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Forum » broken notrium

broken notrium

SmokinBaraka 15 years ago
so i made my lil side mod thing (its just a few extra weapons), when i try to play the game, it freezes at the loading page before the menu, when i remove the extra weapons mod folder from data, the game runs just fine. just wondering if somebody knows wat teh issue is and why it has suddenly stopped liking my extra weapons thingy?
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Aegis 15 years ago
Check the debug file in the main directory. Where it ends is the problem. Or, alternatively, check each of your new weapons. You can pin-point the problem by throwing the end_of_file; bit all around the place.
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SmokinBaraka 15 years ago
thx for the help,
i found the problem to, its my shotgun shell maker thingy, but problem now is i dont know wats wrong with it?
so here it is.
Shotgun Shell maker;//name---------------------------------------
215;//identifier
7;//item class
0.000000;//weight
With 10 Small Pebbles and 10 Bullets in your inventory, this device will quickly combine the two to create shotgun shells.;//short description
none;//first pick up text
1;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner
20;//particle to shown on radar
1;//visible in inventory 0=no (can only be used via quick keys), 1=yes
shellmaker.png;//texture name
-1;//wielded script,-1=nothing, only applicable for wieldable items
-1;//wielded item disabling script, -1=nothing, this script is only checked for conditions while the item is wielded, if the conditions prove false, the item is unwielded
1;//show help text for conditions
begin_wield_slots;
end_wield_slots;
begin_effects_block;
none;//event text
none;//event failure text
use.wav;//sound, none for nothing
0;//vanishes after event, 0=no, 1=yes
U;//use key
-1;//quick key
begin_conditions;
0;//condition
72;//parameter0
10;//parameter1
0;//condition
64;//parameter0
10;//parameter1
end_conditions;
begin_effects;
16;//effect number
72;//parameter1
-10;//parameter2
0;//parameter3
16;//effect number
64;//parameter1
-10;//parameter2
0;//parameter3
16;//effect number
212;//parameter1
10;//parameter2
0;//parameter3
end_effects;
end_effects_block;
begin_combinations;
end_combinations;
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Nocture17 15 years ago
Looking at it raw and outside of any other code, I don't see any problems with it, but Notrium is fiddly. Sometimes it will successfully load an item with errors in, and then crash out on another item that was fine, but misread thanks to the earlier error. You could either insert a dummy item in place of the shell maker and see if there was still a crash, or copy the maker into barebones and seeing if it works there. On the other hand, if you leave a blank line between the final item and the End of File line, then you may end up with a random unexplained texture error.

Sometimes, even though the effect or condition may not need all the parameter numbers, it will still kick up a fuss if there aren't two or four parameters in the entry, this could be another possible problem.

Good luck finding your bug.
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Redemption 15 years ago
      16;//effect number
72;//parameter1
-10;//parameter2
0;//parameter3
16;//effect number
64;//parameter1
-10;//parameter2
0;//parameter3
16;//effect number
212;//parameter1
10;//parameter2
0;//parameter3
You didn't put in parameter4 for some reason, that be your problem.

Also, under 'first pick up text' you need to put the size on map line, "0.500000;//size on map".

Fixed code:
Shotgun Shell maker;//name---------------------------------------
210;//identifier
7;//item class
0.000000;//weight
With 10 Small Pebbles and 10 Bullets in your inventory, this device will quickly combine the two to create shotgun shells.;//short description
none;//first pick up text
0.350000;//size on map
1;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner
20;//particle to shown on radar
1;//visible in inventory 0=no (can only be used via quick keys), 1=yes
shellmaker.png;//texture name
-1;//wielded script,-1=nothing, only applicable for wieldable items
-1;//wielded item disabling script, -1=nothing, this script is only checked for conditions while the item is wielded, if the conditions prove false, the item is unwielded
1;//show help text for conditions
begin_wield_slots;
end_wield_slots;
begin_effects_block;
none;//event text
none;//event failure text
use.wav;//sound, none for nothing
0;//vanishes after event, 0=no, 1=yes
U;//use key
-1;//quick key
begin_conditions;
0;//condition
72;//parameter0
10;//parameter1
0;//condition
64;//parameter0
10;//parameter1
end_conditions;
begin_effects;
16;//effect number
72;//parameter1
-10;//parameter2
0;//parameter3
0;//parameter4
16;//effect number
64;//parameter1
-10;//parameter2
0;//parameter3
0;//parameter4
16;//effect number
212;//parameter1
10;//parameter2
0;//parameter3
0;//parameter4
end_effects;
end_effects_block;
begin_combinations;
end_combinations;
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SmokinBaraka 15 years ago
redemption you are a god send, thanks alot for that help
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