Sample groan2.wav
    Finished Load Enemy
    Finished Load file data/Infestation/creatures.dat
    Starting Load file data/Infestation/light.dat
    Starting Load Texture light0.png
    Finished Load Texture light0.png
    Starting Load Texture light1.png
    Finished Load Texture light1.png
    Finished Load file data/Infestation/light.dat
    Starting Load file data/Infestation/weapons.dat
    Starting Load No Weapon - do not remove!
    Starting Load Texture bullet0.png
    Finished Load Texture bullet0.png
    Finished Load No Weapon - do not remove!
    Starting Load Melee Attack
    Starting Load Sample claws0.wav
    Finished Load Sample claws0.wav
    Starting Load Sample claws0_hit.wav
    Finished Load Sample claws0_hit.wav
    Finished Load Melee Attack
    Starting Load Ranged Attack
    Starting Load Sample laser.wav
    Finished Load Sample laser.wav
    Starting Load Sample laser_hit.wav
    Finished Load Sample laser_hit.wav
    Finished Load Ranged Attack
    Starting Load Laser Pistol
    Finished Load Laser Pistol
    Starting Load Claws0
    Finished Load Claws0
    Finished Load file data/Infestation/weapons.dat
    Starting Load file data/Infestation/items.dat
    Starting Load Default Item
    Starting Load Sample use.wav
    Finished Load Sample use.wav
    Finished Load Default Item
    Starting Load Drop prop
    Finished Load Drop prop
    Starting Load Laser Pistol
    Starting Load Texture laser.png
    Finished Load Texture laser.png
    Finished Load Laser Pistol
    Finished Load file data/Infestation/items.dat
    Starting Load file data/Infestation/areas.dat
    Starting Load Start Area
    Finished Load Start Area
    Finished Load file data/Infestation/areas.dat
    Starting Load file data/Infestation/plot_objects.dat
    Starting Load Prop
    Finished Load Prop
    Finished Load file data/Infestation/plot_objects.dat
    Starting Load file data/Infestation/animation.dat
    Starting Load Texture Intro.jpg
    Finished Load Texture Intro.jpg
    Finished Load file data/Infestation/animation.dat
    Starting Load file data/Infestation/player_races.dat
    Starting Load Alien
    Starting Load Texture You.png
    ERROR Loading Texture!
    Finished Load Alien
    Finished Load file data/Infestation/player_races.dat
    Starting Load file data/Infestation/AI_tactic.dat
    Starting Load No_AI
    Finished Load No_AI
    Starting Load Attack
    Finished Load Attack
    Starting Load Peaceful
    Finished Load Peaceful
    Starting Load Flee
    Finished Load Flee
    Starting Load Guard
    Finished Load Guard
    Starting Load Follow
    Finished Load Follow
    Finished Load file data/Infestation/AI_tactic.dat
    Starting Load file data/Infestation/sides.dat
    Finished Load file data/Infestation/sides.dat
    Starting Load file data/Infestation/bars.dat
    Starting Load Health
    Starting Load Texture bar.png
    Finished Load Texture bar.png
    Finished Load Health
    Starting Load Battery Energy
    Finished Load Battery Energy
    Starting Load Armor
    Finished Load Armor
    Starting Load Food
    Finished Load Food
    Finished Load file data/Infestation/bars.dat
    Starting Load file data/Infestation/scripts.dat
    Starting Load Player dies due to lack of health
    Finished Load Player dies due to lack of health
    Finished Load file data/Infestation/scripts.dat
    Starting Load file data/Infestation/polygons.dat
    Starting Load triangle
    Finished Load triangle
    Starting Load rectangle
    Finished Load rectangle
    Finished Load file data/Infestation/polygons.dat
    Starting Load file data/Infestation/terrain_types.dat
    Starting Load Random Terrain
    Starting Load Texture random.jpg
    Finished Load Texture random.jpg
    Finished Load Random Terrain
    Starting Load No random objects
    Starting Load Texture norandom.png
    Finished Load Texture norandom.png
    Finished Load No random objects
    Starting Load Grass
    Starting Load Texture grass.jpg
    Finished Load Texture grass.jpg
    Finished Load Grass
    Starting Load Organic Ground
    Starting Load Texture Organic.png
    Finished Load Texture Organic.png
    Finished Load Organic Ground
    Finished Load file data/Infestation/terrain_types.dat
    Starting Load file data/Infestation/terrain_maps.dat
    Starting Load Start Area
    Finished Load Start Area
    Finished Load file data/Infestation/terrain_maps.dat
    Starting Load file data/Infestation/dialogs.dat
    Starting Load Alien Crap
    Finished Load Alien Crap
    Finished Load file data/Infestation/dialogs.dat
    Starting Load file data/Infestation/music.dat
    Finished Load file data/Infestation/music.dat
    Starting New Game Initialization
    Starting Mod Loading
    Starting Load file data/Infestation/particles.dat
    Starting Load Blood
    Finished Load Blood
    Starting Load Footstep
    Finished Load Footstep
    Finished Load file data/Infestation/particles.dat
    Starting Load file data/Infestation/sounds.dat
    Starting Load test
    Finished Load test
    Finished Load file data/Infestation/sounds.dat
    Finished Mod Loading
    Starting Load file data/Infestation/object_definitions.dat
    Finished Load file data/Infestation/object_definitions.dat
    Starting Load file data/Infestation/climate_types.dat
    Starting Load climate number0
    Finished Load climate number0
    Starting Load climate number1
    Finished Load climate number1
    Finished Load file data/Infestation/climate_types.dat
    Starting Load file data/Infestation/creatures.dat
    Starting Load Xen
    Finished Load Xen
    Starting Load Enemy
    Finished Load Enemy
    Finished Load file data/Infestation/creatures.dat
    Starting Load file data/Infestation/light.dat
    Finished Load file data/Infestation/light.dat
    Starting Load file data/Infestation/weapons.dat
    Starting Load No Weapon - do not remove!
