Destructible Computers Update
I've now made destructible computer which explode if they get shot at. They are also damaged by fire and the sprinklers. If they get wet then they'll zap electricity all over the place causing nearby stuff to explode and get damaged. This game just got a whole lot more dangerous. Here are some pretty pictures showing off the sprinklers, computers and spreadable fire.
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I've also fixed a bug with the shotgun.
I might upload a video of this level in action. It'll probably last for only 20 seconds though.
Check my sig for frequent updates on where I'm at in the modding.
PRETTIER EXPLOSIONS UPDATE:
I've just made the explosions look a whole lot better. Previous explosions used limited particles and object graphics, while this uses a whole lot more. First off, it spawns a giant and star shaped particle on-screen for less than 10 milliseconds. It also creates a MASSIVELY BRIGHT light for 100 milliseconds. How bright? A torch in standard Notrium is 1 intensity unit in the light file. I set the explosion's light to 10 units. It also creates several bright balls of fire which fly through the air dropping smoke and fire. It also creates several spark which fly in all directions. It all looks very impressive. I couldn't hep putting in some of my fire starting code into this. So explosions start spreadable flames too! I've also optimised my mod even more in the form of making creatures which don't need AI to not calculate it then realise that they have no use for it. And instead of invisible bullets being empty texture files they are now just set to "none" which improves performance slightly. Now I'm working on destructible objects. I'll probably upload the explosion pics at the end of the month when my internet quota resets. Or maybe earlier.
FIRE SPRINKLERS UPDATE:
I've added fire sprinklers which activate whenever fire is nearby. The fire sprinklers extinguish the fire after a while. I've re-balanced the shotgun, improved performance on the space station and have improved performance on all levels by removing invisible creature corpses from the game rather than staying there unnoticed) Now I'm working in computers and other equipment which short circuit and explode if a lot of water touches them. Sure, they might not explode in real life, but I like pretty explosions. Which reminds me, I'm going to add some particle effects and other things to make explosions much prettier.
I've begun work on my mod again after my 2+ month break of laziness. So far I've improved AI so they call for reinforcements if they see you, fixed a bug involving the dual handgun reloading, re-coloured the HUD, re-made the suit icons and have added a spreadable fire. Once a fire starts it begins to spread, stuff around it. I've limited the amount of spreading it can do so that it doesn't freeze everything. That happened to me twice... Unfortunately, with fully destructible walls, vacuums, fire, placed lighting and 200+ scripts there comes slowdown. I went from 60fps to 30fps. But that's only on the fully destructible mission. Here are my computers specs so you can estimate what it'll be like for you.
3ghz single core.
1gb 266mhz RAM
128mb video card
Notrium is at 1280x1024 with 32bit colours.