Meck - I thought it was time to make a new thread, the old one's getting slightly long-winded, anyway:
Well, I'm in the "designing" stage for another, as yet unamed, game.
As of the 20th of March, I've decided to change the theme of the game into a Celtic-type area. It will, most possibly, be an RPG/Adventure, however I cannot be certain. I'm unsure to whether or not to put in a fictional world, or historic. I believe I may also move away from Irrlicht, the scene nodes I've scene for grass don't really appeal to me, and I would really like those rolling hills.
Keep in mind that it is very early stages yet, and wont be finished for some time.
I hope to make the game 3D, using the Irrlicht Engine,LUA, and the ODE physics engine.
Notice that I didn't want to go the Newton route - just to show that other engines are just as capable
Pre-requisites - Unknown, looking for a new engine, will possbily be Ogre3d.Please check here often for updates
Design - 0%, still thinking.
Art/Animation - 0%, have 3DS Max, but no idea how to use it.
Sounds - 0%, plan to use Acid Pro for this. Won't be for some time.
Coding - 0%, Will need to start over - which is a shame.
1.05.06 and so, the game is Myrddin! More info here
20.03.06 I've decided to change the project. No longer will it be about an alien world, but instead focus on celtic history. See the quote box.
10.03.06 The mesoamerica project has picked up again, so, unfortunatly, I'll need to stop work on this for some time.
19.02.06 I've decided that it'll be too much mucking around to implement a game made almost entirely of Lua - not to mention slower. I've decided that, for now, I'll continue to write the game in C++, adding a few minor things that are changeable in Lua.