Wow, that was fast! I gather you were able to use the editor quite well even at this stage, when we haven't had time to pay it any attention yet?
What were your biggest challenges in figuring it out and using it at this point? We should probably tackle those parts first.
This is actually not surprising, since Redemption was a primary beta tester for Cormoon, and actually found quite a few bugs for the early versions of what is now Driftmoon. Next to myself, and obviously Ville, he probably has a better understanding of how the editor works than most do. Good luck to you all on creating some fantastic maps! On a quick sidenote, I think a contest might be a good way to promote map creation once things get going.