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Interviews

05.04.2013 View Comments

We've had the privilege to take part in several interviews during the previous weeks. Here are some of the most recent English ones. I especially love the title on the Polygon story.

"Maintaining a job, a marriage and the spare-time creation of an RPG threatened to be too much for one man — until his wife decided to step in."
Interview at polygon.com

"My game developer side always feels like I’m not spending enough time making the game, and the business side of my brains constantly tells me to spend more time marketing the game."
Interview at truepcgaming.com

"Seriously though, it’s been at the same time wonderful and a bit stressful to share a project as demanding as Driftmoon. We have both enjoyed it, but at the same time it’s been a tremendous amount of work..."
Interview at indiegamemag.com

Driftmoon Coverage

16.03.2013 View Comments

Some recent Driftmoon coverage. First we have a review with John Walker from Rock Paper Shotgun, which is one of our favorite gaming sites.

"I’m really impressed with Driftmoon. Not just because it’s such an impressive indie project, but because it was a memorable RPG in its own right. A fun, light-hearted game, with a more serious story running beneath it. And once it’s over, there’s still more to do."

Next up is Indie Test Drive with our brand new friend Paul Soares Jr. The video is worth watching just to listen to that smooth voice of his.

If you like Driftmoon, we'd be very thankful for your vote.

Interview with our Composer Gareth Meek

14.03.2013 View Comments

I love game music. I listen to tracks from my favorite games almost daily, and Driftmoon is no exception - I must have listened to the soundtrack hundreds of times already (and the amazing part is that I still like it!). It's been almost three years now since we teamed up with our good friend Gareth Meek.

Who are you, and how did you get into composing?

Hello my name is Gareth Meek, I began composing aged about 13 and very quickly became hooked. I studied composition at both high school and University and have continued to write ever since.

How did you happen to start working with Driftmoon?

One summer I found a game called Notrium and I thought it was absolutely fantastic, I played it A LOT, often with my character meeting a very quick end. After a few days I hunted down the developers’ website and I found they had posted a demo of Driftmoon. I contacted Ville and Anne, and in an attempt to try and become the composer for the game I scored their trailer. Fortunately they were happy with the music and so I got to work on Driftmoon.

What other music projects have you been working on?

Since scoring for Driftmoon I have been very busy composing for people in both Europe and America on various projects from games to independent series. Most recently I have composed for international brass band champions the Grimethorpe Colliery Band who then performed the score around the UK at venues including The Sage in Gateshead and St Davids Hall in Cardiff.

What kinds of composing projects would you like to work on in the future?

I would love to primarily compose in the game and anime world as I feel they offer the most freedom in creativity. However, I am happy to score music for pretty much anything be it media, concert or even the stage - the great thing about being a composer is that as long as I’m writing music I’m happy.

So you'd be happy to compose for other games, if another game developer decided to contact you based on your work with Driftmoon?

Absolutely! I love scoring music for games! I find it tremendous fun.

We've been very happy with how wonderfully you listened to our wishes, when you were doing the music for Driftmoon (and needless to say, we're thrilled with the results). How do you do it, Gareth?

One of the greatest aspects of being a composer is that you don’t have to discuss music in musical terms, I often get requested to write a score which is happy or sad or that would fit walking through a forest or riding on a motorbike and personally such words and images help the notes to appear in my head much quicker than if I were just asked to score a piano concerto. Both Ville and Anne had very clear ideas as to what the music should sound like, so when I was asked to score an Underground Cave theme that is dark and cold sounding lots of notes and ideas popped into my head!

How has it felt hearing your own music in Driftmoon?

This was the first major composition undertaking I worked on outside of my educational life so it really does hold a special place in my heart for me. Not only was it such a joy to work on but it felt incredible to load up the game and realise that people would be listening to (and hopefully enjoying) the music that I composed for the world of Driftmoon.

How have you liked playing Driftmoon?

I have loved playing Driftmoon! I think that everything about the game world is enchanting. The level of detail is fantastic and I don’t just mean graphically but also the fact that the monsters have descriptions and the characters have personality. I also appreciate how Driftmoon's setting is so unique; it is not just a canonical fantasy setting, it feels like a fairy-tale and a beautiful one at that!

Who would you recommend Driftmoon for?

One of the most best features of Driftmoon is its cross over appeal; it has a story engaging and mature enough to keep adults entertained whilst being completely accessible to younger ages. Personally I would recommend this game to anyone and everyone regardless of age or gender, it truly is a game that can be enjoyed by anyone and everyone.

In hindsight, how has it been for you working on Driftmoon?

Composing for Driftmoon was very, very enjoyable. Both Ville and Anne made working with them extremely easy and comfortable which was fantastic with it being the first time I had worked for an actual games developer.

Any final words?

I would really REALLY like to thank anyone who has supported me through purchasing the soundtrack. I greatly appreciated it and I hope you all enjoy the music. Finally I would like to give a HUGE thank you to both Ville and Anne for giving me the opportunity to work on Driftmoon. I have enjoyed every moment of it! I hope everyone has a great time exploring the world that is Driftmoon.

Thanks Gareth, you're great!

Vote

13.03.2013 View Comments

If you like Driftmoon, please vote:

Version 1.010

08.03.2013 View Comments

You may have noticed that Driftmoon has received quite a few updates during the last week. We've managed to squash plenty of rare, but troublesome bugs that we weren't able to catch during beta testing. Don't forget, if you encounter bugs during gameplay, send us feedback by pressing F during the game. We've sent the update to all distributors yesterday, and you should be getting it soon.

Game Changelog

  • Fixed the quest log button.
  • Minor performance improvements.
  • Mod installer can now properly handle mods where files have been removed from the mod.
  • Added an option to disable some graphics effects to make the game run faster.
  • Text in the dialogue screen will now stay within the screen on very low resolutions even if the text size has been set high.
  • Fixed infinite Ticker Mark 2's.
  • Arrows no longer bounce from your companion's Mirror Shield.
  • William will no longer vanish if you try to run from him before talking to him in the crypt.
  • Fixed Feagle sometimes forgetting to drop you the message on Bobby's Island.
  • Fixed crash when the game was unable to read an audio file.

Modding Changelog

  • It's possible to use the old lighting system in a mod by specifying useOldLightSystemByDefault=false in settings.ini.
  • Fixed the object export/import system.
  • It's now possible to use subfolders when saving a map.
  • The mod zipping tool will now helpfully recreate the installed.txt file in your mod if you've managed to remove it.
  • Script action: setVariableRandom.

Ps. Driftmoon has been off to a great start! We're absolutely thrilled about the reception! Thank you so much for all those wonderful feedback messages you've sent us!

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