The multiple choice question/answer console
Used to give a question/answer situation. In this case an item is given if the correct answer item is used:
Plot Item:
QuestionAlter1;//name---------------------------------------
1;//identifier
-1;//map type to place to -1=any map 0=> type from areas.dat
0;//plot_object class
22;//object definition number
0;//number of objects to be placed
0;//location type, 0=random, 1=distance min(parameter1) max(parameter2) from player start, 2=distance min(parameter1) max(parameter2) from object parameter0, 3=coordinates [parameter0, parameter1] (0=min, 1=max) vary location=parameter2
0.000000;//location parameter0
0.000000;//location parameter1
0.000000;//location parameter2
0;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner
20;//particle to shown on radar
none;//radiate sound
-1.000000;//time to delete object in milliseconds, -1=don't delete
0;//trigger event by 0=player click, 1=player near, 2=near or click, 3=map creation (try to avoid any creature specific effects when using this, also does not check conditions), 4=interval parameter1
0;//trigger event parameter1
1;//show help text for conditions
begin_effects_block;
You find a strange alter with a question ingrained into the surface, there appear to sliding panels in the form of an interface...;//event text
pick_up.wav;//sound, none for nothing
0;//vanishes after event, 0=no, but cannot be reused, 1=vanishes, 2=no, and can be reused
begin_conditions;
end_conditions;
begin_effects;
16;//effect number
18.000000;//parameter1
1.000000;//parameter2
1.000000;//parameter3
0.000000;//parameter4
16;//effect number
19.000000;//parameter1
1.000000;//parameter2
1.000000;//parameter3
0.000000;//parameter4
16;//effect number
20.000000;//parameter1
1.000000;//parameter2
1.000000;//parameter3
0.000000;//parameter4
16;//effect number
21.000000;//parameter1
1.000000;//parameter2
1.000000;//parameter3
0.000000;//parameter4
16;//effect number
22.000000;//parameter1
1.000000;//parameter2
1.000000;//parameter3
0.000000;//parameter4
52;//effect number
1.000000;//parameter1
0.000000;//parameter2
0.000000;//parameter3
0.000000;//parameter4
62;//effect number
1.000000;//parameter1
0.000000;//parameter2
0.000000;//parameter3
0.000000;//parameter4
end_effects;
end_effects_block;
The five Items:
Question 1:;//name---------------------------------------
18;//identifier
0;//item class
0.000000;//weight
Who was the Egyptian god of the Sun?;//short description
none;//first pick up text
0.350000;//size on map
0;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner
20;//particle to shown on radar
1;//visible in inventory 0=no (can only be used via quick keys), 1=yes
qpmystery.png;//texture name
-1;//wielded script,-1=nothing, only applicable for wieldable items
-1;//wielded item disabling script, -1=nothing, this script is only checked for conditions while the item is wielded, if the conditions prove false, the item is unwielded
1;//show help text for conditions
begin_wield_slots;
end_wield_slots;
begin_effects_block;
???;//event text
none;//event failure text
use.wav;//sound, none for nothing
0;//vanishes after event, 0=no, 1=yes
U;//use key
I;//quick key
begin_conditions;
end_conditions;
begin_effects;
62;//effect number
0.000000;//parameter1
0.000000;//parameter2
0.000000;//parameter3
0.000000;//parameter4
52;//effect number
0.000000;//parameter1
0.000000;//parameter2
0.000000;//parameter3
0.000000;//parameter4
end_effects;
end_effects_block;
begin_combinations;
end_combinations;
Answer 1:;//name---------------------------------------
19;//identifier
0;//item class
0.000000;//weight
Set.;//short description
none;//first pick up text
0.450000;//size on map
0;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner
20;//particle to shown on radar
1;//visible in inventory 0=no (can only be used via quick keys), 1=yes
qpmystery.png;//texture name
-1;//wielded script,-1=nothing, only applicable for wieldable items
-1;//wielded item disabling script, -1=nothing, this script is only checked for conditions while the item is wielded, if the conditions prove false, the item is unwielded
1;//show help text for conditions
begin_wield_slots;
end_wield_slots;
begin_effects_block;
