25;//--------------------------------------------------------- Custom;//area name 1;//area class -1;//climate in climate_types.dat, -1=random climate 25;//terrain map number -1;//wrapping, -1=no wrapping, 0=wrap horizontal, 1=wrap vertical, 2=wrap both 0;//random object density, the bigger the value, the more the area will get. This is multiplied ingame by the area size. begin_alien_list; end_alien_list; begin_excluded_plot_object_classes; end_excluded_plot_object_classes; none;//enter area text, specify none to not show it This should work. Goto the data>default folder and open areas.dat with notepad. Copy and paste the above code above the last line ("end_of_file;"). The area should now be randomly placed when you start a new game.
|