The Psionic is my deal entirely, even Ville isn't entirely informed about what I intend to do with it Sort of like me having no clue what additions he's made until he informs me of them
So I guess i'll recap and perhaps add a bit about the Psionic.
The Psionic the most physically weak race, it cannot carry anything to begin with because of this problem. It survives primarily through the use of its Psionic Abilities. You access these abilties through special Tokens which represent a focus of the Psionic's mind into a specific discipline. Which are Mass, Heat, Motion, Liquid, Lifeforce and Void. By combining the tokens the Psionic is able to access more abilities and even unlock its own mind. By accessing it and walking within the confines of its mind it can further its abilities and essentially make it more powerful.
Asides from combining tokens they can be used on their own as each token has its own individual use. For example a Heat token will enflame the Psionic and cause it to heat up, protecting it from growing cold. The Mass Token can allow the Psionic to harness its Essence from a Healing Plant. Costing it the amount of health it stores. Giving it a portable means of healing itself. Which comes in handy being the Psionic's very low health.
The Psionic's abilities which can be thought of like spells are separated into Four Tiers. The First Tier is instantly available, allowing the Psionic six abilties to start with. Each Tier requires a visit into the Psionic's mind to procure a new token. Each now token allowing for more combinations and thus more abilities. Creative use of its abilities is essential to its survival.
The parts of the game which take place inside the Psionic's mind are called Dreamscapes and represent the Discipline you're able to obtain in them. You cannot leave a Dreamscape until you've obtained the token, so there is no turning back once you enter your mind. You either succeed in growing more powerful, or die trying. This serves as a difference to normal gameplay which allows you the option to run away. You will be able to re-enter your mind and leave at will once you've obtained the proper token, allowing you to more thoroughly explore that region of the Psionic's mind.
I've not discussed any of the actual combined abilties thus far so I'll give you a teaser of just a few. Worried about the fact the Psionic can't carry anything to begin with ? Worry not, as Psionic Strength allows it to carry a fair amount with no trouble. The Psionic will possessing now real physical prowess might seem weak, yet one of its first abilties Psionic Blast allows it pound creatures with a projection of its mind, the Blast has its own dispersion as well, meaning it can do damage to nearby creatures as well which are near the struck creature. Be wary the blast can whiplash onto you as well. For a final teaser and my personal favorite, Brain Poison. Brain Poison allows you to infect the mind of a creature, slowly killing them while you turn them against their own allies, allowing a good deal of havok to ensue.
That's all for now enjoy those bits of info