The biggest difference between the beginning of this little project of ours and now is that I actually own The Orange Box. Now that basically every person involved has one game engine in common, it should be possible to do this in Source.
Hicks, if you could learn a little Java, you might consider helping code our game engine. IIRC, it's based on JMonkey. However, if you have HL2 or some other game running the Source engine, do tell us. One of the first things we all seemed to agree on was that if enough of our developers had HL2, we might as well just mod that, no matter how many of our ideas that might handicap. I had sparked the project, and back then, it didn't look like I would ever legally have HL2, so it didn't happen. Things have definitely changed, however, and here we are now, faced with the choice of starting over with half of the work done for us (Rather, for our one programmer), or continuing with what we have so far, which looks just like the first tech demo to Doom, if ya think about it.
I've actually gained enough modeling skill working on a project for a competition that my IRL school club will be attending that I can finally completely trust myself doing most of the dirty work for this game/mod/"?". Provided that some of the other graphics authors come back later on and agree with our new ideas, we may have a pool of content to work off of already.
E, do play around with the idea of creating randomly generated terrains in Hammer. I've seen it done in a tech demo map with a displacement surface (IIRC), so it can't be absolutely impossible, even if it is limited to just making it look slightly different every time one plays.
If this idea works out, all Amarth might have to code himself is a wrapper so that we don't have to do absolutely everything in C. (Up until now, it's always been a Lua wrapper in Source mods, but I'm sure it doesn't have to be. Many of the forumers know Python or Java, E knows Linoleum, and I... uh... barely know any Basic.)
I'd hate to sound like an arse by just straight up telling people what to do again like no time has passed, but... yea, I probably sound just like an arse by straight up telling people what to do again like no time has passed.
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