Hi! This is Ville and Anne, the developers of Driftmoon. The time for releasing Driftmoon - the Enchanted edition - on multiple platforms is finally here, yay!
If you already own Driftmoon through Steam or GOG, your game will receive the update right now, or really soon. If you haven't yet tried Driftmoon, a big portion of the game is free on all platforms, so give it a go:
|Get Driftmoon on GOG.com|
|Get Driftmoon on STEAM|
|Get Driftmoon on HUMBLE BUNDLE|
|Driftmoon demo for Windows|
We've had a ton of requests about getting Driftmoon on more platforms. Initially we started work on the Enchanted version right back in 2013 when the first version of Driftmoon was released, until life put a temporary stop to our plans (kids, illnesses, money issues, etc). But we never gave up on our dream of finishing the Enchanted version of Driftmoon. Finally, a year ago we had a chance to resume work on Driftmoon again, and we've worked nonstop ever since. For seven years you've been sending us countless encouraging messages, and also tips on how to improve Driftmoon, so happily we haven't run out of encouragement, or of ideas on what to do. Thanks everyone!
What's new compared to the vanilla Driftmoon?
For the techinally minded among us, we've ported the old C++ Driftmoon to C# on the Unity platform. We think it was a good choice, although it was a huge amount of work.
What's next for Ville and Anne? Now that Driftmoon is finished, we're hoping to make enough money from it to finally get the chance to focus full-time on making our own games. We already have a list of game ideas some 500 ideas long, but we've narrowed our next pick to two top candidates that sound the most tempting.
We really hope you have fun playing! If you find any problems, please tell us. The easiest way to give us feedback is through the feedback button in the game menu. And most of all, we want to wish all of you good physical and mental health amidst this strange corona struggle that the world is currently going through. Stay safe!blog comments powered by Disqus