"UberWaffe" said:
"MageKing17" said: Five times? I checked the scripting, and I only saw the scripts for three or four. Oh well, maybe I miscounted. I'm sure you didn't. The last time I gained a level I received nothing and the message said what it normally says but without stating any award. But perhaps I only got 4 promotions and miscounted. Yes, I know that. If you check the script, the effect for that promotion is 0,0,0,0,0. In otherwords, he left it as a placeholder. But I was counting it in my count of ranks. And yes, it must be four. I recall the following ranks:
2nd Ensign 1st Ensign 2nd Lieutenant 1st Lieutenant
ZeXLR8er, were you going to include the other ranks like I listed? Or are you going to add any?
"MageKing17" said:
"ZeXLR8er!!" said: 20: Ensign Missile racks and 10 missiles 50: 2nd Lueitenant High powered laser rifle and two bodyguards 100: 1st Lieutenant <--- correct spelling Better sheilding/reactor, VC pistol (or something equal to it) now available in armoury. 150: Lieutenant Commander Increased max energy, player gains Optic Implant (night vision), 10 marines max 300: Commander Gains access to more ship weapons, Rapid-fire pistol (or something = value) now available in armoury, 20 marines max. 500: Captain Better reactor/sheilding, new missile type, 40 marines max. 1000: Commodore medibay (auto heals marines & the captain) effeciency doubled, more weapons available in armoury. 2000: Rear Admiral can recruit ships into fleet (for lots of cash), all weapons now available in armoury. 5000: Vice Admiral best ship weapons, best reactor, best sheilding, player gains Build Base ability (can now construct colonies on planets), can now transport colonists (gotten from inhabitable planets, used to make colonies work). 10000: Admiral missiles slowly respawn in your loading bay, medibay effeciency doubled, can now commence Planetary Bombardment (destroys ground facilities that could launch fighters/missiles against you). 100000: Fleet Admiral Highest rank possible, all uber-upgrades gained here.
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