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Forum » Red Alert - the alphas

Red Alert - the alphas

SmokNiszczyciel 13 years ago
I would like to make a topic for my alpha game/mod (yes this is totally new and is gonna be big, except some things taken from default mod by Ville)

In here I will post my proggies, so you will be sure that I'm working on this.

It would be really nice if you give me your ideas for my game/mod


Don't ask for anything that can be spoiler, I want players have really a lot fun. I just can tell you that this will have many things like survival, rpg, adventure, shooter, logic etc. (some will be divided for parts)

Thank you, and be patient - I have a life too

@@@@@@@@Prog 1
Date: 29.11.2010
I have made basics for my game/mod so the hardest part of work is done, which means that I will work more on my game/mod now

Added:
-first enemies!
-first weapons!
-new and great AI tactics
-GOD items, they're just for me for testing the game >

Will work now for:
-bosses
-areas
-storyline
-more plugins for weapons yay
-shop in Alpha Base (anyone willing to help to cut time of work?)


Yes I know my english isn't better than last time, but sorry, I'm true polish and a bit racist (just for germans and russians)
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Zankman 13 years ago
Hm. A Polish guy who doesn't like Germans and Russians.

Thats actually not a surprise.

Kidding, now, your project sounds cool. Keep on the good work.
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SmokNiszczyciel 13 years ago
Ah, I just have got a great RPG lvling system mix!

This will be my high priority in this mod and it will look like this:
there will be a small experience gain overtime, but very very small, but almost always when you do something like killing enemies or harvesting plants for making other things you will get more experience

after each level up you will be able to increase some of your stats and SOMETIMES you will be able to get special skill

levels will be also required for missions

(in Alpha Base there will be commander and training room, in training room you will be able to gain experience and the commander will give you first mission at level 2)
There will be also a bar showing your current exp lvl

@edit
Damnit, I hate errors really... I can launch map editor but I can't launch game
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Zankman 13 years ago
I feel interested.

If you need some help, I will gladly do so.

Also, if you need help translating English in-game, I will do that too.
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SmokNiszczyciel 13 years ago
Wow, great
Do you have MSN?
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Zankman 13 years ago
Added it (under my avatar).
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INFERNUS 13 years ago
i can help you too
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SmokNiszczyciel 13 years ago
Hm, well because Zankman doesn't anwser me at MSN, then you can join my little team and be one of authors of Red Alert mod

MY MSN is: <!-- e --><a href="mailto:unimity@interia.pl">unimity@interia.pl</a><!-- e -->

feel free to msn me, I just need help with some things I'm bad at, like making intro..

@edit
30.11.2010

Added:
-grenades (gonna still fix them)
-boss
-new weapons (M107 + plugin versions)
-dialogues to creatures

Updated:
-storyline/gameplay - this will be way more RPG and strategic now!
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INFERNUS 13 years ago
MY MSN is: <!-- e --><a href="mailto:Infernus.444@hotmail.com">Infernus.444@hotmail.com</a><!-- e -->
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Zankman 13 years ago
O.K. dude I am busy in the afternoon with school.

Tomorrow after 7 is fine (it is 00:50 right now).
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SmokNiszczyciel 13 years ago
1.12.2012
Added:
-new pictures
-new dialogues
-marine team
-random crates

Fixed:
-grenades
-AI intelligence
-weapon firepower

Modified:
-enemy HP and
-boss strenght
-enemy item drop rate

Deleted:
-some not working features of grenades :/
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SmokNiszczyciel 13 years ago
----------PLEASE READ THIS----------

Now users of this forum can have some insertion to my mod - I need names for player's marine team. There are 4 marines that need names.

I will choose best names
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INFERNUS 13 years ago
Blake
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SmokNiszczyciel 13 years ago
Would be nice if you give me a few names
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INFERNUS 13 years ago
<!-- m --><a class="postlink" href="http://www.babynames.com/english-baby-names.php?gender=M&namestart=ARAGORN&namestop=BARRAS">http://www.babynames.com/english-baby-n ... top=BARRAS</a><!-- m -->
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SmokNiszczyciel 13 years ago
I don't want random names, sorry. Just tell me 4 good names and I will use t hem
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Zankman 13 years ago
Blake McGwyer.

Jonathan "Decimate" Law.

Anderson, first name not given.

