"Curudan" said:
Erm, looking through the plot objects i have noticed something very strange.
The dire reaper spawner meant to be placed in the map editor has a weird condition.
Spawner: Dire Reaper;//name---------------------------------------
158;//identifier
0;//map type to place to -1=any map 0=> type from areas.dat
0;//plot_object class
0;//object definition number
0;//number of objects to be placed
0;//location type, 0=random, 1=distance min(parameter1) max(parameter2) from player start, 2=distance min(parameter1) max(parameter2) from object parameter0, 3=coordinates [parameter0, parameter1] (0=min, 1=max) vary location=parameter2
0.000000;//location parameter0
0.000000;//location parameter1
0.000000;//location parameter2
0;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner
20;//particle to shown on radar
none;//radiate sound
-1.000000;//time to delete object in milliseconds, -1=don't delete
4;//trigger event by 0=player click, 1=player near, 2=near or click, 3=map creation (try to avoid any creature specific effects when using this, also does not check conditions), 4=interval parameter1
20000;//trigger event parameter1
0;//show help text for conditions
begin_effects_block;
none;//event text
none;//sound, none for nothing
2;//vanishes after event, 0=no, but cannot be reused, 1=vanishes, 2=no, and can be reused
begin_conditions;
8;//condition
10.000000;//condition parameter0
0.000000;//condition parameter1
15;//condition
500.000000;//condition parameter0
1.000000;//condition parameter1
30;//condition
5.000000;//condition parameter0
115.000000;//condition parameter1
end_conditions;
begin_effects;
10;//effect number
115.000000;//parameter1
2.000000;//parameter2
-1.000000;//parameter3
-1.000000;//parameter4
end_effects;
end_effects_block;
Right here:
30;//condition
5.000000;//condition parameter0
115.000000;//condition parameter1
It checks if there are less than 115 queen brown aliens in the map, is this intentional?