AceMatt said:I'd do it by just creating an object that looks like and has the same name as the item with a script that gives the item and destroys itself on use.
1.) How do I make it so that the player must be in a certain proximity to grab an item? In my current map (a dusty,underground jail) I'm standing behind the wooden bars and I'm able to pick up the key a huge distance away!
EDIT:Also in your particular case you could just add (invisible)wall that has tallobject field checked on top of the bars
2.) I couldn't find any commands to make a bot stand still,I'm trying to force the monk in my menu map to stand still so he doesn't wander off the screen!Hmm at least one way to do it is to change the races.ini so that the bot you want to stay still has
Edited 4 years ago