Logan "Bolt" Haywood.
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SmokNiszczyciel 13 years ago
THIS IS A SPOILER, PLEASE DON'T READ THIS IF YOU DON'T WANT TO BREAK YOUR FUN FOR FUTURE PLAYING THIS MOD

Intro (just text):
Your team is secret and very good trained. All your job is to help on front, finish terrorists or discover strange things that sciencist would like to have.
Blade, Destroyer, Dreadnought, Snake - this is you'r team, you're now special marine!

Blade - leader of your team, he likes rifles and massive killing bad-side lives

Destroyer - he likes very big and heavy guns, he's also weapon specialist and really destroyer

Dreadnought - medic and specops, he likes to make big mine-field in short time then get rats into traps! Blood doesn't scary him, he also uses rifles.

Snake - your team sniper and stealth-guy. He can sneak with knife and kill enemy even if enemy base is full guarded! He's also very good sniper as he uses his own designed version of berret M107!

This is just an intro, we can edit it if you want We didn't have any ideas
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Zankman 13 years ago
"SmokNiszczyciel" said:
THIS IS A SPOILER, PLEASE DON'T READ THIS IF YOU DON'T WANT TO BREAK YOUR FUN FOR FUTURE PLAYING THIS MOD

Intro (just text):
Your team is secret and very good trained. All your job is to help on front, finish terrorists or discover strange things that sciencist would like to have.
Blade, Destroyer, Dreadnought, Snake - this is you'r team, you're now special marine!

Blade - leader of your team, he likes rifles and massive killing bad-side lives

Destroyer - he likes very big and heavy guns, he's also weapon specialist and really destroyer

Dreadnought - medic and specops, he likes to make big mine-field in short time then get rats into traps! Blood doesn't scary him, he also uses rifles.

Snake - your team sniper and stealth-guy. He can sneak with knife and kill enemy even if enemy base is full guarded! He's also very good sniper as he uses his own designed version of berret M107!

This is just an intro, we can edit it if you want We didn't have any ideas

Your team is secret and very good trained. You are a private combat unit, offering your services to the highest bidders... You do fight for the military though, but only if they pay enough money.
Your missions are either fighting on the frontlines, engaging terrorist squads and acquiring special pieces of technology that certain scientists want.

Blade, Destroyer, Dreadnought, Snake - This is now your team, you are now a special marine!

Blade - The team leader. He has expertise in using rifles and he certainly enjoys killing what he calls "bad guys."

Destroyer - The heavy weapons guy in the team. Likes to "destroy", and his heavy weaponry allows him to do that.

Dreadnought - Spec-Ops and Medic of the team. Proficient with rifles and explosives though. Enjoys killing rats with mines. It, just like any type of bloody killing, fulfills him.

Snake - The stealth operative. He uses an personal modified version of the Berret M107. Only he goes on assassination, in which he uses knives.

Get ready marine, it is time to earn your place in this team!

(This is an example of what I can do for you. )
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SmokNiszczyciel 13 years ago
Make it a bit more "funny" or something like that
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SmokNiszczyciel 13 years ago
---------BIG UPDATE---------
1. Added:
-First map (thanks to Infernous or just Vanja lol)
-Many graphics (again thanks to Vanja)
-Marine team + graphics (for graphs thanks to Vanja)
-Hmm like 40% more weapons
-Added many strategic/tactic points
-Strategic gameplay
-Dialogues
-Random events (lol)
-Kevlar armor!
-(this can be spoiler) now when you're near team medic then you get healed!
-Way more little things

2. Fixes
-Animation
-Grenades (now working the right way)
-AI intelligence (no more idiot AIs just walking to death, snipers,mine fields, and AI throwing grenades ftw!)
-Some more little problems

3. Deleted
- Empety crates, that's because there was no option "change plot object into plot object" and others were not working as they should
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Venom31 13 years ago
"SmokNiszczyciel" said:
3. Deleted
- Empety crates, that's because there was no option "change plot object into plot object" and others were not working as they should
In vanilla Notrium crates were creatures AFAIR. Anyway, a plot object can drop some creature that will drop other plot object if you will. It can even simply drop another plot object and vanish, so it looks like it changes from one type to another.
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SmokNiszczyciel 13 years ago
But empty crates were just some graphics, nothing important for gameplay
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SmokNiszczyciel 13 years ago
Sorry for no updates, I have got to study all the time for now. I don't know when I will be able to work on mod
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Forum » Red Alert - the alphas

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