"Cejer" said:Well, I don't know how much you know about programming, but that is *very* hard. You'd essentially need to decompile and reconstruct Notrium from the assembly code. You'd need to know the memory addresses of the functions, the data structures used (note that these cannot be directly found in the code), ... Then you'd need to write C code around it, manage to get in the memory space of Notrium (don't know how, but it should be possible since other programs can do this), write code to handle network communication, etc, etc. All of this for a hacked, unstable, and probably slow multiplayer Notrium.
Well, theoretically, someone could make a program that punches into a running instance of Notrium and hi-jacks a specific creature in the game. Supplemented by proper scripting, I think multiplayer could be cobbled together by the community. Of course, this is just speculation on possibility. I'm neither declaring nor suggesting such a project.
It'd be faster (and certainly easier) to rewrite Notrium from scratch.