"Anonymous1157" said:What, you never move backwards?
I suppose that's just me being pedantic, but still...
And actually, when I read "simple", I immediately thought "2D", but maybe that's just because I never stuck with any proper programming language long enough to do anything 3D in it . But I can come up with a couple ideas, 2D and 3D alike, regardless, so here goes.
TURN-BASED: (because hey, just because real-time might be harder doesn't automatically mean all turn-based concepts are bad. )
[list][*]Traditional scorched-earth-style tank-fighting game, where you supply attack angle and power and try to destroy the other tank(s). No, it's not very original, but I didn't know we were trying to come up with original ideas, and the point is the challenge of implementation, isn't it?[/*:m]
[*]Tactics game (as in, in general, no new units are created during gameplay, as opposed to a turn-based strategy game) where you have at least three unique sides, and each unit can suffer regional damage. The goal here is challenge of implementation, so I leave the exact details up to you. Perhaps 'mech combat, with the damageable regions being the 'mech's arms, legs, torso, head, etc., or something more like X-Com, and having the regions be the people's arms, legs, torso, head, etc. Or you could have spaceships (damageable regions being the different subsystems). Or whatever you feel like.[/*:m][/list:u]
[*]A fighting game, where powerful wizards duke it out with awesome spells (no, I wasn't even considering requesting that the most powerful wizard bear certain similarities with a certain member of this forum who just so happens to have typed this very post. Of course not. Why would you even suggest such a thing?).[/*:m]
[*]Cormoon (hey, if you finish it first, Ville's freed up for Notrium 2 ).[/*:m]
[*]Insert witty yet extremely relevant and thought-provoking idea here.[/*:m][/list:u]