Sorry, that's incorrect.;//event text
none;//event failure text
use.wav;//sound, none for nothing
0;//vanishes after event, 0=no, 1=yes
U;//use key
-1;//quick key
begin_conditions;
end_conditions;
begin_effects;
62;//effect number
0.000000;//parameter1
0.000000;//parameter2
0.000000;//parameter3
0.000000;//parameter4
52;//effect number
0.000000;//parameter1
0.000000;//parameter2
0.000000;//parameter3
0.000000;//parameter4
end_effects;
end_effects_block;
begin_combinations;
end_combinations;
Answer 2:;//name---------------------------------------
20;//identifier
0;//item class
0.000000;//weight
Anubis.;//short description
none;//first pick up text
0.450000;//size on map
0;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner
20;//particle to shown on radar
1;//visible in inventory 0=no (can only be used via quick keys), 1=yes
qpmystery.png;//texture name
-1;//wielded script,-1=nothing, only applicable for wieldable items
-1;//wielded item disabling script, -1=nothing, this script is only checked for conditions while the item is wielded, if the conditions prove false, the item is unwielded
1;//show help text for conditions
begin_wield_slots;
end_wield_slots;
begin_effects_block;
Sorry, that's incorrect.;//event text
none;//event failure text
use.wav;//sound, none for nothing
0;//vanishes after event, 0=no, 1=yes
U;//use key
-1;//quick key
begin_conditions;
end_conditions;
begin_effects;
62;//effect number
0.000000;//parameter1
0.000000;//parameter2
0.000000;//parameter3
0.000000;//parameter4
52;//effect number
0.000000;//parameter1
0.000000;//parameter2
0.000000;//parameter3
0.000000;//parameter4
end_effects;
end_effects_block;
begin_combinations;
end_combinations;
Answer 3:;//name---------------------------------------
21;//identifier
0;//item class
0.000000;//weight
Ra.;//short description
none;//first pick up text
0.450000;//size on map
0;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner
20;//particle to shown on radar
1;//visible in inventory 0=no (can only be used via quick keys), 1=yes
qpmystery.png;//texture name
-1;//wielded script,-1=nothing, only applicable for wieldable items
-1;//wielded item disabling script, -1=nothing, this script is only checked for conditions while the item is wielded, if the conditions prove false, the item is unwielded
1;//show help text for conditions
begin_wield_slots;
end_wield_slots;
begin_effects_block;
Correct, collect your prize.;//event text
none;//event failure text
use.wav;//sound, none for nothing
0;//vanishes after event, 0=no, 1=yes
U;//use key
-1;//quick key
begin_conditions;
end_conditions;
begin_effects;
16;//effect number
38.000000;//parameter1
1.000000;//parameter2
0.000000;//parameter3
0.000000;//parameter4
62;//effect number
0.000000;//parameter1
0.000000;//parameter2
0.000000;//parameter3
0.000000;//parameter4
52;//effect number
0.000000;//parameter1
0.000000;//parameter2
0.000000;//parameter3
0.000000;//parameter4
end_effects;
end_effects_block;
begin_combinations;
end_combinations;
Answer 4:;//name---------------------------------------
22;//identifier
0;//item class
0.000000;//weight
Anubis.;//short description
none;//first pick up text
0.450000;//size on map
0;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner
20;//particle to shown on radar
1;//visible in inventory 0=no (can only be used via quick keys), 1=yes
qpmystery.png;//texture name
-1;//wielded script,-1=nothing, only applicable for wieldable items
-1;//wielded item disabling script, -1=nothing, this script is only checked for conditions while the item is wielded, if the conditions prove false, the item is unwielded
1;//show help text for conditions
begin_wield_slots;
end_wield_slots;
begin_effects_block;
Sorry, that's incorrect.;//event text
none;//event failure text
use.wav;//sound, none for nothing
0;//vanishes after event, 0=no, 1=yes
U;//use key
-1;//quick key
begin_conditions;
end_conditions;
begin_effects;
62;//effect number
0.000000;//parameter1
0.000000;//parameter2
0.000000;//parameter3
0.000000;//parameter4
52;//effect number
0.000000;//parameter1
0.000000;//parameter2
0.000000;//parameter3
0.000000;//parameter4
end_effects;
end_effects_block;
begin_combinations;
end_combinations;
I hope this helps