I've been playing a lot of Mount & Blade recently. It's a medieval combat game. A bit like playing one guy in a campaign of the Total War series. One of the things it does that surprised me was that the player cannot die. If you fall in battle, you are merely wounded. If your side is winning, they drag you away. If the enemy is winning, you get captured, to later escape or be traded in a prisoner exchange. Your army is gone, and you've lost some equipment, but the game carries on.
I'm not sure the way Notrium is built is particularly suited to something with game-ending death, because of the lack of autosaves. I personally never think about saving my game when I'm playing anything, and am pretty dependent on things like autosaves. Perhaps a Notrium mod would benefit from the game being ale to continue after 'failure'.
I was wondering how you might build something like this into a Notrium mod. Both in concept (be moved to a new area, lose some equipment?) and execution (how would you accomplish it with the code?).
Any thoughts?
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