"Toko" said:Haven't seen this one at all. I'll try playing with the alien a couple of times and screw around a bit. Can you tell me anything else that might have caused it?
BUG: i would really like to play as alien....but the pc cant be put out. so i cant get out of the pod..fix this soon as i like to get out and go hunting....but nice stuff you added..
"B0rsuk" said:I haven't seen this one in particular but I know that I had some nasty graphics errors a while back. Terrains blurring mostly. I haven't had any of them lately. Can you send me a screenshot? That would help me a lot in fixing the possible bug. (If it is my mod.)
I've met a grass-textured large brick in jungle area. Is this a bug ? It doesn't look like a creature, it doesn't look like a machine, it hits hard...
"Marevix" said:Okay, but what areas are you referring to? I need to know specifically what you feel is too hard, otherwise I'm groping in the dark. You must understand that I don't find it very hard since I know how to build many of the more powerful items and use many of the new skills, were as you need to figure it out. It makes it really hard for me to adjust the difficulty to a level that others see fit. Just tell me which areas and I'll sort them out. (Note: I'm still bsy adding new things to help you, since I want some areas to be extremely bad until you have obtained a decent level. But I guess I overdid it. ops: )
I just played 1.02, it seems well-balanced. It's no longer easy to level up to a point of invulnerability. There are some areas, however, where you need that godlike status to beat an area. I suggest either making some heavily defended areas weaker as well, or making levelling easier.
Note: I know I'm going darn fast with the version updates, for I already have version 1.03! I don't know if I want to post such a mass of versions the whole time but I desperately need you people to test the new additions to give me feedback.
I'm going to wait before putting out v1.03 until v1.02 has been tested properly.
Here are the things I have added to v1.03 so far. Not much really but it took a lot of work.
-A Special skills level up system. Now each time you level up you have an extra choice - Special skill. Choosing this will give you a certain item. Once you have 5 of these you can use them to obtain the Special Skills menu! (It is a list of items. Similar to the current level up system.) Once you choose a special skill you have it permanently. The next time you get to choose special skills you can't take it again! (This took a lot of scripting, but was at least easy.) It is like crimsonland. (Removing the other items if you take a skill was also a lot of work, since effect 16 with a -1 parameter 2 screws up if the item is not available to remove.) Special skills only available to human and werivar.
The special skills I have currently (mostly stolen from crimsonland) are:
1- Food: Lowers you food drain.
2- Refund: Gives you your five levels of level ups, it refunds you if you don't want any of the skills available.
3- Speed. 20% increase in speed. Affected by enemy attacks.
4- Item Vision: Human Only. Highlights items (and plot objects) in green.
5-Monster Vision: Highlights all creatures in red.
6- Evil Eye: Slows the enemy you are currently looking at for as long as you look at it. (You need to stare at it a moment before it really slows.)
7- Lightning Aura: Damages all enemies that dare approach you. (Like Radioactive.)
8- Lean Mean XP Machine: Gives you 1 XP per second regardless.
I want to add more special skills but I don't know what. Any ideas?