Ahh, apologies - I deleted the save, and reverted to an older one: but it was immune to reloading areas, and I had to revert to an unaffected save.
Completed the game with 66 feathers (which I think is fairly comprehensive, I got the vendor ones as well), all quests completed and 13/13 goldfish. Total time: 322 mins.
Atmosphere / writing: 9/10
Graphics / Engine: 6/10
Puzzles: 7/10 (although - to be fair, I recognised a lot of them as standard logic puzzles, but still, it's nice to have puzzles in a RPG)
Combat / Gear: 5/10 (much of the gear was for amusement effect rather than anything else, and upgrades etc were rare, and the difference between the starting items and engame items is only 7 points of damage; combat was fiddly in many respects and potion spamming reduced challenge. I died once, at the Evil Machine Boss, although I only played on the middle challenge level)
Anyhow, I hope you get the Greenlight, the game was worth it, and it was surprising and refreshing to see the humour / emotionally engaging writing style being used to tell an actual story throughout the RPG (even if some of it was directly taken from Monty Python!). However, I do see a price point of E14.99 as too high for the Steam market, and foresee that being slashed when it gets to sales etc. Without being rude, I think a price of E9.99 for steam would be far realistic, in terms of what's on offer there, although I enjoyed the experience.
In any case, I wish you luck in the future - I even remember playing Notrium when it first came out!
In the frozen harbour, you can solve the 'unfreeze the Captain' by either using the diamond or using the lens cap found with the electric eel. There didn't seem to be any plus point to using the lens cap, other than a minor XP reward on returning the diamond (which you can then ask for back). I was hoping, at very least, there'd be a mention of their wedding ring at the end!
Karma: apart from the skill that raises your companions str, and a % reduction on merchant prices that I didn't need (>1k gold by the end spare) it had little effect; I'd have loved to see some conversation choices only available via high karma
In the area where you fight the Black Knight & get the staff, there are graphical bugs (the "unconscious spiral effect") to the <West of the plaque room in the darkness. This tends to make you think that there's more to the area than there is. I also noticed this in the Skeleton Tomb level where you first meet the cooks
The "Cursed Axe" you obtain early on (dam:6) is labeled "cursed". But doesn't seem to give any penalties on use?