E_net4 said:Definitely need something like this; items are best when new ones can be created, even if it's random. Maybe, given the rather rapid time-frame of the game, it should randomly select one of "nothing", "poison", and "invulnerability"; I wouldn't want a greater than 33% chance of getting nothing. In fact, perhaps we should add more potion types that only the Alchemist can produce, like a Potion of Clairvoyance (gives you seer powers for one night), or a Potion of Identification (allows you to identify one other item). Then again, perhaps that would be better as the classic Scroll of Identify, and we add a Scrollmaker to our list of characters. A Scroll of Warding, for instance, could shield against a single night-kill, but provide no protection at all from dying during the day; a Scroll of Summoning could steal an item from another character at random; a Potion/Scroll of Persuasion could make your votes count double for one day.
What if we also have an alchemist, with a random chance of creating potions?
Just tossing out ideas, here.