    Finished Load No Weapon - do not remove!
    Starting Load Melee Attack
    Finished Load Melee Attack
    Starting Load Ranged Attack
    Finished Load Ranged Attack
    Starting Load Laser Pistol
    Finished Load Laser Pistol
    Starting Load Claws0
    Finished Load Claws0
    Finished Load file data/Infestation/weapons.dat
    Starting Load file data/Infestation/items.dat
    Starting Load Default Item
    Finished Load Default Item
    Starting Load Drop prop
    Finished Load Drop prop
    Starting Load Laser Pistol
    Finished Load Laser Pistol
    Finished Load file data/Infestation/items.dat
    Starting Load file data/Infestation/areas.dat
    Starting Load Start Area
    Finished Load Start Area
    Finished Load file data/Infestation/areas.dat
    Starting Load file data/Infestation/plot_objects.dat
    Starting Load Prop
    Finished Load Prop
    Finished Load file data/Infestation/plot_objects.dat
    Starting Load file data/Infestation/animation.dat
    Finished Load file data/Infestation/animation.dat
    Starting Load file data/Infestation/player_races.dat
    Starting Load Alien
    Starting Load Texture You.png
    ERROR Loading Texture!
    Finished Load Alien
    Finished Load file data/Infestation/player_races.dat
    Starting Load file data/Infestation/AI_tactic.dat
    Starting Load No_AI
    Finished Load No_AI
    Starting Load Attack
    Finished Load Attack
    Starting Load Peaceful
    Finished Load Peaceful
    Starting Load Flee
    Finished Load Flee
    Starting Load Guard
    Finished Load Guard
    Starting Load Follow
    Finished Load Follow
    Finished Load file data/Infestation/AI_tactic.dat
    Starting Load file data/Infestation/sides.dat
    Finished Load file data/Infestation/sides.dat
    Starting Load file data/Infestation/bars.dat
    Starting Load Health
    Finished Load Health
    Starting Load Battery Energy
    Finished Load Battery Energy
    Starting Load Armor
    Finished Load Armor
    Starting Load Food
    Finished Load Food
    Finished Load file data/Infestation/bars.dat
    Starting Load file data/Infestation/scripts.dat
    Starting Load Player dies due to lack of health
    Finished Load Player dies due to lack of health
    Finished Load file data/Infestation/scripts.dat
    Starting Load file data/Infestation/polygons.dat
    Starting Load triangle
    Finished Load triangle
    Starting Load rectangle
    Finished Load rectangle
    Finished Load file data/Infestation/polygons.dat
    Starting Load file data/Infestation/terrain_types.dat
    Starting Load Random Terrain
    Finished Load Random Terrain
    Starting Load No random objects
    Finished Load No random objects
    Starting Load Grass
    Finished Load Grass
    Starting Load Organic Ground
    Finished Load Organic Ground
    Finished Load file data/Infestation/terrain_types.dat
    Starting Load file data/Infestation/terrain_maps.dat
    Starting Load Start Area
    Finished Load Start Area
    Finished Load file data/Infestation/terrain_maps.dat
    Starting Load file data/Infestation/dialogs.dat
    Starting Load Alien Crap
    Finished Load Alien Crap
    Finished Load file data/Infestation/dialogs.dat
    Starting Load file data/Infestation/music.dat
    Finished Load file data/Infestation/music.dat
    Starting Map Creation
    Starting Distributing Items
    Finished Distributing Items
    Starting Initializing Area Start Area
    Starting Find prop number multipliers
    Finished Find prop number multipliers
    Starting Select Climate
    Finished Select Climate
    Starting List no_random_objects_terrain
    Finished List no_random_objects_terrain
    Starting Allocate memory for map
    Finished Allocate memory for map
    Starting Distribute Map Editor terrains
    Finished Distribute Map Editor terrains
    Starting Initializing Creature Specialties
    Finished Initializing Creature Specialties
    Starting Distribute Map Editor objects
    Finished Distribute Map Editor objects
    Starting Initialize animation frames
    Starting Initialize terrain frames
    Finished Initialize terrain frames
    Starting Initialize object frames
    Finished Initialize object frames
    Finished Initialize animation frames
    Starting Initializing Plot Objects and Items
    Finished Initializing Plot Objects and Items
    Starting Creating minimap
    Finished Creating minimap
    Finished Initializing Area Start Area
    Finished Map Creation
    Starting Race Specialties Initialization
    Finished Race Specialties Initialization
    Finished New Game Initialization
    Finished Game
    Starting Release Graphics Engine
    Focus Lost
    Focus Lost
    Finished Release Graphics Engine
    Starting Uninitializing game
    Starting Saving setup
    Finished Saving setup
    Starting Clearing maps
    Finished Clearing maps
    Starting Freeing mouse
    Finished Freeing mouse
    Starting Uninitializing sounds
    Finished Uninitializing sounds
    Starting Uninitializing music
    Finished Uninitializing music
    Finished Uninitializing game
    #
    Forum » Notrium modding questions/answers
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