Inventory management

14.08.2009

This week I've mostly been working on item management, since a lot of the gameplay will deal with finding and collecting items such as weapons and armor, and magic items. I want the main inventory to be always visible, since the player will constantly be using it. But I don't want it to be too big as to distract playing. This poses a problem, because the player should likely have more inventory space than the 27 slots you see on the main inventory.

Should I implement containers, such as bags that the player could carry in their main inventory? Or should I make the main inventory scrollable? Or make the item slots smaller so more could fit at one time? Any better ideas?

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