"Anne" said:1) The demo has enough of it, I agree. However, in the full version, some more should be added in that period (Earth -> Driftmoon, island -> Driftmoon, tunnels).
1) What are your views on how much more content the demo should have?
2) What kind of content would you like more of (things to find /quests / characters / enemies)?
3) Which parts of the demo (or things in the demo) were your favourites, and which need something extra?
2) There is what I saw, but I haven't seen everything in the preview, right? So I don't know what to add if the preview is full, see p.1)
A few minor things. Someone noticed that wolf named "Flies"
Walking. It is designed for mouse control but I use WASD like in Notrium (got used to that :/), and... The PC moves his/her legs just back and forth, even when strafing! Oops.
The switched door opens/shuts with such a force that none can stop it. I specially dragged large rocks to block it - they flew away like birds!
I think swirling attack looks faster.
Someone already said, there are so many daggers in the game... With swirling attack...
Are you going to bring in merchants? I think so, or these coins and auxiliary stuff are useless.
The PC approaches enemy when clicked even if he/she already can lend a blow. This makes it look like, I don't know, a pushing attack
The F1-F2-F3-... buttons are pretty far away to be easily used for combat settings (and combat settings should be quick and comfortable!). Think about options with keyboard remapping.
Oh, yes, a minimap (map, journal, etc.). I miss them so much.
Still doesn't load correctly for me. Please post a link to newer build.