If you get injured severely many times, you're max health will increase MINIMALLY. By minimal I mean 1-3 health by about 5 or more serious injuries. You're prolly going to get injured a lot of times in the game and this is one way to extend your max HP by a bit.
"Madgamer" said:The way the multiple inventory system works wouldn't take that because all items are unequiped when the active inventory is changed. If you used an upgrade you wouldn't be able to equip a gun, and changing the inventory so you can get a gun would unequip the upgrades.
Make a slot for 6 (miscellaneous or something. Whatever you want to call) and have that slot for temporary enhancements. Such as taking a pill that takes about 20 seconds to activate after you swallow it and works for 1 minute. An example would be a stabilizer, reducing your recoil from guns by half when you inject it into your arms. The reason they work extremely fast would obviously be to the future technique. Also you can not have more than 1 enhancements on at a time because chemicals that interfere with each other are known to cause severe problems. If a player does put 2 or more enhancements in at one time, they'll have various effects such as shaking, uncontrolled bleeding, blurry vision, and such. Putting in 5 enhancements should instantly kill the player. Overdose ain't good for 'ya man.
"Madgamer" said:...maybe... but some of them could fit the weapon classes already made, such as the Plasma Rifle(Assault).
Since the technology is advanced, weapons should be too. Since there's many test weapons being made, maybe you could also put in slot 7 and 8 for experimental and unstable weapons respectively.
"Madgamer" said:Maybe... I could give you sliencers and the such, but seeing as you can't view the inventory it might be undoable.
You can get augments for your weapons during the game. They may be obtained through main storyline, secret areas, or by doing certain things. Augmentations are automatically put on your weapon once you get them. So let's say you have a boring old SMG. If you get an augment for dual barreled SMG, you should shoot twice as much. Of course, augments are meant to be detachable, so if you don't like your new weapon, change back to original. Upgrades on the other hand, are permanently stored in your weapons.
A idea came while I read your post, so either 0 or 9 will activate a master inventory with all your guns in it.
And now back to last week's work...