Yep works perfectly! thanks for the help admiral.
Ipod;//name--------------------------------------- 553;//identifier 0;//item class 0.000000;//weight Music selector! Use letters A, P, K, L, O, U and Y;//short description Aha your trusty Ipod!;//first pick up text 0.650000;//size on map 1;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner 20;//particle to shown on radar 1;//visible in inventory 0=no (can only be used via quick keys), 1=yes charger.png;//texture name -1;//wielded script,-1=nothing, only applicable for wieldable items -1;//wielded item disabling script, -1=nothing, this script is only checked for conditions while the item is wielded, if the conditions prove false, the item is unwielded 1;//show help text for conditions begin_wield_slots; end_wield_slots; begin_effects_block; Sleep now in the fire!;//event text none;//event failure text use.wav;//sound, none for nothing 0;//vanishes after event, 0=no, 1=yes Y;//use key -1;//quick key begin_conditions; end_conditions; begin_effects; 61;//effect number 0.000000;//parameter1 0.000000;//parameter2 0.000000;//parameter3 0.000000;//parameter4 end_effects; Soothsayer;//event text none;//event failure text use.wav;//sound, none for nothing 0;//vanishes after event, 0=no, 1=yes U;//use key -1;//quick key begin_conditions; end_conditions; begin_effects; 61;//effect number 1.000000;//parameter1 0.000000;//parameter2 0.000000;//parameter3 0.000000;//parameter4 end_effects; Battery!;//event text none;//event failure text use.wav;//sound, none for nothing 0;//vanishes after event, 0=no, 1=yes L;//use key -1;//quick key begin_conditions; end_conditions; begin_effects; 61;//effect number 2.000000;//parameter1 0.000000;//parameter2 0.000000;//parameter3 0.000000;//parameter4 end_effects; Suicide and redemption;//event text none;//event failure text use.wav;//sound, none for nothing 0;//vanishes after event, 0=no, 1=yes K;//use key -1;//quick key begin_conditions; end_conditions; begin_effects; 61;//effect number 3.000000;//parameter1 0.000000;//parameter2 0.000000;//parameter3 0.000000;//parameter4 end_effects; That was just your life!;//event text none;//event failure text use.wav;//sound, none for nothing 0;//vanishes after event, 0=no, 1=yes O;//use key -1;//quick key begin_conditions; end_conditions; begin_effects; 61;//effect number 4.000000;//parameter1 0.000000;//parameter2 0.000000;//parameter3 0.000000;//parameter4 end_effects; Jordan!;//event text none;//event failure text use.wav;//sound, none for nothing 0;//vanishes after event, 0=no, 1=yes P;//use key -1;//quick key begin_conditions; end_conditions; begin_effects; 61;//effect number 5.000000;//parameter1 0.000000;//parameter2 0.000000;//parameter3 0.000000;//parameter4 end_effects; Freedom!;//event text none;//event failure text use.wav;//sound, none for nothing 0;//vanishes after event, 0=no, 1=yes A;//use key -1;//quick key begin_conditions; end_conditions; begin_effects; 61;//effect number 6.000000;//parameter1 0.000000;//parameter2 0.000000;//parameter3 0.000000;//parameter4 end_effects; end_effects_block; begin_combinations; end_combinations;
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