Purely out of curiosity I'd like to know a bit about the driftmoon engine and the coding/content creation process. I guess only Ville and Anne can talk about this authoritatively, but anyone else with any experience can chip in too
The basics, then: what language is Driftmoon written in, and what libraries are you using? How many LOC is it and how many hours have you spent on it? Simlarly for the content: how much time goes in to creating a level as beautiful as the ones in the Alpha release?
It's great to follow the game's development on the blog, but it does make me curious about what's going on underneath!