I actually took the time to test it myself. I'll list some of my findings.
-The ocean in the start didn't strike to me as water when it was dark. Possibly animate it, or give it a sound?
-The boars are hilarious circling each other. I like how they run away when you approach them, good work on that.
-The text which appears when you pick up coconuts is paged wrong. You have "useful.\\Not", but it should instead of course be
"useful. \ Not" or "useful. Not"
-While using the seeds with G works, it might make for better usability to have them use either the same system the hoe has, or use them as a weapon.
-When the fire at the beginning burned out (it was planned, wasn't it?) the screen suddenly just turned black. It might make it easier for the eyes to use multiple small fires at the same location with different life times.
-Dying of thirst came really fast for me. I didn't first notice I was thirsted, then I was quickly killed before getting to the river.
-Notrium crashed on me dying for the thirst. I didn't have time to find the problem, but I checked that there are some textures missing: smoke.png, waterblock.png
You can usually find these out by searching the debug_start.txt for any occurrences of the text "error".
This was just a few minutes test, but Forsaken is definitely starting to look like a game of it's own. I could put a newsitem on one of the future test versions on the main page, you might get more feedback.