Okay, I registered just to post in this thread so I'm going to do my best to be tactful in explaining my rating of 5/10.
First of all, I like this game. It has a great gameplay base. It's a game type (survival, scifi) I like; I'm still looking for a coop multiplayer version though. It's freeware, which is always great; if it wasn't I would be playing it. Having said all that, I do have reasons for my low rating.
UI This has got to be my biggest problem with Notrium. The user interface, the menus and especially the in-game GUI really need a complete rethink. They're clunky and unintuitive. They just don't work for me. Even the main menus don't work very well. I lost hours of gameplay because, dispite selecting a save-game slot and clicking save my game wasn't saved at all. I gave up playing Notrium after that.
Graphics I realise I can't expect great graphics from a freeware title, and I don't. I just feel that the current graphics... well I immediately think of a quick cut+paste job. Scales are wrong. There's no consistency. Much of the time I can't tell what's what.
Sound Well, there's not much to say here. Obviously I'm not expecting exceptional sound. I play with music off because I just find it annoying (in almost all games I play). The sounds are simple and do the job. Nothing really that creates a sense of immersion. It's just there.
Story The story is probably very cool. And from what I've read in these forums, also very involved. I haven't completed the game with any character (due to the save-game issue) so I don't know much about the story at all. I haven't taken it into account with my rating. Of course, I'm also assuming there's more story-telling than just those annoying log entry popups.
Gameplay This is the games appeal. This is why I installed it. Trying to survive on an alien planet, surrounded by horrible creatures. Assembling weapons and equipment from scraps and broken junk.
It's got a lot of potential though. Much more. You never really got to make the most of your surroundings. The world isn't really interactive. The item combinations are fairly simple and don't require an awful lot of thought. There's no tinkering with your new creation afterwards. Everything you do or make is just a quick temporary hack job to help you get somewhere or do something else.
Conclusion It's a fun little game that held my attention until the save-game debacle. It has a lot of potential and I hope to see more games build on this games ideas in future.
Hope this made sense. I tend to ramble and jump around a lot.
|